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Medalist achievement in Batman: Arkham Origins

Medalist

Obtain all medals on the original Ranked Maps in Challenge mode (as Batman)

Medalist0
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How to unlock the Medalist achievement

  • BlargbyBlargby
    10 Dec 2013 12 Dec 2013 22 Mar 2014
    All right, since no one else had posted anything here, I might as well take a crack at it. This is by no means the most fun way of getting this achievement, but it worked for me, and so may as well for you.

    A couple of things out of the way first: this guide will assume that you have every upgrade. Partly, this is because you have to be in the tail end of endgame to try for this achievement, but I obsessively did every mission and so had everything by the time I attempted this. The only upgrades actually necessary are the Batclaw Disarm, Mine Disruptor, Sonic Shock Batarang, and Rope Takedown. However, I highly recommend you get the Disarm and Destroy move as well. Also, I'll be covering a lot of the basics in here. Apologies if you feel like I'm rehashing what you already know, just scan through it for the interesting bits.

    In order to gain access to the maps themselves, you will get access to the vanilla version of each challenge after beating its equivalent in the main campaign, meaning you have to all but finish it to get access to all of the original twelve maps. To access the Extreme version of each map, you have to play through a Campaign containing the vanilla map. So, completing the first four Campaigns will open up all of the maps.

    All right, let's move on to the actual tips.

    Combat
    *** Spoiler - click to reveal ***


    And that's it for the combat challenges.

    Predator
    *** Spoiler - click to reveal ***


    Specific Maps

    (As a general note, vantage points will always be referred to as 'gargoyles' in this guide, regardless of what they actually look like.)

    Breaking In
    *** Spoiler - click to reveal ***


    Easy Money
    *** Spoiler - click to reveal ***


    Checking Out
    *** Spoiler - click to reveal ***


    Silent Waters
    *** Spoiler - click to reveal ***


    Wrecking Crew
    *** Spoiler - click to reveal ***


    Hard Time
    *** Spoiler - click to reveal ***


    And now we enter the territory of the Extreme maps. These are far more random, and so harder to write concrete guides for. The initial setup is always the same, but once that first mook is down, a guard may go this way or that. Something to keep in mind.

    Breaking In (Extreme)
    *** Spoiler - click to reveal ***


    Easy Money (Extreme)
    *** Spoiler - click to reveal ***


    Checking Out (Extreme) Incomplete
    *** Spoiler - click to reveal ***


    Silent Waters (Extreme)
    *** Spoiler - click to reveal ***


    Wrecking Crew (Extreme)
    *** Spoiler - click to reveal ***


    Hard Time (Extreme)
    *** Spoiler - click to reveal ***


    I'll be posting individual guides for each map shortly.

    If anyone has comments, criticisms, or advice on how to improve this solution, I'm all ears. Please let me know what you feel should be changed. :)

    Guide not helping? View 2 more guides for this achievement.

    Showing most recent comments. View all comments.
    Fire Hawk DIn "Checking Out (Extreme)", for "Breaking and Entering", they never, ever go near the walls on their normal patrols. But, when they're at Nervous level, the three non-armored guy will patrol the bottom area and will periodically stand near the wall opposite where you begin. It's the only sure-fire way I've found to get that one.
    Posted by Fire Hawk D on 22 May 14 at 20:33
    Solario32Great guide. Must have taken forever to write :)
    Posted by Solario32 on 23 Jan 15 at 23:45
    FalensaranoThanks for explaining how to unlock the maps. Mine glitched and didnt unlock one of the campaign challenges so good to know I can still do this one!
    Posted by Falensarano on 05 Aug 23 at 08:30
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  • Ryn0 LRyn0 L
    13 May 2014 22 May 2014 05 Nov 2014
    For combat challenges, there's only a couple things to know:

    Evade, Hit, Evade, Hit, etc...do that to keep your combo up. The priority is to not get hit, so your combo keeps getting higher and higher.

    Next, every time you get a combo stored up, do the bat swarm thing using cn_A+cn_X. It will give you a ton a points. As you keep your combo going, you'll start getting thousands of points every time you do it. Also, the more guys it hits the better.

