Achievement Details

Orchid Apprentice

Reach 80 Fight Challenges with Orchid

Orchid Apprentice+0.2
1 guide

Achievement Guide for Orchid Apprentice

  • Legendary J ManLegendary J Man427,881
    21 Jun 2016 18 Nov 2018 18 Nov 2018
    0 0 0
    Fight challenges are tracked in the fight challenges menu. I do not recommend grinding for fight challenges until you have completed all the other achievements. You will most likely earn this achievement on the way.

    There are 22 different things that are tracked for Fight Challenges. They are leveled 0-10. They are as follows:

    Ranked Matches
    Counter Breakers
    Survival Matches
    Versus Matches
    Exhibition Matches
    Supreme Victory
    Aerial Attacks
    Special Move 1
    Special Move 2
    Special Move 3
    Auto Double Hits
    Manual Hits
    Combo Hits
    Combo Breakers
    Combo Enders
    Overhead Attacks
    Juggle Hits
    Shadow Moves
    Instinct Activations

    When grinding for fight challenges I recommend doing classic survival mode. You can do vs matches but it requires more inputs to retry each match, survival automatically moves on to the next match.

    When in a match the best combo I found was starting with a jump in attack. I would then push a button and immedietly counter break. I would then mash out an auto combo. If I had shadow meter I would use it in the combo, and the I would do an ender to end the combo.

    What this would do for the fight challenges is: the jumping attack would count as an Aerial attack and an Overhead. The next hit would count as a Manual and if the Counter Break was successful it would count as one of those. Each hit after that would count as an Auto Double, if using a Shadow move it would count, and then the Ender would count as well. The entire combo would count for Combo Hits.

    Once the opponent was low enough I would end in an Ultra, and make sure you let the entire Ultra Combo go because each hit of the ultra counts.

    This would then add one to Supreme Victory, Survival match, and Ultra use.

    For Ochid specifically I would use Heavy Kick for my jump in and follow up attack. For the Ender I would use her Air Buster to count as an Aerial and a Juggle Attack. If I had shadow meter I would do the Shadow Air Buster for even more hits.
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