Battlestar Galactica achievements
860
(200)

Battlestar Galactica

2.2 from 244 votes

There are a maximum of 12 Battlestar Galactica achievements worth 860 (200)

2,881 tracked gamers have this game, 44 have completed it (1.53%)

Achievement Details

Picon Presidential Commendation in Battlestar Galactica

Picon Presidential Commendation358 (50)

This is a rare achievement5,000 kills total - Online Ranked

  • Unlocked by 56 tracked gamers (2% - TA Ratio = 7.15) 2,881  

Achievement Guide for Picon Presidential Commendation

AuthorSolution
WillJoj17
169,259 (100,339)
WillJoj17
Achievement won on 08 May 11
TA Score for this game: 720
Posted on 24 February 11 at 13:34, Edited on 12 October 12 at 10:12
This solution has 8 positive votes and 1 negative vote. Please log in to vote.
Fellow TA User: SinisterPhoenix and I came up with the following method for spawn boosting to 5,000:

Team Deathmatch
1 Vs 1
Caprica’s Dawn (thanks for the correction SP!)
15 Minutes

Just to make this go as fast as possible, do not Auto Assign.

The person killing should take the Cylons with the ship with max missiles strength (one of the Cruisers)

The person dying should be the Humans and should pick the Viper VII which has the least shield/hull strength.

Person dying should leave controller alone completely.

Note: If you did Auto Assign by accident and the Human ends up with the stronger Viper (Viper II is it?) then the person playing Human should hit “Y” after the first kill and switch to the Viper VII.

Killer should race over to the Right of Caprica’s Dawn, which is Human spawn. Notice the faint A,B,C - 1, 2, 3 grid pattern. Human Spawn is under the right side “3” axis of the grid.

Human ships will respawn exactly the same spots each time, first at 3B, then up a little between 3A and 3B, then at 3A, then back at 3B, down a little below 3B, then a little lower towards 3C, then down fully at 3C, then starts over again near 3B going up towards A twice before coming down.. (TA user dudovicic calls this "3 Up, 5 Down Viper ReSpawning" in the comments. I like that name!)

Sounds confusing, but once you get the pattern, it is the same over and over. You will move to the spawn and be ready before the Human spawn shield drops.

The person killing will end up with 99-102 kills per 15 minutes. (Edit: Sinister popped a 105 and we are regularly hitting 103-104 lately)

Switch sides so that the person who just died now does all the killing as the Cylons. The new person dying now has 15 minutes to go do something and return at the end of the match. You only need to be there to start the round.

Note: There is also a pattern to the Cylon spawning, but it is more spread out (IMO) than the Human spawn and we are only averaging 89-92 per round.

If you can average the 100 per round, that is 200 per hour for each person (taking 30min an hour each) which is 25 hours total, but you only need to be there for 1/2 the time, but still need to be around to start the matches.

We're not done getting the 5,000 yet but this method is making it a breeze so I thought I'd share as we have seen this game come up on the Sessions pages lately.

Good luck!

Edit 10/12/12
TA User Hikari Kyojin just sent me a great spreadsheet they created to make tracking these kill sessions much easier.
Here it is: http://www.fileden.com/files/2011/12/28/3244357/BSG.xls

I tell you, I wish I had that spreadsheet, as I was marking Sinister and my progress down on a sheet of paper which got a little unwieldy after 20 sessions. And then the dog ate it (kid you not)

Thanks Hikari!!
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