The Wolf Among Us (Xbox 360) achievements
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The Wolf Among Us (Xbox 360)

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There are a maximum of 35 The Wolf Among Us (Xbox 360) achievements (7 without DLC) worth 656 (500)

44,305 tracked gamers have this game, 16,439 have completed it (37.10%)

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Panic in the Parlours in The Wolf Among Us (Xbox 360)

Panic in the Parlours11 (10)

Complete Chapter 5 of Episode 1.

  • Unlocked by 37,170 tracked gamers (84% - TA Ratio = 1.08) 44,305  

Achievement Guide for Panic in the Parlours

AuthorSolution
THE DEADLY DOG
345,755 (178,695)
THE DEADLY DOG
Achievement won on 11 Oct 13
TA Score for this game: 656
Posted on 11 November 13 at 13:39, Edited on 27 December 13 at 13:11
This solution has 12 positive votes and 0 negative votes. Please log in to vote.
Important Notes for this Guide:
The entirety of the guide is one continuous spoiler. Please do not read forward if you do not want to know decisions, how to make them, or what they mean for later on.

Questions that influence character development, major plot, the chapter(s), the episode(s) or the season as a whole will be in the guide and expanded upon.

Non-altering response means that no matter your response it will not alter the outcome of the game as a whole, although it can change that particular dialog.

Because of the expansion of choice in this game I may not get some of the action sequences down to your exact parameters. What does this mean? It means although I may play through a specific sequence 3+ times I may not get that one instance where I was not able to make a particular move meaning the rest of the sequence was altered. I do try my best to give as many explanations as possible.


Without dilly dallying let's get right into it. Welcome back to chapter 5.

*****Mr. Toad's Apartment First*****
When we come back to, Bigby and Snow are walking down the street during the middle of what appears to be Bigby telling Snow about his previous encounter at Mr. Toad's building. When they get across the street Snow will point out that someone is up inside the apartment. You will have a non-altering dialog section here after which Bigby will run upstairs to find the man missing.

After some more chatter we'll have the time to search the Woodsman's apartment. We can start by examining the couch to which Bigby will claim he doesn't remember half of what went on. Moving on that side of the room you can look desk in the corner and a funny little comment about Colin not making as much of a mess as the Woodsman.
On the other side of the room adjacent to the window will be the book shelves to examine, the lamp stand laying on the ground, and the big hole in the wall. After that head over to the door to go downstairs and see what all the commotion was about.

Upon getting downstairs you'll hear some more yelling from Toad's apartment with Snow standing right outside. When you get to the door Snow will ask Bigby to be nice. You can either go in unannounced or can attempt to get Toad to come to the door. Either way when you enter the scene it is a bit chaotic and Toad is acting extremely strange. There will be some initial dialog of which is non-altering leading up to you telling Toad you are going to leave when you are ready no matter how you phrase it.

A note for the following investigation:
You can simply talk to Toad and take the negative approach with him to get what you want to know. Just note that you will not only scar TJ (Toad's son), but you will also leave a bad impression on Toad and Snow. I suggest following along in the investigation, and then if you choose to do so, rough Toad up.


When we get control there will be plenty to look around at and for. We should start with the door behind Bigby. Notice that the door has a broken lock. Toad will make an excuse for it, the first of many. Next take a look at the lamp on the ground. Notice how it is not only broken, but its relative location and lack of being on that table. We'll move down the little stairs and take a look at the blood stain on the wall next. Toad will make up another story, but notice he is wearing a hat now. Interesting. Across the way from the blood stain on the wall notice the clean space on the desk where the lamp used to be.

This will lead to some interesting dialog in which you can catch Toad in a lie if you respond that the lamp went where the clean space was, and either there is no room in the outlet or the shape fits. This can be the first of a couple of lies you can catch Toad in. Heading away from Toad check the window at the end. You'll notice some claw marks on it and when you open it up can better examine the marks. Toad claims he forgot the keys, but with the lock broken there should be no need for keys. You can let Toad he wouldn't need keys because the lock is broken. This is lie #2.

Finally examine the firepoker on the ground that has blood on it. This is the third lie we can catch Toad in. He claimed before that the blood on the wall was from his hand, not his foot. After a whole bunch of non-altering dialog, after you have examined everything in the apartment you can come up to a decision.

