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Death Star II - undefeated. achievement in LEGO Star Wars II: The Original Trilogy

Death Star II - undefeated.

Complete this level without dying. No Extras should be turned on.

Death Star II - undefeated.0
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How to unlock the Death Star II - undefeated. achievement

  • GameTagwastakenGameTagwastaken
    30 Dec 2008 31 Dec 2008
    This is the hardest one in the game for a reason. It takes some practice.

    I like to think of this level as five parts: 1) The destroyers 2) The forcefield 3) The missile launchers 4)The core and 5) the escape. This mission is best learning the map with the story playthrough, super story playthrough, and then finally trying for it on freeplay after collecting all the canisters. In the tunnel sections inside the death star, keep firing at all times. If you die, I recommend playing through the level a little farther so you will know how to make it through the next part of the level when you make it through on your next attempt.

    Section 1: The destroyers
    Unlike your previous encounter, the guns on the destroyers cannot be destroyed, so try to approach them from behind to avoid fire. Keep firing ALL THE TIME to take out enemy fighters. You pick up torpedoes by shooting down enemy bombers and collecting the torpedo from them. I like to use the interceptor here for the firepower, but you can also use the y-wing so you can carry around more torpedoes. There are four ships to destroy each with two nodes that must be attacked. Work counterclockwise around the map starting with the ship just to your left as you begin the level. Get two torpedoes and take it down. Get two more torpedoes and take down ship 2. Get two more torpedoes and take down ship 3. Before tackling ship 4, get your health back up to four hearts. There is about a 3 second delay after destroying the ship before the next section loads. Make sure you have 4 hearts of health before taking out that second node.

    Section 2: The Forcefield
    There will be fighters and interceptors coming at you from ahead and behind. I like the interceptor here for the firepower and maneuverability. DO NOT WASTE HEARTS! If you are at full health, try to avoid picking up hearts you can backtrack and pick them up later. When you intend to go past the torpedo dispenser you should have at least two health (preferably more), backtrack and pick up hearts if you need to. After loading up at the torpedo dispenser, you will come upon two fixed gun emplacements on each side and 3 or 4 torpedo targets on pipes. Take out the gun emplacements while avoiding their fire. You do not need to destroy these torpedo targets, proceed into the next room where you will find a forcefield with two targets on each side of it. If you circle the room while unloading your torpedoes into the targets, you will take less enemy fire. Go back to the torpedo dispenser and pick up two or three more torpedoes and take out the last remaining target. Once you proceed through the tunnel that the forcefield was blocking, the next area will load.

    Section 3: The Missile launchers
    Proceed to the right to the torpedo dispenser and reload your torpedoes. Proceed north (up) through the tunnel. As always keep your finger locked on the fire button. Picking up any health boosts you need to get back up to 4 hearts. You will get to a room where the path ahead is blocked and you will see a square barricade on either side. When you approach one of these, it will open up and you will be able to attack the missile launcher behind it with your torpedoes. Here's where your ability to circle comes in handy. If you get too far away, the missile launcher will go back behind its cover. Each missile launcher can launch a missile that will track you around the screen. If you fire a torpedo at the first missile launcher as soon as you can and then fire one the other one as soon as you can get a lock on it after destroying the first one, you will be able to proceed down the tunnel before a missile can catch up to you if you've kept circling.

    Section 4: The core

    Interceptors will attack you to try to keep you from succeeding, but they usually drop hearts when you kill them so you should be able to keep your health up as long as you don't get paralyzed from the EMP pulse from the sections you need to destroy. There are 5 or 6 doors on the wall that hide an EMP unit that will diable you if you get too close and you will watch helplessly as interceptors blow you up. So to attack them safely move your ship down to the core and fire upon the closed door of the EMP you want to kill. Approach slowly and it will open up. Since you're firing on it, you will be able to land a hit on it before it can get all the way out and shock you. Repeat for each of the EMPs. Each EMP will drop a heart so you can replace any hearts that you may have lost while attacking it. There are two torpedoes targets on the west (left) side of the map, you don't need to destroy them to proceed through the level so ignore them. Once all of the EMPs are disabled (there are 1 or 2 on the right side of the tunnel you came in on), the core will be spinning slow enough for you to attack it. You need to shoot the blue part behind the barriers. You can just pick a spot and concentrate your fire and wait for it to open up. Landing a hit will cause the barriers to blast away. Now the core is targetable by your torpedoes if you have any. If you don't have any, you can pick up one of the torpedoes the core sends out one at a time to the north-northwest part of the room (using straight up on the screen as north). Once you have a torpedo target the core. You will be treated to a short cinematic and then the escape section begins.

    Section 5: The escape
    This is arguably the easiest section, but don't get cocky. I almost threw my controller through the TV when I died 2 seconds from the end because I was flying in circles in (premature) celebration. Keep flying down and keep toward the center of the tunnel. Keep firing and you will remove and obstacles in your way before you can run into them. There are no enemies shooting at you, so fly as straight as possible so your guns can take out obstacles before you reach them. There will be several (3-5) times where the game will load another section, so don't be fooled and think you've made it until you hear the beep of the achievement unlocking. This section is pretty easy if you play a couple failed attempts all the way through so you have an idea of when the turns are.

    Best of luck!

    Guide not helping? View 8 more guides for this achievement.

