ENERGISER achievement in Outlast


Finish the game in Insane Mode without reloading camera batteries

3 guidesOffline Game ModeSingle PlayerDifficulty SpecificMissable

How to unlock the ENERGISER achievement

  • AlfaFoxWolfAlfaFoxWolfThis gamer has had their achievements removed from the site
    21 Jun 2014 21 Jun 2014
    192 7 81
    I have created an actual video guide to get this achievement on YouTube. In the process, I also get the Lunatic and Claustrophobe achievements as well as Energiser.

    I've posted the link and the video here.

    Guide not helping? View 2 more guides for this achievement.

    Showing most recent comments. View all comments.
    Eichelherryeahthank you for this incredible guide smile
    Posted by Eichelherryeah on 26 Apr 20 at 22:10
    MrKoolxDoodI used an insane mode speedrun glitch that allows you to skip the entire 2nd chapter. but its really fn hard to do
    Posted by MrKoolxDood on 14 May 20 at 02:31
    SoulyDconteSpam B when the enemy gets close to you and while t-bagging make some distance and start running. It does not work on the two dudes with their dicks hanging out and Chris walker might kill you with his own exploit from far away. put a wall between you and him and it'll be fine. Good luck
    Posted by SoulyDconte on 03 Jan 21 at 19:02
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  • xTGExTGE342,226
    26 Jun 2014 21 Jun 2014 21 Jun 2014
    31 7 3
    Just to start off with, this achievement I highly recommend that you either use the walkthrough below and follow powerpyx's route carefully or you play the main story a few times and memorize the routes needed.
    To unlock this achievement you must NOT touch the Y button on the controller and I can't stress this enough! Just pretend like there is only A, B & X and that's it as if you get all the way near the end an accidently push it, you must restart from the very beginning of the game as there are 0 checkpoints and 0 saves.

    As with all other insanity related achievements, you will face inmates that are much more alert and much more deadly then other difficultly types. They can one shot you and you will be sent back to the start again. By not reloading the camera, you face the Bulls**t task making your way through one of the darkest games made but by following the guide below and speed running through the game with flicking on the night vision every now and then when you get stuck then you should be able to conserve your battery In your camera Untill you reach the theatre which from then onwards is pretty much lit up for the rest of the game.

    I will post pyx's video of him doing an insanity run Untill I can either make or find a video that can be used as a better reference.
    Showing all 3 comments.
    I TRU RELIG1ONyou can press Y as that opens the doors you must not however change the camcorder batterys!!!
    Posted by I TRU RELIG1ON on 23 Jun 14 at 20:16
    Coffin MonsterTo clarify, X opens doors. I'm sure most of you already knew that, but for anybody looking at this who's never played the game;

    A) Do it on normal first for funsies / collectibles.
    B) Never, ever, under any circumstances, press Y while going for ENERGIZER. You'll have to quit to the main menu and start again, just dying won't work.
    Posted by Coffin Monster on 29 Jun 14 at 19:52
    deluxnugsthis video is shit for this achievement as he refills the battery several times.
    Posted by deluxnugs on 22 Jul 15 at 19:23
  • YaziteYazite441,039
    04 May 2017 04 May 2017 04 May 2017
    19 1 3
    This achievement will require excellent knowledge of the game's map layout and enemy mechanics. Do not be too alarmed by the ratio. It is a difficult achievement initially but once you understand the game it becomes easier. Obviously, you cannot reload your camera at all. Once you know the levels well it will be doable, but you need to prioritize your night vision use. Never use it when there is no threat. I only ever used my battery when I was being chased by an enemy. I got the achievement on my 3rd real attempt with one quarter battery left, so there is room for a little extra battery use.

    The most important information is relating to the enemy types. There are 5.

    1. Ordinary insane patients. These will appear in some levels and are the weakest of all. On insane difficultly you can absorb 2 hits from them before dying.
    2. Chris Walker - Main enemy and very powerful. He is slow but can kill you in one hit. Use his slow pace to your advantage.
    3. Dr Trager (Only seen in Male Ward) - Easy to escape once you know how, but can kill you in one hit.
    4. The (naked) Twins - Powerful enemies, but only a major threat in Female Ward and Return to Admin. If you know how to avoid them you can get away from them 100% of the time. Very easy to pull off.
    5. Walrider - Powerful, one hit kill. Only a threat in Underground Lab and can be easily avoided if you know how.

    The video I used to walk me through the levels can be seen below. It's very helpful. I do not own it.

    - There are certain areas in the game which will require many practice runs due to the initial difficulty and layout. I would advise at least one full practice run on nightmare difficulty plus the following:

    Admin Block - The part where you turn on the power is difficult due to the darkness and narrow layout. Definitely needs a few practice runs.

    Prison - Relatively easy level, but the one part after being flung from the explosion might be difficult as Chris Walker spawns immediately after you get up.

    Sewer - The majority of the sewer part is easy, apart from the very end where you go into the huge dark pool with the ladder in the middle. This requires perfect navigation and thus should be practiced many times.

    Male Ward - Most of it is easy but you should know how to lure Trager so he doesn't catch you.

    Courtyard - This is the hardest level in the game in my opinion. The entire level is dark so you will need to know this level perfectly. The 2 parts with Chris Walker are also quite difficult due to the darkness and thus you will need to know where to go and how to lure him away.

    Female Ward - Not hard but it is very risky as the lures required are very close encounters. The darkness will throw you off in this level too.

    Return to Admin - Relatively easy, but the Chris Walker lure should be practiced once or twice.

    Underground Lab - Initially easy, but there is one part which may throw you off if
    unprepared. This level should be practiced once, one for knowing how to get away from the Walrider and two for the part where you climb up a huge flight of stairs to get to the cables. After climbing the stairs, you will jump over and turn right. The next area is really dark and the Walrider will be right behind you. Now, at this point in the game you may not have any battery left, so you should know this area especially well and how to navigate it quickly in the dark. I say this because this part cost me a run, which sucked bad.
    Showing all 3 comments.
    Car56Very nice description on what to do/ expect. +1 from me. Just some tips for when I made my run: Practice, practice, practice. You have ONE battery for the entire run. Be super quick on the camera "see in the dark" mode-snap on snap off! As you perfect your runs you will naturally see the areas where you can use a "fraction of a second glance from your camera to properly orient yourself. In the end it was challenging but not impossible. Cheers.
    Posted by Car56 on 17 May 17 at 02:47
    Doc ShowtimeThe walkthrough video was awesome! Thanks for posting. On a side note the guy who did the video has another one on doing the crouching glitch and a few alternate ways that I recommend checking out. I think I practiced too much. Only used a 3rd of the battery.
    Posted by Doc Showtime on 27 Nov 17 at 03:31
    KanchanaburiThis is a very good walkthrough! clap
    Posted by Kanchanaburi on 08 Aug 18 at 20:03
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