Toad wants Bigby to leave him alone. - Toad
How you handle Toad has as much to do with your own personality as it does with the relationships you are forming in game.
1. Threaten Toad - This path can be dangerous to further relationships down the line.
2. Call out Toad's lies. - If you have canvassed the crime scene you will be able to call out each and every lie Toad has fed you.

From this point we'll find out that either Dee or Dum has broken into Toad's apartment tearing it up looking for something. TJ and Snow bring out a donkey skin suit and lay it down on the couch. We can now take an envelope out of its mouth. After taking it out we find that it is addressed to Prince Lawrence.

Do you want to try and give it to him, or . . . - Snow
The decision on what to do with the note has little consequence since we choose to come to Toad's first. Play this one how you would a regular decision.
1. Keep it. - Non-altering
2. [Open it] - If you open it, Bigby simply reads it. Shows the nature of Bigby.
3. It belongs to Lawrence. - You refuse to open the letter and plan on bringing it to Lawrence. Also shows the nature of Bigby.
4. . . . - Non-altering

Snow and Bigby talk a bit more and then we head to Prince Lawrence's. Right off the bat we must make a decision that will weight alter Snow's outlook on Bigby.

I don't want to stay here any longer than we have to, so let's just pick an approach, and stick to it okay? - Snow
Judging on how you answer this question will only bolster your relationship with Snow and show her you are making solid decisions, or hinder it by going down the wrong path.
1. Let's focus on what we saw in the mirror. - Snow trusts this decision and Bigby as a result of it.
2. It's not that simple. - If you've built a good rapport with Snow up to this point she will trust your decision. If not she will be offset by it.
3. We need to question Lawrence. - Snow doesn't agree with Bigby's view on Lawrence and how they should treat him.
4. . . . - You leave Snow to answer the questions and put her energy into something.

After that we'll gain control and take a quick peek through the window before we enter the apartment. It matters not what you do at the door as when you walk in the scene will be grisly.

First matter of business will be to examine Lawrence. When Bigby rolls him over he's still alive. No matter what you say Snow will hold Lawrence when he asks for water. We need to head into the kitchen now. Head to the sink and use it, you can check the note on the fridge for some more back story if you want as well. You'll get time for one question. No matter your question he will answer the same way and with that, is dead.

Unlock a book of Fables after entering the apartment. This one is for the Prince Lawrence.

Depending on whether or not you opened the note can come into play here. If you decided to keep it for Lawrence, Snow will now bring it back up at which point you can have her open it, make the decision, or tell her not to.

Should I open it? - Snow
This is another Snow-relationship builder decision.
1. It's your decision. - You give Snow the power to choose, of which she will open.
2. Yes. - You tell Snow what to do thus opening it.
3. No. - You tell Snow what to do, telling her not to open it.
4. . . . - You hold back making Snow come to a decision.

We will now need to examine the apartment. Start with Lawrence's body. All the way to the left by Snow will be a shell casing to look at. Next up examine the gun to find out it hasn't been fired recently. You'll then want to pick up the gun for fingerprints. On the nightstand will be pill bottles to examine. With that we can back out and examine the greater room.

Take a look at the knife by Lawrence and see the connection between the Mirror's detail and what's happened in the apartment. You can go to the back of the room and take a look at the picture of Faith and Lawrence, and more importantly the bullet hole next to it. Touch it to take out the bullet fragment from the wall. Next should be the blood on the rug. Examine it then touch it for more clues about why it’s strangely shaped. We can now examine the panel and actually pull it down showing the bed and a note Lawrence wrote to Faith about not meaning to hurt Faith.

You can now head over to Snow at the book case for a little more filler, but more importantly the closet.

QUICK TIME SEQUENCE
This sequence is very forgiving so feel free to make many mistakes and still get to almost the same conclusion.

