Head, Arms and Core: SALAUX
FCS: INBLUE (max Lock On speed)
Boosters: POLARIS, SCHEAT, SCHEDAR, SO1-V3
Weapons: Hands: (anything), Back: OGOTO Grenade Launchers, Shoulder EUPHORIA PA Moulder (improves defense).
Capacity: Enough on Load to bring your mech out of Weight Alert (should be 24), EN Output MAX, EN Capacity MAX, Lock Speed MAX. Then the rest can go on Horiz. Thrust or KP Output. Or anything you feel you want.
Data Packs are found in ACSIS, under Simulation, they're unlocked from Chapter 3 and you need to beat 2-4 enemies a pack to unlcok the achievement. You'll also get emblems, schematics and sometimes a part.
Generally you'll need to float above the enemy NEXT and bombard it, then if you miss you'll still do Splash Damage. Use the small green level 2nd from bottom, it has a floating cross in the centre of which you'll start at the top and offers plenty of simple tactical options. Most enemies you'll want to keep up top, but some are better fought at ground level and some under the structure.
I use Regulations 1.6. (Except on Jan in ALD-MEL Pack i use 1.0)
Sherring - Uses most powerful EM Rifles, can cause a lot of damage. Boosts constantly, hard to target. Can easily overpower by getting him to fall off and float above bombing with OGOTO's
Stiletto - Powerful EM weaponry, but like all tank models, slow and easy to hit with OGOTO's. Fly above and overpower.
Jan - Hate him, he's hard. I think he's packing Sirrius Cannons, they'll make short work of you. Change to Regulation 1.0 if your not on it. Boost up to him, get in his grill so he won't use the Sirrius. Boost around him, real close and shoot the floor. It'll be close and may require some luck. On Regulation 1.6 he has 12000 more AP.
One of the harder Packs becuase of the high powered EM weapons they all carry. You may have some more luck swapping your NEXT up for one with higher EM Defense, but it's still possible with the above build and swapping to Regulation 1.0 for Jan.
You'll get a Plasma Rifle for completing this pack.