Destiny achievements


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There are 60 Destiny achievements (41 without DLC) worth 2,422 (1,500)

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Achievement Details

Raider in Destiny

Raider44 (30)

Complete a Raid.

  • Unlocked by 93,083 tracked gamers (46% - TA Ratio = 1.48) 204,279  

Achievement Guide for Raider

Icy iNs
220,622 (128,587)
Icy iNs
Achievement won on 19 Sep 14
TA Score for this game: 1,048
Posted on 19 September 14 at 08:45, Edited on 25 October 14 at 19:38
This solution has 162 positive votes and 9 negative votes. Please log in to vote.
This is just a quick informer on the current raid, Vault of Glass (on Normal difficulty) - The only difference in the difficulties is that on Hard the raid is extremely unforgiving and if you die you may not be revived by your teammates. Firstly: There are only 2 true "bosses" the rest are basically mini-bosses to get to fight the boss. All of these aren't really all that hard and with even an uncoordinated group it's still possible to complete all of these. This guide will mainly be for the last boss (the one that everyone gets stuck on and will take many attempts to down)

Required items: decent damage and armor + ammo synthesis'

Firstly: Let me say this first if you're a raid leader wanting to look at a guide. Anyone below the level of 26, get rid of them instantly. They will not do enough damage and you will never be able to complete the boss because of the damage requirements of this. Your group must also have a level 27 but preferably 28 (of any class). This is because their higher damage means that the adds that spawn inside the Venus and Mars rooms will be soloable by the person carrying the relic. Also: The higher the level the better because light means you do more damage and like i said, the damage requirement is high.

The fight starts with him walking into the only place that he will remain for the rest of the fight. The furthest three people from the boss (EDIT: Bungie will be patching this and it will be three completely random people. My advice: have people that know how to do every role or that know the fight so that they can remain flexible) will be targeted for teleportation and be transported to one of two rooms at random. Both have adds that need to be dealt with separate at first but ultimately solo-killed by the one carrying the relic. The relic works the same as the relic in the first part to the final boss (gate keepers - i.e. cleanse yourself outside and inside to clear black screens, etc.)

I'll begin with outside - The three that remain outside must find high ground. There will be supplicants that spawn and glide swiftly along the ground until they're next to you and they will explode dealing massive damage, an instant kill in most cases. They will also shoot projectile attacks when no one is on the ground. One of these high ground positions is near an activation point (works the same as gate keepers, and is the same place), The group going in must call out where they are and the group must stand on the corresponding activation point to open the portal. If you're not sure which side is which then there's no harm in opening both, just dodge supplicant shots as much as possible and kill them (the platform in the middle of the room also works as high ground) Ideally Warlocks on the outside is best (this is because once the players return from the portals you will be given unlimited super for a short period while also dealing significantly more damage, and if they die they may self-revive with their super. SHOOTING YOUR GUNS DEALS WAY MORE DAMAGE THEN DAMAGING WITH SUPER. SAVE YOUR SUPERS FOR ADDS This is the time where DPS is the most important and the portal group should run to the back and begin fire on the boss) The SOLE JOB OF THE OUTSIDE GROUP is to kill supplicants and deal damage to the boss second. If someone misses some or gets lazy you will know because your portal group will run through the portal, temporarily blind, and get killed from a supplicant explosion.

tl;dr Outside group: open portals, kill supplicant adds and then damage boss. (Surviving is the best but isn't 100% needed. dying a few times in the outside group is alright and can be recovered from)

Being inside there will be a relic that one person must pick up and carry. Cleansing people inside to clear their black screens so that they can aim. The debuff is constantly applied to you inside the Venus and Mars rooms so that once you're outside you must cleanse yourself and the two other players before the debuff remains off until you go in again.

Venus room - The harder of the two. Why? The minotaur. Ideally your comp. that you send in will have two "shooter" hunters that will be responsible for targeting and destroying the oracles that spawn (bright cubes) At least one of the shooters must remove the shield of the minotaur before the relic-carrier can go and kill it. That person must then begin to help the first shooter with the elimination of the oracles. Gold-gun supers are 1 shot kills on these oracles so using two hunters is the best because each may use their guns to kill a total of 6 oracles in one room (out of 7 total). Usually you start by shooting the first and then gold-gunning the rest. Make sure your relic-carrier (RC) is cleansing every once in a while to clear black screens. As soon as the last oracle has spawned the RC should cleanse once and then run outside of the portal while holding cleanse down. This allows your teammates to run through the portal and straight back to where they will be set up for another teleport.

Mars room - This is the easier of the two because the adds are easier to solo. The same person that was shooting the minotaur shields down, should also be shooting the adds here enough to make them go invulnerable (all 3) which allows the RC to get close and kill these adds (once again solo). Same strategy: kill first with guns and then move to golden guns.

tl;dr RC solos adds while two shooters kill oracles

From here you rinse and repeat. This is the whole fight. Laid out in a simple way to understand. You may find things easier doing them a different way depending on your comp but this was the way I completed it (my comp was random, but i include the ideal set-up because of how the fight works, this is flexible however) Most likely won't edit this as It's pretty clear and concise and if you do the fight enough times you eventually begin to understand things. It's not as though Bungie intended for only the super-smart to beat this raid, trust me. Repetition is key.

Last thing: If your portal group is dying a lot. Be aware that this is normal to begin with. Once you understand the rooms however, the group shouldn't be requiring luck at any time. If your group does require luck to complete a room, you're most likely under-geared/under-leveled, and new people may need to be used in this case. Just as well. If you're hitting enrage with the boss at 25% or higher, you need more damage.

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