1. The sequence begins with Bigby chasing after one of the Tweedles. You'll need to be quick and RT through the doorway.
2. Quickly the next step is to go RIGHT on the LS.
3. The next flight of stairs we will need to take a LEFT on the LS to dodge the object then DOWN on the LS to dodge the second. *Possible important spoiler, this guy with the orange hair has appeared in several instances at questionable locations and times.* Keep an eye on him.
4. When we get to the couch we will need to mash A to get under it.
5. The left door is the correct one to choose if you want to follow him exactly, although choosing the right door will not make you fail. You'll get a notice saying you stayed on his trail or he almost gave you the slip. Ultimately not too important.
6. If you get in there fast enough you will have a brief opportunity to grab him with the LT, although he will break free.
7. We will then need to launch across the railings to the otherside. Use the RT to catch on, although Bigby falls.
8. We then get to a division in the hallway and wait to hear where the man is going. We end up heading left and must use the LS to dodge the first door.
9. We end the sequence by launching through the window at the end of the hallway by pressing RT and begin some interesting dialog.

QUICK TIME SEQUENCE OVER

Unlock a book of Fables after being sucker-punched by Dum. This one is for the Tweedles.

After some non-altering dialog that will piece together the story, Dum will sucker punch Bigby knocking him out cold. After a shot like that it'll be tough to recuperate, but we'll do it and finish strong in the final chapter. See you then.


*****Prince Lawrence's Apartment First*****

Snow and Bigby talk a bit more and then we head to Prince Lawrence's. Right off the bat we must make a decision that will weight alter Snow's outlook on Bigby.

I don't want to stay here any longer than we have to, so let's just pick an approach, and stick to it okay? - Snow
Judging on how you answer this question will only bolster your relationship with Snow and show her you are making solid decisions, or hinder it by going down the wrong path.
1. Let's focus on what we saw in the mirror. - Snow trusts this decision and Bigby as a result of it.
2. It's not that simple. - If you've built a good rapport with Snow up to this point she will trust your decision. If not she will be offset by it.
3. We need to question Lawrence. - Snow doesn't agree with Bigby's view on Lawrence and how they should treat him.
4. . . . - You leave Snow to answer the questions and put her energy into something.

When you get to the door not only will nobody answer, but the door will be locked. We'll then need to head around to the side of the building. You can try to look in and to talk to Lawrence, but eventually you will need to climb in.

Unlock a book of Fables after entering the apartment. This one is for the Prince Lawrence.

When we gain control our first stop will be to examine Lawrence. We can start by examining his face and the strange look and then move to the bullet hole in his chest, the knife wound on his wrist, and the pill bottles on the night stand. After you examine the main core of Lawrence, move down to the floor. We can check out the gun, take it after we examine it for fingerprints, and then the casing.

You can go to the back of the room and take a look at the picture of Faith and Lawrence, and more importantly the bullet hole next to it. Touch it to take out the bullet fragment from the wall. Next should be the blood on the rug. Examine it then touch it for more clues about why it’s strangely shaped. We can now examine the panel and actually pull it down showing the bed and a note Lawrence wrote to Faith about not meaning to hurt Faith.

After you pull down the panel on the bed and read the note Snow will get in close and examine Lawrence. She will claim she should know his face and really take it hard, when all of a sudden he awakens. After some quick dialog, Bigby will want to ask Lawrence some questions. No matter what question you choose in the beginning is non-altering, although after a little more chatting you will come to the following important dialog role.

Lawrence is talking about Faith as though she is still alive. - Prince Lawrence
Although affecting Lawrence's life, as short as it is, this will play on the type of character Bigby is.
1. Your wife is dead. - You tell Prince Lawrence the truth about Faith.
2. [Lie] Someone heard a gunshot. - You lie to Lawrence and although he may not know it, Snow is rather disheartened. Depending on if Lawrence lives this may play a role.
3. [Half-Truth] Your wife is missing. - You tell Lawrence a half-truth to which Snow will be rather taken back. Depending on if Lawrence lives this may play a role.
4. . . . - Snow will fill in for the lack of a comment by Bigby.

No matter what you answer the conversation will drift further along and then will be interrupted by a knocking at the door. Lawrence isn't expecting anyone so this comes as a surprise. Both Snow and Bigby will go inside the closest and can sit there and watch what the intruder does. The longer you stay in the closet the more information you can collect on the event. When you pop out Bigby will give chase to the intruder.

QUICK TIME SEQUENCE
This sequence is very forgiving so feel free to make many mistakes and still get to almost the same conclusion.