    That's all you have to do. Hit, Evade, and Bat Swarm. I usually got all three medals by the middle of the third round. Use this same method for any character on any game (bruce wayne, catwoman, robin, etc)
    Showing only comment.
    Blackout 4171Great solution it is way easier that way
    Posted by Blackout 4171 on 15 Jul 19 at 21:08
  • togethawiistandtogethawiistand
    28 Feb 2015 01 Mar 2015 18 Sep 2015
    I'll share with you guys the general idea of how to score big or at least just enough to get all the medals in any of the 3 sets of challenges (except combat training, because that one isn't about scoring high). It still takes a little practice. I myself did all of them once I was done with my first playthrough and well used to Batman and his moves. Big guys, armored enemies, martial artists and Bane's thugs make the following technique a bit more tricky to pull off, but it's still so very possible - if you don't let them kill your combo.

    Start any fight by hitting (cn_X) on the first guy in front of you as many times as you can, up to 3.

    Counter (cn_Y) before being hit by someone else (avoid guys with knives, so if they attack you first, evade and start again with another group or using them as the target to start the combo) as many times as necessary (up to 3 enemies).

    Now that your combo meter is at 4, evade an enemy and hit him in the back. You'll be able to perform a special move (assuming you have all upgrades) so you can do the Bat Swarm (cn_A+cn_X).

    From now on you just have to keep hitting 3 NORMAL/ORDINARY enemies (those who don't block your attacks) and performing the Bat Swarm combo. The higher your combo, the more points you get for executing the move. If you're able to perform, let's say, more than 3 Bat Swarm (the more, the better) without being hit in one round, you'll earn good points. Yeah, you might pass the bonus for performing different variations of moves, but it's still more worthwhile this way.

    Another thing to have in mind is that once you're able to use the Shock Gloves (cn_LS+cn_RS), instead of having to hit enemies 3x to earn the special move, it decreases to 2, which is really great, specially considering that now none of the enemies is able to block your attacks, so it's pretty much hit cn_X, hit cn_X, Bat Swarm cn_A+cn_X and repeat.

    When there are only 2 enemies left, you probably won't be able to continue to perform the special, so here's what to do: you can get rid of one of them any way you want or you can work with both of them, without loosing the combo (a bit more risky). Perform the Ultra Stun (cn_B+cn_B+cn_B) on him/them (one at a time) and finish the round with Ground Takedowns (cn_RT+cn_Y).

    As I said at the beginning, some rounds will be more challenging because of the special enemies. In that case, my advice is to take them first or last, depending if you can manage having them around and avoid their charges. Maybe it's best to take some of them down first, so you don't risk hitting them by accident and loosing your combo. It really depends on you. It's possible to perform some beatdowns (cn_B,cn_X,cn_X,cn_X...) on these special enemies just to earn special moves and letting go of the beatdown (stopping hitting cn_X) when ready to perform the special move, then rinse and repeat until the special enemy falls. There's always the chance that some enemy wasn't stunned by your last Swarm and will come at you to make you loose the ongoing combo, so be ready to counter.

    Anyways, this is the general idea. Using this method sometimes I was able to save a whole attempt that I had messed up, on the very last round.

    If this solution helps you in any way, give it a thumbs up and leave a comment.
    Showing all 3 comments.
    Warboy925I ALMOST down voted.....till I tried it, shock gloves are the best thing out there, it is like a timed "super-powered" from Arkham City, it can hit even through tazer goons, and armored goons, (haven't tried shields yet) PLUS you can do beatdowns without the stun!!
    Posted by Warboy925 on 12 Jul 15 at 20:49
    togethawiistandHmm, I'm glad you actually tried before doing so. I've played all the Batman Arkham titles for the 360, so I knew what I was talking about when I wrote this. Thanks.
    Posted by togethawiistand on 12 Jul 15 at 21:39
    Warboy925Update: You can hit through shields as well!! Plus, you can now counter shields now!!
    Posted by Warboy925 on 12 Jul 15 at 22:26
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