Mercenary achievement in Bound by Flame


Accomplish 20 side quests

2 guidesOffline Game ModeSingle PlayerMissable

How to unlock the Mercenary achievement

  • LizardKingv666LizardKingv666658,333
    10 May 2014 12 May 2014 19 May 2014
    5 0 2
    You will get this achievement for completing 20 sidequests in the game.

    You can get sidequests from characters you meet in different chapters. You can also get personal quests from your companions which also count as sidequests.
    Always go around your current mainbase and talk to everybody and offer them your help. The quests are straight forward - find someone, find something, fight something, collect something, ...)

    After starting a sidequets you will get a marker on your map (sidequests are marked with "2" - main quests with "1"). Simply follow the marker to complete your objectives.
    Those sidequests will earn you a good amount of XP - so it's a good way to level up your character.

    The achievement pops after finishing your 20th sidequest - for me this unlocked around the beginning of Chapter 3.

    If you have any info on how to improve this solution feel free to comment!

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    Showing both comments. Leave a comment.
    Thunder RollingYou could mention how many side quests there are possible in the whole game because I have been searching the net and not found an answer yet. This would help let us know if we need to worry about missing a side quest or two or three.facepalm
    Posted by Thunder Rolling on 19 Nov 17 at 12:59
    LizardKingv666Hey! Sorry but it has been three and a half years since I played this so I don't really remember much about the game. As long as you keep talking to people you should be fine. I think there are more than the needed 20 sidequests.
    Posted by LizardKingv666 on 19 Nov 17 at 13:33
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  • AussieBigfootAussieBigfoot479,073
    25 May 2018 25 May 2018 25 May 2018
    0 0 0
    This unlocked for me during Act 1, at the end of chapter 2 finishing Edwen's Request.

    Prologue (2)
    - None shall pass
    - A brother in danger

    Act 1 (19)
    - the duel
    - problems of stewardship
    - the disappeared guards
    - the recruitment of randval
    - the greenhorn's training
    - on safari with sybil
    - the lost assistant
    - a forge for renko
    - something to beat iron with
    - the guard's equipment
    - humanitarian services
    - the dispensary resources
    - orphan
    - a cure for the prince
    - idea for traps
    - siban's experiments
    - missing in action
    Chapter 2
    - Edwen's request
    Chapter 3
    - The defence of the village

    Act 2 (?)
    - ?

    Act 3 (?)
    - ?
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