Dead Rising 3 achievements

Dead Rising 3

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There are 115 Dead Rising 3 achievements (52 without DLC) worth 3,607 (1,860), and 7 challenges

139,430 tracked gamers have this game, 5,636 have completed it (4.04%)

Achievement Details

Prestige Hound in Dead Rising 3

Prestige Hound213 (50)

Complete all PP Trials.

  • Unlocked by 7,670 tracked gamers (5% - TA Ratio = 4.26) 139,881  

Achievement Guide for Prestige Hound

1,075,911 (585,880)
Achievement won on 27 Nov 13
TA Score for this game: 3,607
Posted on 26 November 13 at 04:40, Edited on 02 December 13 at 18:17
This solution has 275 positive votes and 8 negative votes. Please log in to vote.
Most of these are rather simple/straight forward such as kill X enemies with weapon Y or a certain skill move, so I thought I'd focus on giving folks a shortcut to do the "create 50 of weapon X" during the end-game after you've finished everything else.

Rather than waiting for your weapon locker to regenerate, I've found some shortcuts you guys might find useful for the pain-in-the-ass "create 50 of weapon X" PP trials.

For some of these shortcuts you will need the skill point spent in the associated 'use any item from whatever category for the blueprint to create it'. This is so that you won't have to hunt down the specific items from the blueprint, just items from that category (firearms, explosives, etc).

When the boxes of items like the grenade box, motor oil box, and tool box (wrenches) run dry, just restart the chapter via chapter select.

I will update this continually if I or others find better locations such as the grenade box in the gun store that has 30+ grenades in it.

***Anywhere that I mention going to the safehouse and clearing it to use the weapons locker, you have the option of just creating a Mobile Weapons Locker combo vehicle in the garage and using it. I still suggest going to the safehouse if you haven't finished your skill move kills (body slam, disembowel, etc). But if you've finished all those you can save time using the weapons locker combo vehicle.

For efficiency's sake, you might want to develop a circuit that caters to your needs. For instance you could load Ch 1, grab 8 motor oils in the garage, then run to the gun store. Combine the 8 motor oils with 8 guns to make 8 acid rains. Then combine guns with grenades for boom cannons until you run out of grenades (there should still be plenty of guns left). Now grab 8 more guns and head back to the garage to make 8 more acid rains. From there, grab 8 tires and head to the safehouse to use your weapons locker for helmets to make 8 beer hats. From there jump down to the U Break store and grab 8 nail guns. Run up the street to the gym and find the 8 gloves on the floor to make 8 dragon punches. Then head next door to Shanks and grab 8 blades. Take them back the garage and combine them with motor oil to make 8 flaming swords. You get the idea...

Thank you to the following contributors: Baig, Zerokesra

1. For 50 Boom Cannons, load Chapter 1. It puts you at the garage in the northwest quadrant. Head east on the main road in front of you past the theater to the Gun Store. There's a box of grenades and tons of guns. Park a van in front of the door to slow down zombies (you make a combo one to start the chapter). The grenades ran out around 30 or 35 boom cannon creations for me. Reload chapter to finish up.

2. For 50 Jazz Hands, load Chapter 1, head to the gun store above and grab 8 shotguns (you'll see why). Now head to the safehouse south of the garage you started Ch 1 at and clear it. Grab gloves from the weapons locker and create 8 jazz hands. Another location for gloves is Aduna Boxing Gym due north of the safehouse on the same road, just past the intersection on your left, so you can get 16 made (8 from weapons locker and 8 from gym) in one run. There are 4 in the front room of the gym, and 4 in the locker room. Restart Ch 1 and repeat.

3. For 50 Junk Balls it's pretty self explanatory b/c you can just use any miscellaneous item, but for ease/efficiency you can combine it with numbers 1 and 2 above and combine tires at the garage when you load Chapter 1. There are tire racks in the back with tons of them.

4. For 50 Pukes O Hazard load Chapter 1 again. This time after you skip the cut scene don't even leave the garage. Look for a box of Motor Oil and a tool box next to it with Large Wrenches. With the skill point ability to combine any items, you can make loads of Pukes O Hazard quickly.

5. For 50 Flaming Helmets load Chapter 1 (see a trend?). Grab 8 Motor Oils from the nearby box and head to the safe house just to the south. Clear it out and use the weapons locker to get helmets of any kind to combine with the Motor Oil. Reload the chapter after you make all 8 and repeat.

6. For 50 IEDs load Chapter 1 again. Run east down the street from the garage to the gun store. Combine grenades from the box to make your IEDs.

7. For 50 Jack in the Boxes load Chapter 1. Grab 8 tires from the tire rack in the back of the store and head down to the safehouse to the south. Clear it, and combine the tires with any Novelty item from the locker.

8. For 50 Flaming Swords load Chapter 1. Grab 8 Motor Oils in the garage and head down to the safehouse. Clear it; hit the weapons locker; oil + blade 8 times. After this you can pick up 8 more motor oils and head to Shanks due north on the same road as the safe house, just past the intersection on the left hand side. There are about 10 or 12 'blade' items in here, although they're scattered about and not in a convenient box. There's also a two boxes of saw blades at Big Buck's Hardware northwest of the garage.

9. For 50 Dragon Punches head to the U Broke It store right underneath the safe house. Grab 8 Nail Guns from a box in the back office, and combine them with gloves from your weapons locker and/or from the Aduna Boxing Gym mentioned above. You could get around 16 made if you use both the locker and the gym in a run. (thanks Baig for the locations on the gloves at gym and the nail guns)

10. For 50 Acid Rains load Chapter 1. Grab 8 Motor Oils and run down to the gun store. Combine them with 8 guns. You can run back to the garage and get more motor oils and continue until the oil well runs dry, then reload the chapter to finish it off.

11. For 50 Beer Hats load Chapter 1 once again. Grab 8 tires from the tire rack. Head to the safehouse, clear it, and combine them with helmets from your weapons locker.

12. For 50 Combo Food Items (Pressure Cooker) - Start Chapter 6 and skip the cutscene. Then head to the Uno Grande Outlet store to the north on the western edge of South Alumeda. There are two boxes of candy bars and one box of pain pills in the store. Following Zerokesra's advice I started combining them.

I did this and for the first 16 or so candy bars I combined it didn't work. I stopped worrying about combining candy bar + candy bar then combining the drinks, and just started hitting RB + A and letting it combine whichever two it happened to select first by default. I spammed this rapidly and kept refilling from the candy bar boxes and the pain pills box and it worked. I ran both candy bar boxes out and only had a few pain pills left when I finally hit the 50 (starting at 19), so you may need to reload a chapter.

13. For the 50,000/70,000/200,000 kills PP trial, just make a roller hog in the northwest quadrant of the city and drive around doing laps on the upper half of the quadrant (you'll be making a rectangle pattern more or less). There are youtube videos demonstrating this, but it's pretty obvious once you get up there. For optimum results, do this on Chapter 8 because the zombie count is higher, and take the time to push all the movable cars in the roads out of your way so your laps don't get messed up. Don't worry the cars don't respawn, only the zombies.
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