1. The sequence begins with Bigby chasing after one of the Tweedles. You'll need to be quick and RT through the doorway.
2. Quickly the next step is to go RIGHT on the LS.
3. The next flight of stairs we will need to take a LEFT on the LS to dodge the object then DOWN on the LS to dodge the second. *Possible important spoiler, this guy with the orange hair has appeared in several instances at questionable locations and times.* Keep an eye on him.
4. When we get to the couch we will need to mash A to get under it.
5. The left door is the correct one to choose if you want to follow him exactly, although choosing the right door will not make you fail. You'll get a notice saying you stayed on his trail or he almost gave you the slip. Ultimately not too important.
6. If you get in there fast enough you will have a brief opportunity to grab him with the LT, although he will break free.
7. We will then need to launch across the railings to the otherside. Use the RT to catch on, although Bigby falls.
8. We then get to a division in the hallway and wait to hear where the man is going. We end up heading left and must use the LS to dodge the first door.
9. We end the sequence by launching through the window at the end of the hallway by pressing RT and begin some interesting dialog.

QUICK TIME SEQUENCE OVER

Unlock a book of Fables after being sucker-punched by Dum. This one is for the Tweedles.

If you hit Dee during your talk he will remember your action. After some non-altering dialog that will piece together the story, Dum will sucker punch Bigby knocking him out cold. When Bigby wakes up, he and Snow will chat, and then will leave for Toad's apartment.

Once inside Toad's apartment building you will hear some sobbing and will need to head toward Toad's room. Enter however you would like, but once inside Toad is immediately on the defensive--something is going on. Snow will go in TJ's room to talk to him, which will give Bigby free range to check Toad's apartment.

A note for the following investigation:
You can simply talk to Toad and take the negative approach with him to get what you want to know. Just note that you will not only scar TJ (Toad's son), but you will also leave a bad impression on Toad and Snow. I suggest following along in the investigation, and then if you choose to do so, rough Toad up.

When we get control there will be plenty to look around at and for. We should start with the door behind Bigby. Notice that the door has a broken lock. Toad will make an excuse for it, the first of many. Next take a look at the lamp on the ground. Notice how it is not only broken, but its relative location and lack of being on that table. We'll move down the little stairs and take a look at the blood stain on the wall next. Toad will make up another story, but notice he is wearing a hat now. Interesting. Across the way from the blood stain on the wall notice the clean space on the desk where the lamp used to be.

This will lead to some interesting dialog in which you can catch Toad in a lie if you respond that the lamp went where the clean space was, and either there is no room in the outlet or the shape fits. This can be the first of a couple of lies you can catch Toad in. Heading away from Toad check the window at the end. You'll notice some claw marks on it and when you open it up can better examine the marks. Toad claims he forgot the keys, but with the lock broken there should be no need for keys. You can let Toad he wouldn't need keys because the lock is broken. This is lie #2.

Finally examine the firepoker on the ground that has blood on it. This is the third lie we can catch Toad in. He claimed before that the blood on the wall was from his hand, not his foot. After a whole bunch of non-altering dialog, after you have examined everything in the apartment you can come up to a decision.

Toad wants Bigby to leave him alone. - Toad
How you handle Toad has as much to do with your own personality as it does with the relationships you are forming in game.
1. Threaten Toad - This path can be dangerous to further relationships down the line.
2. Call out Toad's lies. - If you have canvassed the crime scene you will be able to call out each and every lie Toad has fed you.

From this point we'll find out that either Dee or Dum has broken into Toad's apartment tearing it up looking for something. TJ and Snow bring out a donkey skin suit and lay it down on the couch. We can now take an envelope out of its mouth. After taking it out we find that it is addressed to Prince Lawrence.

Do you want to try and give it to him, or . . . - Snow
The decision on what to do with the note has little consequence since we choose to go to Prince Lawrence's first. Play this one how you would a regular decision.
1. Keep it. - Non-altering
2. [Open it] - If you open it, Bigby simply reads it. Shows the nature of Bigby.
3. It belongs to Lawrence. - You refuse to open the letter and plan on bringing it to Lawrence. Also shows the nature of Bigby.
4. . . . - Non-altering

Snow and Bigby talk a bit more and then we head to the Trip Trap bar to find the Woodsman. It's time to get yourself together and finish this episode off. We've got quite a few questions and one last stop to try and get them.
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