This is the main easter egg for the zombies map origins. Its a real doozy.
Unlike other easter eggs, theres no bank or perma perks, which makes it all the more difficult, but theres no navcard table and only one path to follow. This is the only easter egg that can technically be done solo, although one step requires extremely good timing. I recommend as many players as you can get. And make sure they're decent enough zombies players, as it is unlikely you'll finish this before round 25. I will not be including guides on how to build the staffs and upgrade them, but this is required to complete the easter egg. As well, I assume you have some basic map knowledge and how to open pac a punch. As well, I highly recommedn you do not take the zombie blood that spawns in the chest at spawn. It makes a future step much easier. Step 1: Build all elemental staffs
This guide: http://segmentnext.com/2013/08/28/black-ops-2-origins-zombie...
will show you how to build them, they're quite easy if you already know what you're doing, I take no credit for the guide, credit to segmentnext.com.Step 2: Upgrade all staffs
This is much more difficult, and doing so sucessfully will give you the 40 GS master wizard achievement. This will likely take you to a relatively high round, and doing this in itself is about as convulated as entire easter eggs on other maps, and its simple the second step. This guide: http://hubpages.com/games-hobbies/How-to-Upgrade-The-Staves-...
will help you, again I take no credit, all credit to hubpages.com. When you have all 4 upgraded staves made, have each player hold one and make sure all 6 generators are turned on (you can't progress with this easter egg unless all 6 generators are on), and you're onto the next stepStep 3: Placing staves in robots
In case you're blind there are 3 massive robots that continuously walk through the map. They always step in the same spot, and if you're there when they step down you go down, so be careful. As well, you can get inside these robots by shooting at their feet when they're stomping down. Sometimes therre feet will have a bright yellow circle on the bottom. If you shoot this and then let the robot stomp you, you will enter the robots head. You would have needed to do this anyway to build the wind staff, but regardless.
After upgrading all the staves you'll notice that each robot has a pedestal in them, this allows you to place a specific staff into it, which you must do with all 4 staves. The locations are:
-The ice staff into Freia the robot walking through church.
-The wind staff in Odin, the center robot
-The lightning staff through Thor, the robot going through spawn.
-The fire staff goes at the bottom of the dig site, where all the staves are built
If the person carrying each respective staff enters the right robots they'll be able to place them by holding
, one all are placed, they will vanish and reappear back in the dig site, where they can be picked up again.Step 4: Super punch
For this step you must obtain the super punch melee upgrade. To do this you must kill a number of zombies at 4 different locations around the map. Be careful though because all the chests are located in an area a robot steps, and if it steps on the chest before you finish filling it, you have to start that chest over.
The locations of the chests are:
-Right beside stamin- up and generator 5.
-behind jugernog and generator 4.
- Entering the dig sight make your first left and you will be there.
- Immeidately as you enter the church area.
You should be doing this on an early round, as it can be quite hard killing enough zombies on later rounds. Try to do this as you are building the staves.
When you have filled all 4 chests head to the chest over by generator 6 (behind the church) and holsd
giving you the super punch. Although for the next step only 1 person needs the super punch, everyone should grab it as they will need it later. Step 5: Obtaining the lantern
Although all players in the game are able to do this, its easiest if just one person do so. This can be done at any time, so I also recommedn you do so as early as possible.
In the tank station (near spawn) there is a tabel to the right of the MP40 on which there are these 4 rune like stones. Have whichever player is going to ge the lantern hold
on one of these stones, putting it in their inventory.
Next they need to run to the top floor of th church, at the back you will see a pedestal full of water. Holding
here will place your stone in the water.
Next, the player who placed their stone needs to begin killing zombies close to it using the super punch. This can be quite diffiuclt on later rounds, which is why the earlier round the better. I suggest the other players stay close to him, but not right beside him so they can revive him if he downs but don't want all their zombies to go to him.
Its hard to tell when you're finished, but if you kill anymore zombies you will see the yellow spirit stop leaving them, in this case you can hold
on the stone, picking it up.
Now you must return to the tank station, where you originally got the stone. But, you must get there without touching any mud. If you do touch mud samantha will yell at you, and you can just place your stone in the water and immediately try again.
You want to aim for the wodden planks placed in the ground. Once you get to the tank station, place your stone where you originally grabbed it and you must begin killing zombies with the punch again. When you are finished you will see the item appear hovering above the table. Grab it and make sure you don't throw it, you will need it for the next step. Step 6: Opening the hole
This step requires some timing, and everybody on your team has a role.
The person with the lantern needs to stand in the area to the right of stamin- up and gen 5 (opposite the chest) If you look outside the map, you will notice a circle of mud. When ready, your job is to throw a lantern with
at this circle.
A second person needs to be by juggernog (or anywhere away from the other 3) training 1 or 2 zombies so they dont get in the way.
The third guy is standing by the church chest.