    Showing most recent comments. View all comments.
    Cody7412Guide worked great for me, my only suggested change was i tried using both the falcon and the tie interceptor during the escape and i ended up getting caught on the beams (I might have not shot them but i was fairly certain in the moment i did) so I ended up using the snowspeeder to get through since its the smallest vechicle in the game and i got through it
    Posted by Cody7412 On 28 Mar 22 at 20:12
    GameZeddDamn. I got so far and then died 5 times in the reactor room on my first attempt. Had no issues using the TIE Interceptor for the escape though
    Posted by GameZedd On 07 Jan at 13:50
    DrOp ShOtKiNg24Ugh this is brutal.
    Posted by DrOp ShOtKiNg24 On 24 Jan at 03:03
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  • Tucky90Tucky90
    18 Sep 2013 18 Sep 2013 13 Apr 2016
    Hi Guys,

    I normally wouldn't write a guide but due to being stuck on this for what seems like forever and finally getting it, I am a very happy gamer. And hope that this method will help many more.

    Let me start off by saying that this guide is not all of my own finding and has taken tips from other guides that I have read, which includes GameTagwastaken guide and arikmoon from 360a.

    Firstly you will want to lock down your X button so that you do not have to push it. (easily done with a rubber band or tape).

    Using this method took me 3 tries (of which the 2 fails were my own stupidity). The 3 ships that are the key are the Millennium Falcon, the Interceptor and one of the Bombers (i used the Y-wing).

    Part 1 - EASY. (Millennium Falcon & Bomber)

    Using the MF makes this area very simple. As you may know by now it has a 360 rotation turret (very handy). Now you will want to take out the 3 Destroyers on the left first and then one side of the last one on the right. from here you will want to switch to the Bomber collect 5 torpedoes and make sure you have 4 hearts before destroying the last Destroyer.

    Part 2 - HARD. (Bomber).

    Now it gets interesting. stay in the Bomber, you should also have 4 torpedo's from the last section. now you will have to make sure you constantly (and I mean non-stop) barrel roll from side to side until you get to the shield. a bit of luck will play its part but not too much. Now that you have 4 torpedo's you should be able to quickly take out the shield and proceed on.

    Part 3 - HARD. (Bomber)

    Once again stay in the Bomber and barrel roll as much as possible, Pick up a couple torpedo's if you need to and proceed on to the turrets (make sure you have at least 3 hearts for this). Now wait for the turret to open and take it out. should you need to avoid a missile the use the loop maneuver a couple times, I found that this just made the missile blow itself up without hitting you. As with each area try to get back to full health before moving on, you will also want to switch back to the MF as well.

    Part 4 - MEDIUM/HARD. (MF)

    Back to the trusty MF and its auto turret. for this part you will want to go in a counter-clockwise direction staying as close to the zappers as you need to open them. Do not try any maneuvers or slow down (they will result in a needless death). The only time you should stray from your path is to either avoid an enemy or collect a heart. Once the shield is down keep the same path but closer to the core. once the core is fully exposed switch to the interceptor and destroy it.

    Part 5 - EASY (Interceptor)

    Home and Dry (well almost). The only thing that will get you killed on this section is your own stupidity (as It did on my first try). Keep yourself in the middle and use the Interceptor as it has 4 rapid fire guns that have no problem in taking out the blocks.

    And there you have it, As stated using this method took me 3 tries, of which the two fails were a result of me using a maneuver when I shouldn't have.

    I hope this guide will help you obtain this pesky achievement and Good Luck.
    Showing most recent comments. View all comments.
    BipedFungus484Used this method and got it after trying multiple times using other methods. Thanks.
    Posted by BipedFungus484 On 26 Mar 20 at 15:26
    Deathdealer108This is a great guide. Using the Millennium Falcon in the Core room is what helped me finally get it. +1
    Posted by Deathdealer108 On 22 May 20 at 00:04
    StriveI went with the Y ship in the beginning and then the Bomber for the rest… It took me about 5 tries but it wasn't all that bad… Once you get an idea of how to get hearts in the part 2 and part 3 area it's quite easy. The core area is kinda tricky because you can't get too close but just keep your distance and if you start to get weak (2 hearts) start gunning down the other ships in the area and you will get your health back up. After that just stay in the middle and gun until you're done! +1 for the tips
    Posted by Strive On 21 Jun 20 at 06:38
  • The ReddnessThe Reddness
    26 May 2014 26 May 2014
    I just want to say that this was one of the hardest (and most FRUSTRATING) achievements I've had the (dis)pleasure of unlocking. I don't have much to add to the already posted guides other than to say work through the spacecrafts in free play to find out the one(s) you like best. For me, i used the TIE Interceptor through the whole mission except for the part where you have to destroy the core. I switched to the Millennium Falcon for that section since it has a 360 degree cannon which helps, and then just flew circles counterclockwise around the core until all the electric things were blown up. ALWAYS TRY TO KEEP AN EYE OUT FOR HEARTS!!! Once the core was destroyed I switched back to the TIE since it has 4 blasters that seem (to me at least) to shoot faster than all the rest. One more thing... AWESOME IDEA by Tucky90 with the rubber band thing!!!! That helped out a ton!! One less button to press, and you can focus on pressing A for the spin maneuvers. Lastly.... DON'T GIVE UP!!
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