Rez HD achievements

Rez HD

4.0 from 1414 votes

There are 12 Rez HD achievements worth 445 (200)

16,464 tracked gamers have this game, 1,016 have completed it (6.17%)

Achievement Details

Laser Assassin in Rez HD

Laser Assassin47 (15)

Shot down over 95% in areas1-5

  • Unlocked by 1,654 tracked gamers (10% - TA Ratio = 3.15) 16,469  

Achievement Guide for Laser Assassin

Spiffing WotWot
127,513 (81,571)
Spiffing WotWot
Achievement won on 26 Feb 10
TA Score for this game: 354
Posted on 26 February 10 at 17:32
This solution has 11 positive votes and 0 negative votes. Please log in to vote.
To unlock this achievement, you have to get higher than 95% shot down in each stage. Note, this is *not* for score attack mode - you must play each stage in regular mode, *not* score attack. Stage 5 is likely to be the sticking point - it's by far the hardest to get a high shot-down score on.

Here's some general tips for getting a high shot-down score

1: LEARN THE LEVEL!!! I can't stress this highly enough. If you don't know what to expect, you've got very little chance of getting this. Practice is your friend.

2: LEARN THE ENEMIES!!! This is almost as important. Learn how each enemy moves, and most importantly, how many hits it takes to kill, and for larger enemies, which part you need to shoot.

3: Chain kills together. If you have a bunch of enemies on screen that take 4 hits each to kill, hover the reticule over one until it gets 4 lock-ons, then move onto another and get another 4 lock-ons, maxing out your reticule. Fire, and repeat. With this technique, you can quickly clear large groups of enemies

4: For enemies that take more than 8 hits, forget the lock-ons and spam the fire button for multiple quick hits. Particularly good for the big snake enemies that need a bunch of hits on the head segment. This is also a good technique for boss battles, where you need to get as many hits in while the boss's weak point is available.

5: Use smart bombs smartly! Save your smart bombs for when you're getting overwhelmed, and would otherwise allow a bunch of enemies to escape
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