Batman: Arkham Origins achievements

Batman: Arkham Origins

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There are 62 Batman: Arkham Origins achievements (50 without DLC) worth 3,825 (1,300)

68,274 tracked gamers have this game, 1,266 have completed it (1.85%)

Achievement Details

Shadow Vigilante in Batman: Arkham Origins

Shadow Vigilante50 (15)

Master the Shadow Vigilante Dark Knight track

  • Unlocked by 6,166 tracked gamers (9% - TA Ratio = 3.33) 68,548  

Achievement Guide for Shadow Vigilante

ScarIet Death
628,384 (366,217)
ScarIet Death
Achievement won on 27 Oct 13
TA Score for this game: 3,825
Posted on 27 October 13 at 14:17, Edited on 30 July 15 at 19:46
This solution has 16 positive votes and 1 negative vote. Please log in to vote.
This set of 15 challenges are as follows

-Perform 5 Counters
-Use the Quickfire batarang 3 times while in combat
-Reach x8 Combo Multiplier
-Perform 3 Special Combo (Y+B) Takedowns
-Complete a fight without leaving focus mode
-Score a combat variation bonus of 3 or more in one fight
-Knockdown at least 3 enemies with explosive gel
-Knock down 2 enemies in one slide
-Perform a counter in the middle of a beatdown
-Get an A grade in a fight with at least a high threat level
-Use the power gadget ability 3 times
-Perform 20 critical strikes in one free flow combo
-Reach x30 multiplier and perform 7 variations in a single fight
-Take out 3 or more enemies with one use of the multi-ground takedown
-Complete a fight with a medium or higher threat level without being hit, with a x50 combo and at least 15 variations

I would recommend starting theses as soon as possible on your first play through. Some of the challenges cannot be completed until you acquire a upgrade, some of which are unlocked through most wanted side missions (critical strikes is unlocked by completing Shiva), if you cannot yet complete a challenge, figure out what you need and try to get it done sooner rather than later because the longer you wait to do some of these the more difficult it may get (enemies have more variation later in the game).

Crimes in progress are an excellent way to find decent sized groups of enemies to fight.

As a side note, some of these challenges I believe to be heavily bugged, for instance I unlocked the final challenge (50 combo and 15 variation) on two enemies when I glide kicked the first one and did standard strikes on the second and reached a x5 combo. A similar thing happened on a similar challenge requiring 7 variations when I used the shock gloves).

Some solutions should be obvious core gameplay (counters, quickfire gadgets), you will have to be a master at this game's combat to get this achievement so I will go over some of the trickier ones briefly.

For the slide I just ran around in circles and made a train, turning around when they were nicely lined up and sliding right into the train.

Freeflow is achieved after an upgrade and reaching a combo of x12. Using a quickfire gadget while in this mode has to be done 3 times for a challenge.

20 Critical strikes it about timing, I would recommend not using shock gloves and just getting a x5 combo then only using strikes and counters on a group of about 6 or 7 enemies, if you time your button presses well you can strike between the group of enemies regardless of range and score critical strikes which increase your combo by 2 with each hit. Critical Strikes are not unlocked until after beating the Shiva Most Wanted Side Mission.

For 3 enemies in one multi-ground takedown, just strike several enemies quickly (having freeflow focus active may help) and once you see 4 (one will most likely be up before you can get him) on the ground, press A+B.

For the variation challenge you will need to use the majority of the move in Batman's arsenal for the 15 variation:
-Cape Stun
-Ultra Stun-
-Ground Pound
-Aerial Attack
-Y+B Takedown
-A+X Bat Swarm
-A+B Multi-ground Takedown
-X+Y Search and Destroy
-LT+X Explosive Gel
-LT+Y Bat Claw
-LT+B Concussion Detonator
-LT+LT Batarang
-RT+RT Glue Grenade

That is 17 (there are more possibilities), so pick the two you hate the most and leave them out, or start with a glide kick which may count as an additional one. Shock gloves with these moves count as a different variation. Other things like the blade dodge takedown and shockgloves used in conjunction with gadgets also may count as a separate variation.

SPOILER: THIS PARAGRAPH ONLY At nearly the end of the game there is a section in Blackgate prison again, there are some good groups of enemies in there for doing this achievement, but some of them contain enforcers and martial artists, both of which I suck against. You can probably knock out some of the combo challenges on these groups. I would recommend using the shock gloves to focus down the enforcers immediately so that the only things left are basic enemies.

Good Luck
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