F1 2013 achievements

F1 2013

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There are a maximum of 45 F1 2013 achievements worth 3,935 (1,000)

24,551 tracked gamers have this game, 394 have completed it (1.60%)

Achievement Details

The Golden Child in F1 2013

The Golden Child105 (30)

Earn a gold medal in each Young Driver Test.

  • Unlocked by 2,004 tracked gamers (8% - TA Ratio = 3.49) 24,551  

Achievement Guide for The Golden Child

172,725 (98,588)
Achievement won on 04 Jun 15
TA Score for this game: 3,054
Posted on 31 May 15 at 19:33, Edited on 07 June 15 at 13:57
This solution has 10 positive votes and 1 negative vote. Please log in to vote.
With F1 2013 getting the GWG treatment, I'd say a lot of people might now need a hand with achievements.

Note that you do not have to be the world's greatest driver to earn these, but the tests are not a walkover either. It will take practice in learning how to steer with a sensitive Xbox controller. Watch the videos to learn various techniques. Pay attention to the lessons of hitting your turn apexes (those white boxes at the tightest part of the corner) and tire spinning when coming out of a turn. It will be very valuable to shave off hundredths of a second.

Assists are helpful to turn on, but realize that the car will fall below optimum performance on some corners if the AI brakes too much to play it safe.

To earn this, as stated, you must pass all 11 Young Driver tests and earn a gold medal time in each. In most of the tests, however, there are extra requirements that must be met in order to pass. I will only list times necessary for gold medals, since that's what this achievement needs.

(1) Straight Line Test:
• Top 160 MPH/258 KPH
• Stop in the red zone at the end
• Complete in 19.500 seconds
Hold down the throttle until the "200" board on the right side of the track, then slam on the brakes.

(2) Hairpin Turn Test:
• Hit 4 markers – 1 at start, 2 guidelines, 1 turn apex
• Top 185 MPH/298 KPH
• Stop in the red zone at the end
• Complete in 27.000 seconds
Make sure you watched the video on turning optimally. Go over each of the boxes, then throttle it once you have the car past the apex. Be sure to not oversteer as the car will slip with the throttle active. You will be introduced to flashbacks coming out of the corner via a popped tire. These will be very handy in future tests in case you make an egregious error. Once again, brake near the "200" board.

(3) Baseline Performance Test:
• Hit 3 markers – all turn apexes
• Stop in the red zone at the end
• Complete in 34.000 seconds
Time to chain some turns together. This is an extended test #2. If you have the guides on, follow them as closely as possible. Don't attempt to cut a corner too tight, else the challenge might null or the car might spin.

(4) KERS & DRS Systems Check:
• Use both KERS & DRS
• Do not touch any of the opponents
• Finish first
• Complete in 16.700 seconds
A couple tips on using KERS since there is a limited supply. In this challenge, you will gun it all to boost, but in any other situation, it's best to only use it after straightening out of a turn in 1st/2nd gear to get back into 3rd/4th gear. It will refill on each lap, and won't rollover, so if you find yourself with a little at the end, use it all up before the line.

(5) KERS & DRS Performance Test:
• Use both KERS & DRS
• Do not touch any of the opponents
• Finish ahead of at least 1 of the 3 cars
• Complete in 36.500 seconds
Pass the first car on the straightaway, then take it easy rounding the corner. Any collisions will null the test. You only need to beat one car, after all.

(6) Wet Track Braking Test:
• Stop in the red zone at the end
• Complete in 21.000 seconds
Same test as #1, but on a wet track. Allow yourself a few extra feet to brake.

(7) Wet Weather Test:
• Hit all 8 turn apexes
• Complete in 44.000 seconds
Tests 7, 8 and 9 follow the same section of the course, so learn to anticipate which turns are upcoming. This will be the first real challenge for inexperienced drivers. Mind the wet terrain and give yourself a wide berth when turning. The car WILL spin if you attempt to turn a corner too tight. The turn guideline assist is recommended if you are having trouble understanding how fast the car can handle in different size corners.

(8) Racing Line Test:
• Stay below 100% deviation
• Complete in 41.000 seconds
A frustrating test since it demands nearly perfection from the driver without sacrificing much speed. The car must follow the guideline between from wheel to wheel, brake at red sections until the line turns green, then accelerate through the turns. The clock is a little forgiving, but don't overestimate how much time you have remaining.

(9) Tire Wear Test:
• Hit all 8 turn apexes
• Complete in 42.000 seconds
As long races go on, tires tend to wear down. This test will show you how annoying that is by sliding a lot more than usual. In order to hit the turn apexes, you will have to give yourself wide berths to allow for minimal corner cutting. Any errors will cause the tires to slide, though they will do it a little anyway because of their condition.

(10) Timed Lap Test
• Hit all 18 turn apexes
• Complete in 1:50.000
Now to separate the scrubs from the worthy. It is highly recommended to set brake assists off or as low as possible for these final two tests, because you need every millisecond possible. Be sure to maximize KERS & DRS performance. As a guideline, you should be entering the first DRS zone in under 40 seconds, the second DRS zone under 1:00 and the beginning of the final section (turn 14) by 1:15.

(11) Evaluation Test
• Complete in 3:35.000
There are no more apex requirements, but you'll wish they were still there instead of the AI drivers you'll meet on this final challenge. You'll only encounter three, but they will give you trouble on some of the turns and passing them outside of DRS zones. In order to meet gold you have to pass all of them by a good margin before the finish. The lead car is NOT the reference point for a gold medal. You need to complete your first lap under 1:50.000 to have any hope of completing this challenge, following these time checkpoints and opponent passes. These are notable due to technical S-bends or hairpins occurring that a lot of time/speed can be lost in:
DRS Zone 1, Lap 1 @ 0:40.000
AI Car 1 pass in turn 9 or 10 (just before DRS Zone 2)
DRS Zone 2, Lap 1 @ 1:00.000
AI Car 2 pass in turn 17 or 18 (entering the hotel area)
AI Car 3 pass in turn 21 (final turn of lap)
DRS Zone 1, Lap 2 @ 2:25.000
DRS Zone 2, Lap 2 @ 2:45.000
Braking assists set at or above "medium" will not allow your car to move quickly enough for the goal time. Keep to your lines, don't slide through turns and put the pedal to the metal for one last hurrah.

For reference on turns and an overhead view of the track:
External image

EDIT: Admittedly, I have not completed the Evaluation Test since originally posting this, but based on my results and finishing the test in 3:35.800, the guidelines hold true. Just wrapped it up after stepping away for a couple days. Clocked in @ 3:34.706. Added checkpoint times and opponent passes to aim for in Test 11.
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