The Bureau: XCOM Declassified achievements
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The Bureau: XCOM Declassified

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There are a maximum of 41 The Bureau: XCOM Declassified achievements (34 without DLC) worth 2,138 (1,230)

10,333 tracked gamers have this game, 797 have completed it (7.71%)

Achievement Details

Spring Cleaning in The Bureau: XCOM Declassified

Spring Cleaning71 (30)

This is a rare achievementComplete all Investigations in the base within a single campaign

  • Unlocked by 1,852 tracked gamers (18% - TA Ratio = 2.35) 10,333  

Achievement Guide for Spring Cleaning

AuthorSolution
Mnesimache
344,450 (224,911)
Mnesimache
Achievement won on 25 Aug 13
TA Score for this game: 2,138
Posted on 25 August 13 at 10:22, Edited on 27 April 14 at 07:25
This solution has 56 positive votes and 1 negative vote. Please log in to vote.
It eventually took me three playthroughs to unlock this achievement - it is very missable.

There are seven investigations you need to complete throughout a single campaign. An investigation can be distinguished by the square box above an NPC's head with an exclamation mark through it. Each will task the player with completing various objectives within the XCOM base. Some of these investigations will reward you with dispatch missions, which will help your progress towards the "Can't be Everywhere at Once" achievement.

The Bureau: XCOM DeclassifiedCan't be Everywhere at OnceThe Can't be Everywhere at Once achievement in The Bureau: XCOM Declassified worth 62 pointsComplete 6 Dispatch Missions within a single campaign


These are available between the main missions of the campaign. This achievement should pop before Mission 5, "Crack in the World." If it hasn't, you'll have to reload the campaign and start again! If you have missed one in particular (for me, it was the "Vendetta" mission) you are able to load a game to that point and it will retain your previously completed investigations to that point.

The investigations are:

Radio Interference
After "Mission 1: Invasion!"
This can be done before your first talk with Director Faulke. When you talk to Agent DaSilva, ask about your radio. You will need to use the radio, and then the note next to it, to get the sequence; 250 N 892.

Go across the corridor, and talk to Information Officer Chulski. Use the conversation prompt "I heard a strange signal..." and then give her the required information.
Range: 250
Direction: North
Frequency: 892MHz

Find the Missing Silacoids
After "Mission 2: The Doctor" and whichever Minor Operation you chose.
Go to the laboratory. Doctors (Heinrich) Dresner and Weir will be talking. After Weir gives you the tour of the lab, go upstairs to find Heinrich.

In order to find the Silacoids, you need to use your Battle Focus ability (B Button) to track their glowing trails. However, they're always in the same place. The first will be in the airlock when you leave the lab; the second is in the offices downstairs, in the male toilets, and the last group of them are upstairs, near Weaver's office. Destroy them all and return to Heinrich.

Reward: "Nanotechnology" Dispatch Mission.

Sleepwalkers
After "Mission 3: Signal from Beyond"
You will find Heinrich in a corridor with a soldier in a wheelchair. He'll task you with finding a number of agents in the base who may be infected with the Sleepwalker virus. Use the conversation prompt "What sort of help do you need?"

You are then required to scan the Ready Room, Operations, Engineering and the Lab, again using your Battle Focus ability. There's one infected agent in the Ready Room, and one in the Laboratory. Scanning them allows you to talk to them, and send them to the Infirmary.

Go upstairs in the Laboratory to talk to Heinrich to complete the investigation.

Reward: "Sleepwalkers" Dispatch Mission.

Keeping Things Secure
After "Mission 3: Signal from Beyond"
In Engineering, talk to Barnes. You may find he tries to talk to you if you scan Engineering for the "Sleepwalkers" Mission. You can go back at any time to talk to him, or you can do this mission whilst doing "Sleepwalkers". Barnes will inform you of an uninvited guest.

Go into the next room and interrogate the visitor. I used the "Work with Me" dialogue. Afterwards, return to the first room and talk to Barnes.

Reward: "The Russian" Dispatch Mission.

Vendetta
After "Mission 3: Signal from Beyond" - only available after Weaver goes AWOL
As part of the preparation for "Not of this Earth", you have to talk to Chulski and Weir. When you go back to talk to Faulke, Weaver leaves the base. At this point, the "Vendetta" mission becomes available.

Go downstairs and talk to Chulski. She sends you to talk to Agent Percy, who is in the Ready Room. After learning some information from him, you have to go to Weaver's office.

Use the painting to reveal a safe. The combination is on the other side of the room, taped to a filing cabinet. Use it to open the safe and read the file inside. This will conclude the investigation.

Test Flight
After "Mission 4: Not of this Earth"
Go to Engineering and talk to Barnes. He asks you to use Battle Focus to scan the Avenger and locate fuel leaks. Go down into the bay, and scan the three leaks. You may have to move closer to get them. Afterwards, you have to seal a number of valves to secure the ship.

These three valves are always the same - inside the Avenger, it's the top-left valve. Outside on the dock, it's the one on the left, and the one on the right.

Return to Barnes to complete the investigation.


The Cure
After "Mission 4: Not of this Earth"
Go to the Laboratory and walk up to Heinrich. He will then ask to talk to you, and send you to Doctor Hara. He's upstairs in the laboratory, where a number of these investigations have taken you. Hara will ask you to talk to a soldier infected with the Sleepwalker virus.

Use the conversation options: "Time to Wake Up", "We're about to win the war" and "Come on, it's me, Carter." This will wake the agent up.

Return to Heinrich to conclude the investigation.

Reward: "Cure" dispatch mission.


30 Gamerscore should now be yours!
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