Cyberball 2072 achievements
870
(200)

Cyberball 2072

2.4 from 78 votes

There are a maximum of 12 Cyberball 2072 achievements worth 870 (200)

819 tracked gamers have this game, 2 have completed it (0.24%)

Achievement Details

Shutout in Cyberball 2072

Shutout31 (15)

This is a rare achievementWin a game without being scored against in Easy mode.

  • Unlocked by 185 tracked gamers (23% - TA Ratio = 2.09) 819  

Achievement Guide for Shutout

AuthorSolution
PatrickRes9
121,106 (83,671)
PatrickRes9
Achievement not yet won
TA Score for this game: 98
Posted on 04 April 11 at 01:15
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This one is harder then it seems. It actually took me several attempts to get it.

Time management is critical. You can set it up so that you only have to stop them once. What you want to do is, after initial kick-off, is waste a full quarter getting to the "defuse line" at mid-field. Just run the ball, and keep your gains minimal, until you get hot, then cross the defuse line. Also, after every play, highlight the play you want to pick, and then let the clock run down. DON'T select your play. It will pick the one you have highlighted, after the time to pick a play expires. (Roughly 30 seconds).

When you get close to their goal line, letting another quarter expire, do not score. Throw the ball away near their goal line. It may not let you select a pure pass play. Just pick an option play, and throw the ball away. If you score, for some reason, with a few quarters passed, and you in the lead, the computer AI is ramped up, and it becomes really hard to stop them.

Now you're on defense. Use clock management, winding down the clock with each play they pick, before you pick your defensive play. While it lets you pick Standard Nickel, select that, and drop the middle linebacker into pass coverage. Its easy to stop the run. If you get burned, it'll most likely be the pass. Once they're close to the defuse line or goal line, you won't have the standard nickel option, so go with the OLB drop, and try to get as much pass protection as you can.

If you do stop them, they should have wasted a quarter away. Use the initial step above to drain as much clock as possible on offense again. This time, you will want to score. When you score, you'll want to have 5 quarters killed.

When the CPU gets the ball back, just play pass coverage again, and wind the clock down with your play selecting, and you should be all set.

I will say this. The above strategy is the best way I found to get the achievement, but it's not fool-proof. It still may take 3-4 tries to get it this way, but if you implement that above strategy, it should make it much easier for you to nab this achievement.
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