GripShift achievements


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There are a maximum of 15 GripShift achievements (12 without DLC) worth 619 (250)

3,046 tracked gamers have this game, 83 have completed it (2.72%)

2.7 from 9 votes

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289 tracked gamers have this dlc pack, 74 have completed it (25.61%)

There are a maximum of 3 achievements worth 125 (50)

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Achievement Details

Penguin Ace in GripShift

Penguin Ace51 (15)

Get a perfect score (150) in Penguin Bowling.

  • Unlocked by 82 tracked gamers (28% - TA Ratio = 3.38) 289  

Achievement Guide for Penguin Ace

593,182 (285,617)
Achievement won on 23 Mar 10
TA Score for this game: 619
Posted on 23 March 10 at 11:44, Edited on 23 March 10 at 11:47
This solution has 9 positive votes and 0 negative votes. Please log in to vote.
Ok, this is kind of a hard one to do a written guide for, but seeing as I don't have any video equipment this will have to do. I'll see if I can get some supporting video later.

Firstly I just spent about 8 hours banging my head against this achievement, it's not easy, and to get it you'll need lots and lots of patience and quite a bit of luck. I searched everywhere for help with this and couldn't find anything so I'll try my best to be clear and hopefully help out a few others. So onto...

Strike Strategy
I found the easiest way to get a strike is to drive off to the left very very slightly, aiming for the left-most pin on the second or third row. Then a little before you hit, press the handbrake(LB), hold boost(A) and swerve right. If you do it right you should make contact with the front left corner of your car somewhere between the front pin and the second row.

The plan is to displace the pins as much as possible. Unlike normal bowling, these penguins will flap their wings to stop them from falling over and knocking other penguins. So imagen your car is a wedge of some sort you're driving right into the penguins.

So the car is turned about 45 degrees to the right but moving straight forward. This is achieved because all the bowling lanes are on ice and by hitting the boost at the end not only to get speed to displace the pins as far as possible but too shoot you forward so that when you handbrake you'll turn but still move in the direction you were faceing when you first hit boost.

Now that's out of the way I'd recommend trying and trying and trying untill you can do it somewhere near 90% of the time on the first two lanes before you move onto more. Repetition is basically all this is about. I used the Graveler (Last Car) because it has good speed and acceleration but bad handling, perfect for achieveing the sideways slide we want. Last up I'll give you some tips for each lane.

1st lane: It's just a straight downhill one, no need for a good or great start, and don't boost, basically just tap accelerate and do nothing. Your car will drift ever so slightly to the left. after you get the last boost canister before the pins tap right a little to straighten up. This is about the amount you want to be off center for a strike. Then maybe a second before the end hit handbrake, boost and turn right hard to employ the above strike strategy. Timing is everything here so just keep doing it until you get it down.

2nd lane: Basically the same as the first, except it's thinner and angled slightly. Same as before just tap the accelerator to get moving, you'll drift slightly to the left again, this time you'll need to tap right to straighten out a little sooner to avoid falling off then just roll down and about where the lane widens out again is where you want to hit handbrake, boost and turn.

These two tracks are excellent training tracks to get down just how little to be off centre and how much before the pins to boost swerve. Once you have it down start on the last three.

3rd lane has all sorts of bumps to put you off course. Same as before start of slowly then just before you hit the bumps hold boost. This will minimise the bumps you hit and the amount you get off course. Just after halfway down the bumps let go of boost and tap left a few times to get off center then as soon as the bumps stop go into the swerve slide.

4th lane is basically a big jump. You can go for a good or great start if you want and dont steer, hold boost the whole way untill you reach the lip of the jump. You should have just enough speed to make it to the pins, you'll be flying through the air, slightly off centre, but that doesn't stop the boost swerve from being any less effective. Hit it just as you're about to land. If you're not going to make it just tap boost once or twice to get the extra distance mid air.

5th lane is basically the first except split down the middle, tap to start then when you're about to pick up yor first boost cannister turn left, when you hit the start of the split straighten out. You want to be as close to the split in the middle as possible as you're going down. at the bottom you might have to turn a little when they join back together depending on how close you were to the middle before and hit the boost swerve at the right time.

To get a perfect score you need to strike of the first bowl on each lane and get 3 strikes in a row on the last lane. Hope this has helped even the tiniest bit. Just keep at it and you'll get it.
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