Killer Instinct Classic achievements
2,083
(1,000)

Killer Instinct Classic

3.5 from 404 votes

There are a maximum of 30 Killer Instinct Classic achievements worth 2,083 (1,000), and 1 challenge

4,124 tracked gamers have this game, 435 have completed it (10.55%)

Achievement Details

Thrifty in Killer Instinct Classic

Thrifty219 (80)

This is a rare achievementDefeat Eyedol using only one credit

  • Unlocked by 550 tracked gamers (13% - TA Ratio = 2.73) 4,124  

Achievement Guide for Thrifty

AuthorSolution
Twistedsymphony
210,308 (120,232)
Twistedsymphony
Achievement won on 03 Jun 14
TA Score for this game: 2,083
Posted on 04 June 14 at 15:03, Edited on 09 June 14 at 19:54
This solution has 27 positive votes and 3 negative votes. Please log in to vote.
The solution by SHMEEDIDDY is very good (he gets a thumbs up from me smile) but I have an alternate strategy that I wanted to post up that is even easier for people who might not be all that good with fighting games.


GAME SETTINGS:
First I would recommend selecting the "Final" (1.5D) version of the game... and when you start make sure you select that instead of choosing the option to continue. This will ensure that the game resets and don't accidentally track any prior losses. Also make sure the game is set to "Very Easy" in the Options.

CHARACTER SELECTION:
For your character I would recommend selecting Eyedol because he has a few cheap and easy to perform moves that destroy just about everyone.

To select Eyedol in version 1.5D first select Cinder, then in the "VS" screen hold right on the d-pad and push QP, QK, FP, MK, MP, FK (with the default controls that would be: X, A, RB, B, Y, RT) keep holding right and after the VS screen you'll hear the game say "Eyedol"... Memorize this code as you will have to re-enter it every time you select your character.

If you didn't get the code right you can have a 2nd controller join in, and select your character again.


FIGHTING STRATEGY:
There are two moves you need to remember with Eyedol:

Club Swing: Charge Back, then Forward+Fierce Punch
This swing will knock jumping opponents out of the air, or knock them back mid special-move, it also reflects projectiles. Most importantly it knocks them back so you can keep your distance.

Triple Fireball: Back + Medium Punch, then once he's stomping his foot push: Down, Forward+Fierce Punch
This will launch a very powerful triple fireball that not only takes of a ton of your opponents health but also knocks them down, allowing you to easily time a repeat attack that hits them as soon as they stand back up.

For most characters the strategy is simple:
Hold back and wait for your opponent to attack once they get close hit them club swing, then start the charge for the triple fire ball and launch that when they start to get up... then repeat the fireball until the round is over and start again.

There are some exceptions... Flugore, Glacius, Spinal and Jago all have strong anti-projectile defenses so for those characters I recommend just holding back to block waiting for an attack and hitting them with the club swing. Also keep in mind the Fulgore, Glacius and Spinal can Teleport behind you. I find it's safe to assume that Fulgore and Spinal will usually go behind you and that Glacius will usually go in front of you. Using just the club swing and blocking is a little harder but just be patient and you'll be fine.

Once you get to Eyedol at the end you'll want to switch characters... because this strategy will no longer work. I'll get to that in a moment.


SAFETY NET:
As stated in the other solutions, if you're going to lose have the 2nd player join in, beat up player 2 then if player 2 does not continue you can go back and restart the fight against the computer.

You MUST have player 2 join in before your health bar goes into "Danger" mode (red and blinking) otherwise they'll be locked out. Because of this I HIGHLY recommend having player 2 join in once you've reached half-life on your 2nd power bar. EVEN if the computer only has a sliver of life left DONT RISK IT, you could get your ass beat and have to start all over again.

Rather than balancing player 2 controller on your leg you can pause the game, then once you unpause there will be a second or two when player 2 can join in but the gameplay will still be frozen. Pausing first is a much safer method than trying to fumble with a 2nd controller so get in the habit of doing that.

Another important note you DO NOT have to pick the same character, if you want to switch characters you can do so. If someone is giving you a hard time, it can't hurt to switch to someone you're more comfortable with and beat them with that other character.


Beating Eyedol:
Once I got to Eyedol I had player 2 join in so I could switch my character to TJ Combo.

Just do this move over and over again:
Charge Back+Down, then Forward+Fierce Kick

I only recommend charging Down+Back as opposed to simply charging Back as it will prevent you from walking backwards away from Eyedol. you really want to not move so that the spacing doesn't change.

9 times of of 10 Eyedol will block but it will still do decent chip damage and he very rarely tries to retaliate... just keep doing the move over and over again. with the right timing you can actually Perfect Eyedol pretty easily with this method.


More important bit:
The Most important thing is to not get too caught up in the fight when you're in danger of losing. This achievement took me many tries simply because too often I neglected to save myself with the player 2 join in method and instead tried to get just that last bit of health away from my opponent only to get caught in a combo and have to start over again.

So... NO MATTER WHAT once you hit half health on the 2nd power bar: pause the game, pick up the 2nd player controller, unpause and have player 2 join in.... no matter what.
There are 12 comments relating to this Solution | Please log in to comment on this solution.
There is 1 other Solution for this achievement
Do you have a question about this achievement? Please post it in the Killer Instinct Classic Forum