Peggle 2 achievements

Peggle 2

4.0 from 4834 votes

There are a maximum of 34 Peggle 2 achievements (28 without DLC) worth 2,993 (1,450), and 1 challenge

80,964 tracked gamers have this game, 4,111 have completed it (5.08%)

Achievement Details

Grounded in Peggle 2

Grounded51 (25)

This is a rare achievementComplete every trial in Gnorman's Gneighborhood

  • Unlocked by 19,473 tracked gamers (24% - TA Ratio = 2.03) 80,964  

Achievement Guide for Grounded

soul popped
294,325 (165,690)
soul popped
Achievement won on 12 Dec 13
TA Score for this game: 1,945
Posted on 12 December 13 at 23:40
This solution has 87 positive votes and 4 negative votes. Please log in to vote.
TRIAL 1, Zap ‘Em!: Wait until the moving peg is right above the triangle with the two red pegs. When it’s above it, hit that peg and you’ll also clear the two red pegs below. Success!

TRIAL 2, Discharged: Aim for the bottom half of the rectangular peg on the upper-left side. Hitting it in the right spot will bounce it back and forth, across the screen, hitting all (or most) of the pegs. I didn’t hit the circular peg at the bottom, but I still completed the trial. Woo!

TRIAL 3, Orange Glow: Use Gnorman. He’s the best at clearing lots of pegs, and it’s his level, anyhow, so give the little guy his due. The sooner you can get Uber Volt (his power-up), the faster you can beat this level. Getting Uber Volt early will help you clear out a ton of the screen really quickly, and free up the rest of the pegs for easy clears. Even though there’s far more orange pegs than normal, this level’s not too tricky.

TRIAL 4, Maximum Overvolt: If, for some reason, you weren’t sold on Gnorman’s Uber Volt power-up already, this level should seal the deal. Even without the ability to get new balls, five shots should be enough to clear this level easily. I got it on my second try (and used all five balls, so don’t feel bad if you need to use all five). Early on, aim for shots that carom back and forth across the screen so that you maximize the number of pegs you can clear. Clearing as many as possible will make getting rid of just the oranges even easier.

TRIAL 5, Colonel Discharge: This one’s hard to write a guide for, because there’s no real tried and true way to beat this. Honestly, it’s kind of all about getting a lucky bounce. The best way I found to do it (well, the only way I succeeded) was to aim all the way to the right of the screen, about two ball widths above the upper-right most circular peg. Ideally, what you want to do, is avoid the top row altogether on your first shot. If you shoot straight down from the beginning, you’re just going to get yourself in trouble by clearing too many pegs and not leaving enough for a second Major Discharge. If you’re able to avoid the entire top row, you should be able to get 10 volts on the second shot for a second Major Discharge … as long as you get another lucky bounce. Aim for the two pegs that are going up and down in the top middle of the screen, and try to get the ball to bounce to the left. Good luck.

TRIAL 6, Short Circuit: Whew! An easy one after the last level. Aim for the upper left circle peg in the middle, and aim for it to bounce up and to the right. It should jostle around, and slide until it hits enough pegs to clear them all. This one’s sort of luck-based, too, but it’s not tough and it’s a quick restart if you goof.

TRIAL 7, Gnome Style: The easiest style shot to get is free ball skills. To get that, you have to shoot a ball, have it hit off one peg, and go straight in the cup. You should be able to get three or four of these off of the two rotating circles of pegs at the bottom of the screen. TIP: The gentler you touch the pegs, the less of an angle it'll bounce off. Barely touching them basically drops the ball straight down. This is what you want. After you get three or four this way, you can continue to try getting them from the bottom, but what I found was easier was to clear out all the rotating pegs at the bottom and start ricocheting them off the shielded pegs at the top.

TRIAL 8, Orange Box: I used Gnorman again. I like his Uber Volt power-up when trying to get rid of tons of orange pegs. There’s nothing particularly difficult about this trial; there’s just more orange pegs than normal, and there’s more orange pegs than in Trial 3. Play like you normally do, and use Gnorman’s Uber Volt to clear a bunch of pegs at once. I tried to use his power-up sooner, rather than later, just because there’s a higher chance of having it pinball around and get rid of a ton of pegs at once. If you’re able to get the power-up and then get the ball inside the rotating square when it’s mostly full, you can do some serious damage. Even without doing that, this trial isn’t tough.

TRIAL 9, Low Amps: Choose Bjorn. His ability won’t give you any more points (unless you’re masochistic), and it will help guide you to pegs that would otherwise be difficult to hit. ALWAYS AIM AWAY FROM PURPLE PEGS. They'll run your score up quickly. 175,000 points gives you a good deal of leeway, so you don't need to be perfect here. Try to knock out as many red pegs as possible without getting a green one. Once you reach a point where you're struggling to hit more reds, pick up a green and use Bjorn's ability to bounce shots to hit the red pegs you miss. Before you hit the last red peg, waste all your other balls! Either re-direct them off blue pegs to go quickly, or shoot into nothingness and lose coin flips until they're all gone. I wound up with like 90,000 points before the final cup bonus, so I had plenty of room to spare. This one's kind of weird, but not tough. Good luck.

TRIAL 10, Machine Dream: Use Gnorman (recognize a pattern yet?). I’m not sure if I was unlucky, but this seemed like the toughest “score over xxx points” for all the trials up to this point. Luckily, 500,000 isn’t a tough threshold to hit. Hit some green pegs early on to pick up Uber Volt early. Aim at clusters of purple pegs to really drive your score up a lot, and hope the ball bounces around a bit. I think the problem I had with this level is that there’s nowhere for the ball to slide around or get stuck … if it takes a bad bounce, you’re kind of out luck. Either way, get Uber Volt, aim for groups of purples, and cross your fingers.
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