It is annoying, for sure, but not as hard (nor impossible) as it seems at first. You'll see that when you get it.
Once inside the Sheldon Park building (entrance to Wonder Tower) you have to finish the fight with Shiva and her goons without taking damage. This is only available once you've met Shiva and completed a quest for her.
Start doing the 4 counters (
button) as soon as the cinematic stops (you can eventually skip most of the dialogue when you restart the checkpoint by pressing B when it's Batman's turn to talk). That will take your combo meter up to 4, so quickly press forward towards the side of screen where 2 of the 4 ninjas go, hit one of them (
) and immediately perform a combo takedown (
) on the other. You will waste the combo move if you accidentally direct it towards Shiva. If that happens though, it's no big deal.
The most important thing on this first part of the fight is to take down the 4 ninjas, one at a time, whenever possible. If you decide to do the" 1 jump/evade 1 hit" way to build your combo up, be careful. It's very important to try to spread the enemies out (without loosing a good angle of view) so you don't take the chance to get attacked by another as soon as you finish a move. In other words, it's best if they are not crowded. Most importantly, when doing the jump/evade & hit thing or any other command to attack
, do it slowly
, meaning, do not hit
and then the
right away. I found that doing it fast made them surprise me a lot more often with undesired enemy moves. So, do the jump, ajust the camera to see who you wanna hit and then press the button to hit. Trust me, taking a little time between pressing the buttons makes all the difference. Don't worry if eventually you loose the combo, it happens.
Once you got rid of the 4 ninja women and it's just you and Shiva, it's a lot easier. Here's what you do: get mid distance from her, cape stun her once, hit her 3 times then evade backwards. Let her get up, cape stun towards her again, hit her another 3 times then evade again. This part of the fight will end when her health gets half down. Doing as I said it happens quickly. Then there will be another short cinematic and Shiva will summon 3 martial arts men.
Relax, they are easy. You probably will fail only if they get you from behind while they're out of view and you don't see them charging and coming or if you decide to charge at them and forget that just like Shiva, they can surprise you with a sudden counter kick. So, get used to their moves. On the other hand, if you let them take the inniciative and attack you first, be prepared to counter (
) twice. I found it easier to start building up a combo that way: let the martial guy come for you, counter twice, see if it's safe to go towards Shiva, hit her, jump to evade over a martial guy, go back and hit him on the back... and so on. If you feel that it won't be safe to continue/finish a move, stop and start over. Or go for it, risk it and restart the checkpoint if things go south.
The most dangerous foe in this second and final part of this combat is Shiva, because she can do the blade attack (yellow counter warn). Try to stay away from her when you choose which martial guy to attack. Carefully then, do the jump/evade & hit to build your combo meter up and once you can use a special move and have a martial guy on the floor
(they fall very easily if you simply counter them twice in a row during their special move) use Batman's Combo Multi Ground (
) to dispatch them for good. However, differently from the first part of the fight where I told you to get rid of the ninja women first, on this second part it's not necessary to defeat everybody before going for Shiva. It's more important to go on hitting Shiva whenever possible, without compromising your flawlessness, and the fight will end when she's had enough. Therefore, I recommend not setting your mind to focus just on her nor on just getting the all the martial guys down first. You can take on both of them concurrently, taking your time. The most important thing is not who to dispatch first, nor the combo meter, but to play safe (without "freezing"). When I did it right the fight was over way faster than I expected. Hope the same goes for you.
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