Transformers: Rise of the Dark Spark achievements
1,905
(1,000)

Transformers: Rise of the Dark Spark

3.0 from 531 votes

There are a maximum of 50 Transformers: Rise of the Dark Spark achievements worth 1,905 (1,000), and 1 challenge

7,421 tracked gamers have this game, 870 have completed it (11.72%)

Achievement Details

What Could Go Wrong? in Transformers: Rise of the Dark Spark

What Could Go Wrong?54 (25)

As Optimus, complete the rescue of Cliffjumper without using the turret.

  • Unlocked by 1,585 tracked gamers (21% - TA Ratio = 2.16) 7,427  

Achievement Guide for What Could Go Wrong?

AuthorSolution
LifeExpectancy
1,046,207 (577,995)
LifeExpectancy
Achievement won on 25 Jul 14
TA Score for this game: 1,905
Posted on 25 July 14 at 08:48
This solution has 12 positive votes and 1 negative vote. Please log in to vote.
Personally I preferred to use shield barrier. The problem with using the tech heals is that if you fail and have to restart the checkpoint, they are GONE, meaning you have to replay the level in its entirity (and also meaning you might not have 3 of them next time you get to the end of the level).

I placed one shield down right behind Jazz just before the turrets came out, another just after I destroyed the two turrets, and a 3rd when the largest group of enemies came after the turrets were down. The enemies rarely rush into the barriers, and they will protect Jazz enough to keep him alive.

Also, the shield barriers don't disappear from your inventory if you fail and restart the checkpoint.

I also used the Path Blaster, not the techvolt, because if you headshot enemies it's usually a 1-2 hit kill meaning I was killing faster than I did with the techvolt. This is personal preference though.

Lastly, make sure you set the difficulty to Easy (goes without saying) to make this as easy as possible.
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MushaConvoy
488,663 (258,507)
MushaConvoy
Achievement won on 21 Oct 14
TA Score for this game: 1,905
Posted on 21 October 14 at 16:01
This solution has 13 positive votes and 2 negative votes. Please log in to vote.
I tried for an hour using the shield method and was getting nowhere. Jazz would die and I would get more and more frustrated. I searched around, others mention health, others say the Techvolt and SURPRISE, you can't change weapons. This was when I happened to stumble on a nugget of information which saved my controller. Here it is....

Difficulty - easy (you probably have it on this already)
Weapons - whatever you like (not like you can change it)
Tech - whatever you like (on attempting this I didnt even use any)
Strategy - shoot the damn turrets before any enemies even come out.

Thats it. They don't show up as targets (ie, red crosshair) but shoot them anyway. They're the 2 things in the roof with the coloured tip. Shoot the tip a few times, it'll explode. Thats it. On Easy, the other enemies don't do enough damage to Jazz unless you sit there and let him die. Just take out the Decepticons as quick as you can with your weapon and you'll be fine. I didn't use a single shield.

Im sure the other strategies are sensible and work too, but this one turned a frustrating challenge into a breeze for me.
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