Pinball FX2

Pinball FX2

19,831
1,770
87
Lists Game
Pinball FX2
tracking their Pinball FX2 achievements.
Click here to track your progress.

Secrets of the Lair achievement in Pinball FX2

Secrets of the Lair

Conclude the final mode: Midnight Madness on the Sorcerer's Lair table! (Single player only)

Secrets of the Lair-0.1
Hide ads

How to unlock the Secrets of the Lair achievement

  • Dr Gonzo 815Dr Gonzo 815
    18 Aug 2014 19 Aug 2014 19 Aug 2014
    This achievement requires you to finish (not win) each of the missions on the Pinball FX2 table Sorcerer's Lair.

    At the top center of the table's main area are three yellow targets. These are right below the Sorcerer himself. There are arrows, one above the word STAIRWAY and another with the word CELLAR on it bellow these targets. Once you hit all three of these targets, part of the table will rise. Definitely practice this as it will not only be critical here but in other achievements as well, but more on that elsewhere.

    In the risen bit of table are two holes corresponding with STAIRWAY or CELLAR. You'll be going for CELLAR to start a mission.

    As for what mission will start...

    If you look at the middle of the table you'll see an arc of yellow mission titles:

    BEHIND THE WALLS
    BONES
    GATES TO THE VOID
    ARACHNID ATTEND
    CRAZY GHOSTS
    CREEPY CELLAR

    Whichever of these is highlighted at the time you hit the CELLAR hole will start. While not necessary for this achievement, you can change which is highlighted by hitting the bumpers on the left side of the table to the side of WHISPER.

    The good news is that once you're through with a mission it becomes unavailable, so you don't have to worry about repeats. Like I said above, for this particular achievement you do not have to actually win the missions, just simply start it. Even if you lose a ball it still counts... but don't get in the habit of it.

    As you're working through these you'll naturally learn the mission rules and become better at performing them but again, only necessary if you're going for the full 1,000.

    Once you have made it through each of the missions listed above the table wheel will rise one more time and you'll be able to start the final mission. MIDNIGHT MADNESS. It's in two phases, and you'll need to get through both. The first involves trying to save Whisper and the second is a multiball. Even if you fail the first part (but keeping your ball, of course) the multiball will begin. Just finish the multiball and POP!

    ENJOY YOUR ACHIEVEMENT AND HAPPY HUNTING!

    Guide not helping? View 1 more guide for this achievement.

    Showing both comments. Leave a comment.
    xLegend of JayThanks for this guide it was very helpful.
    Posted by xLegend of Jay On 19 Aug 14 at 19:22
    WiznyattCan you explain what's involved with "finishing the multiball"? Do you need to bank the three balls in the stairway?
    Posted by Wiznyatt On 07 Apr 16 at 17:01
  • Have you got any tips or tricks to unlock this achievement?
    Add a guide to share them with the community.

    Add a guide
  • NicholasNicholas#8183
    08 Oct 2014 13 Oct 2015
    You only have to start each mission, you don't need to complete them.
    Hit the 3 targets at the top of the table.
    Once you hit all 3 targets the spinning disc will rise from the table. There are 2 holes to hit, hit the right hole and you start a mission. Once the mission starts, try to complete it. Finish all 6 missions, completed or not and then hit it once more into the right hole in the spinning disc and start the wizard mode, which is just for scoring points. Once it's complete you have your achievement.
    The video is from the 360 version, but they are the same here too
Do you have a question about this achievement? Please post it in the Pinball FX2 Forum