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Let the Boys Have Their Fun achievement in The Bureau: XCOM Declassified

Let the Boys Have Their Fun

Complete an entire Operation without the player firing a weapon or using a grenade

Let the Boys Have Their Fun0
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How to unlock the Let the Boys Have Their Fun achievement

  • CovetousCash64CovetousCash64
    25 Sep 2013 25 Sep 2013 18 Dec 2013
    This achievement is best undertaken on Rookie difficulty during Minor Operation Grifter, and with a Recon soldier in your squad. Operation Grifter becomes available after Rosemont major operation.

    The enemies in the mission are sectoids and outsiders. With careful movement of your companions and judicious use of Lift and Heal, they can easily handle all enemies in the mission except the last fight.

    Fortunately, the last fight (against an advanced drone, a muton and an outsider) is glitched.

    The enemy group triggers as you are about to go through the mission's second train boxcar. So long as you do not pass through the boxcar (going INTO it is fine), only the advanced drone moves against you. The muton and outsider will just stand there firing ineffectually.

    After taking down the drone, you can use the Recon soldier's Critical Shot ability (which can go through walls) to take out the outsider and the muton without ever getting anywhere near them.

    The ability has a recharge of approx. 46 seconds, so this method takes some time (the fight will take approximately 6 mins) but it is completely foolproof.

    If you have a drone or silacoid, feel free to use them. The only prohibitions are on firing guns or throwing grenades (thanks to Leflues for the confirmation).

    Guide not helping? View 3 more guides for this achievement.

    Showing most recent comments. View all comments.
    Tyrone HoneybeeI can confirm that you can melee as Carter and still get the achievement.
    Posted by Tyrone Honeybee on 21 May 14 at 05:09
    Lord BaneJThanks! Work the first time I tried it!
    Posted by Lord BaneJ on 30 Nov 14 at 13:40
    netstrykerGreat! I made following your solution on my first attempt. Thanks!
    Posted by netstryker on 26 Nov 18 at 21:41
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  • JissiJissi
    20 Aug 2013 22 Aug 2013 22 Aug 2013
    One of the toughest achievements in the game, definitely dont try on harder than easy difficulty.

    The first chance to do this would be on the University mission. I would recommend you though to wait for the next one (major or minor), as on the University you will face some very tough situations.

    The objective is not to shoot any weapons or to use a grenade - duh :) This means that you have to order your guys to do all the dirty jobs, while you are supporting them with melee attacks and your abilities. Against the lesser enemies, you might even get away while completely being in the background, but if you meet Mutons or Sectoids, you have to get close to the fight. Which means, that you not only support them with Lift and Heal, but also keep on actively resurrect them as they will die. A lot.

    Whenever you can afford, order you men to retreat to cover and wait for the abilities to recharge. I did it with a Commando and a Recon guy as their abilities seemed to fit the most.
    Showing most recent comments. View all comments.
    neeker75The trick for me was a level 2 Engineer with the "mine" ability. I did the Operation Grifter minor op on easy, and the only tough enemy was a muton. After quickly disposing the supporting cast, I used Carter's lift, and then used the Engineer's mine on him. One blast, 50% HP gone. I then called for the squaddies to follow me while I circled around a structure, waiting for the mine to recharge. Once it was up, a second lift and a second mine, and he was dead. No healing. No downed agents. Easy.
    Posted by neeker75 on 30 Aug 13 at 13:38
    m0rph3us17I did this on Operation Longsword, which is a minor operation available after Mission 3 (the tower).

    Although you'll fight both a muton and a sectopod at different points, it's very easy with a recon and engineer team using a lift / critical strike / mine combo as well as your engineer's turret (if he's at rank 4). Plus, you can carry out those two fights from fairly well covered, elevated locations.
    Posted by m0rph3us17 on 06 Sep 13 at 20:35
    Phoenix C64did this on a lower diff. on one of those sidemissions. my team was rank 5. it was easy as pie ;)
    Posted by Phoenix C64 on 28 Sep 13 at 09:13
  • Removed Gamer
    Gamer has been removed
    I did this on the 4th Major Operation where you fight Axis. I also did this on the hardest difficulty. The trick was that you'll become more and more powerful and so will your other squadmembers. I went in with a level 5 Recon and level 5 Support. That way you can take down the minibosses that appear
    Also Agent Weaver will help you fight so you'll have an extra Critical Attack in your arsenal.

    So this achievement is really not that tough as long as you have enough tricks up your sleave. Make sure to use all abilities at all times and don't run to places where you'll get shot. The minibosses here consist of 1 Droid and a handfull of Mutons. However they appear spread around the level with not too many Outsiders or Commanding Outsiders.

    If you think this guide wasn't worth posting leave a comment on how I can change it before voting please :)
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