Magrunner: Dark Pulse achievements
797
(400)

Magrunner: Dark Pulse

3.9 from 25 votes

There are a maximum of 24 Magrunner: Dark Pulse achievements worth 797 (400)

219 tracked gamers have this game, 16 have completed it (7.31%)

Achievement Details

I Got This, Newton in Magrunner: Dark Pulse

I Got This, Newton68 (30)

This is a rare achievementUse Newton less than 15 times in the dark room

  • Unlocked by 43 tracked gamers (20% - TA Ratio = 2.25) 219  

Achievement Guide for I Got This, Newton

AuthorSolution
Doc Chopper
61,287 (36,739)
Doc Chopper
Achievement won on 01 Nov 13
TA Score for this game: 797
Posted on 02 November 13 at 13:04, Edited on 02 November 13 at 19:25
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This achievement can be obtained in Level 29, called "Darkness".

1. Use Newton as much as you want to get light and memorize your way through the first two dark segments of the tunnel. When you are able to find your way through without light (= Newton) restart the level.

2. When you reach the plattforms, there are magnets at the end of the energy beams. You can't see them, but they are there. Just zoom in to aim at them

3. You need a crate at the end of the level. Where the plattforms make the 90 degree turn right, on the left side there's a gap where crates are continously falling down charged with the primary polarization (standard: red). So use the magnet from the second plattform line and charge it with the scondary polarization (standard: green).

4. The crates will now get pressed to the left and bump the wall shortly before they disapear in the depth. Use primary charged Newton and place him a bit above that point, so he pulls up the crate. Use Newton again 3 to 4 times and send him upwards with the crate bit by bit until you can grab it.

5. At the last room with the turret you can reach the TNT crate with bunny-hopping without using Newton. When you got the TNT crate, use the 3 cylindrical magnet fields in that room (one is above the entrance) to destroy the turret.

6. Leave the room using the other crate towards the exit. The achievement pops when you are through the gate.

See Video below for the full level playthrough. Not my video - credits goes to the creator.
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