The fourth guy is standing by speed cola and generator 3
At this point, all three robots will start routinely coming at the same time. But, of any given line of the three robots, only one of them will have a single foot that you can enter. Basically what the third and fourth guy are doing are looking to see if the robot near them has an available foot. Th guy at the church looking at the church robot, the guy at speed cola looking at his robot.
The guy with the lanterns is going to be looking at the robot in the center. But, he is not going to enter it if it is in center. The guy by the church will.
So when you what robot has an open foot, you want whatever player is closest to enter the foot, reaching the head of the robot. You will now notice that there is a red button on the console of the robot, which you can hit with
at the same time as this person hits the button, the person with the lanterns needs to throw a lantern onto the mud circle. If you were sucessful the robot will shoot this circle revealing an empty hole.
Doing this step solo is technically possible, but very difficult.
You need to wait until the available foot is the center robot's left foot, as this is closest to the mud circle.
Enter the robot but don't press it right away, wait for the purge sequence to begin, when there is next to no time left press to button, the purge will shoot you out faster then just nrunning, as soon as you land you need to throw the oantern, hoping you get lucky. Very difficult but possible if you have no other people. Step 7: releasing what's in the hole
Foir this step you need to build the maxis drone. It can be built on any crafting bench and there are three parts their locations are:
On a table on the lower floor of the starting room, next to the stairs up to generator 1.
In the Ice Tunnel, near generator 6 in front of the crazy place gateway
Near the crossbone sign on the tank's pathway at the Church
Near the crossbone sign on the returning path for the tank.
Near the very bottom of the Excavation Site, on top of a box on a scaffolding next to a lever
On top of the Excavation Site near the Pack a Punch
In the Excavation Site around the Secret Entrance
Assemble the maxis drone and grab it bringing it to this newly opened hole.
Release the maxis drone and he will fly into the hole. I recommend you be very prepared for this step, with many perks and have your upgraded staves ready.
A large number of panzer soldats will spaw, 2 x the number of players in the game, so if you have 4 people 8 will spawn. Thankfully, the upgraded staves can do a lot of damage to these guys, as they can be charged up to fire a more powerful shot.
Once you kill all the panzers you're onto the next step.Step 8: Killing the pilot
This step is pretty simple, but it can be kind of hard to setup.
Firstly, one player needs to grab a zombie blood, this is why we keep the zombie blood at spawn. So grab this and run outside. If you look at the sky you should see a glowing red plane, it can be kind of tricky as there are alot of planes up there, but only one will be glowing. You need to shoot this plane down with any bullet weapon. If you hit it allit will explode meaning you were sucessful. The next step requires another use of zombie blood, excpet this time you dont have a free one.
The pilot from this plane is going to start running around the dig site, in an anti- clockwise direction. However, you can not see him unless you have zombie blood. Thankfully, there is a way to get another free zombie blood.
Around the dig site there are three wagons on fire. If you shoot all thre of them in a quick enough time, a zombie blood powerup will spawn right next to the pap machine. Have 1 player grab this and start running clockwise around the dig site. The pilot will not attack you, but he has alot of health, so a charged shot from a staff is the best way to take him out. If you do kill him, he will drop the maxis drone, and you're onto the next step. Step 9: Upgrading the fists
For this step all 4 players (or however many are in the game) need their super punch, and need to upgrade them. Upgrading them is quite difficult however. I did this with 4 people all getting them at the same time, although this is kind of risky. I'd suggest one person at a time go for this, the others train zombies up in other parts of the map.
At this point, any zombis that spawn in the dig site (templar zombies) willhave glowing white arms. If you melee these guys with your fisrt, the glow will go away. You do not need to kill the zombies for this to wor, just melee them once so the glow goes away and kill them with any weapon. When you have meleed about 20 of these guys, a glowing white stone will appear, walking into it will make your screen flash white meaning you have upgraded your fists. Now they have the elemental effect of whatever staff you were holding at the time and are extremely powerful.
All players must get their upgraded fists before moving on. Step 10: killing zombies in the crazy place
This step is simple but dying here is a real possibility, and trust me (as I've died here many times) it really sucks as this is the last step.
This step is simple, have all players place their upgraded staves in the crazy place, and kill a bunch of zombies in the crazy place, thats it.
You do not need everyone to be in the crazy place, it is usually smart that only 1 or 2 people be down there, the rest above making sure to stay alive.
Monkey bombs are very helpful here, as well as multiple upgraded guns, because you dont have your staff. Something of note, if you are in trouble you are able to grab a staff and kill some zombies, your progress will safe but any kills made while the staff is out wont count, and they continue when it placed back in.
So after killing a multitude of zombies your screen will flash white and boom! 75 GS achievement pop! congrats you just did one of the most ridiculous and complicated easter eggs there is. Step 10(optional)
: end cutscene
This part is not required for the achievement, and doing so ends whatever game you're in. Grab the maxis drone and release it in the crazy place, he will go through the portal up above.
Have 1 player go to the blue circle in the center of the room, holding
will give you a game over like normal and then a cutscene will play, which I wont spoil if you haven't already seen it. And thats it! The final easter egg in blops 3 completed!