Adventure Time: The Secret of the Nameless Kingdom achievements
2,050
(1,000)

Adventure Time: The Secret of the Nameless Kingdom

3.3 from 116 votes

There are a maximum of 35 Adventure Time: The Secret of the Nameless Kingdom achievements worth 2,050 (1,000)

1,261 tracked gamers have this game, 102 have completed it (8.09%)

Achievement Details

Ambitreacherous in Adventure Time: The Secret of the Nameless Kingdom

Ambitreacherous315 (90)

Beat the game without upgrading Finn's Thumps, Sword, or Armor.

  • Unlocked by 103 tracked gamers (8% - TA Ratio = 3.49) 1,261  

Achievement Guide for Ambitreacherous

AuthorSolution
PistolMcAwesome
238,473 (146,306)
PistolMcAwesome
Achievement won on 26 Nov 14
TA Score for this game: 2,050
Posted on 26 November 14 at 07:00, Edited on 25 February 15 at 00:46
This solution has 7 positive votes and 0 negative votes. Please log in to vote.
As the achievement says, you have to beat the entire game with no Thump upgrades, no Sword upgrades or no Armor upgrades, meaning you must beat the game with your starting 3 Thumps, your starting sword and your starting Blue Sweater. However I'm not sure if upgrading your shield will void this achievement or not as I didn't want to risk it so I didn't upgrade it. If anyone can confirm that you can upgrade the shield and still unlock the achievement, please let me know!

UPDATE: BLaKHoLESoUL has confirmed that if you upgrade your shield, you will NOT get this achievement. Again, DO NOT upgrade your shield. You may upgrade your Bananarang though.

All in all this achievement isn't as hard as it looks. Just a few things you want to keep in mind before tackling this achievement.

-Save this for your second run of the game. Doing this and all the other achievements at once will be impossible because three achievements are tied to upgrading your Thump meter, upgrading your Sword and finding all items, including the Pink Sweater. For your first playthrough, just enjoy the game and get all the other achievements. This is a very short game so when you start your second playthrough, you'll have an idea of where to go and what to do so you can breeze through the game in a few hours.

-Get as many plastic baggies as you can. They're going to come in handy for the last boss. Put 9 bombs in one baggie and then use the rest of the baggies that you have for the Trail Mix that grants you invincibility and save them for the last boss. You should be able to find a couple of these in chests but you'll want at least two for the final boss, though you can probably manage with one. Remember that you're going to need at least one free baggie though for the final boss so before you go through that final door to face the final boss, toss all your bombs out as you won't need them anymore.

-Take your time. The first couple of dungeons are pretty simple and you shouldn't have any troubles with them but the third and final dungeons may pose a little difficult but no matter what, always play defensively instead of offensively. If you see a skeleton that can throw bones, keep your shield up as you approach him to prevent being attacked at the last second. If you see numerous sliding spikes, wait for your opening instead of rushing through the room. Patience is the key to surviving these dungeons so make sure to carefully plan your attacks.

-Utilize Flambo. Flambo is going to be your best friend for this run as he can hit enemies from far away. If there are enemies stuck behind spikes, use Flambo to take care of them first before lowering them. Flambo is especially useful against Lub Glubs as they like to keep their distance from you and toss bombs. It takes two hits from Flambo to kill Lub Glubs as opposed to three hits from your sword.

-Like with Flambo, utilize your Bananarang. Just like the Boomerang from The Legend of Zelda, the Bananarang will freeze most enemies for a few seconds, giving you ample time to kill them, especially against the Magic Pigs. Bananarang and Flambo will be a good combination to use if enemies are out of reach and you're low on health.

-If you're low on health and there are jars/bushes in a room, exit and re-enter the room and all of the jars and bushes will respawn, allowing you to refill your health at will. This is a vital trick for staying alive in the last couple of dungeons so even if you're down just one heart, take the opportunity to get back to full health.

-Don't get frustrated. Chances are that even if you are super careful, you're going to get blindsided a few times at least and you'll most likely die a couple of times while trying this, especially if you get deep into the dungeon. Thankfully everything you do and open is saved so you don't need to start from scratch again.

The first three bosses you face really aren't a threat as they usually only do a half Thump or a whole Thump of damage and their attacks are easy to dodge. The final boss is more threatening to the fact that it can take off two Thumps with one attack. Here's a brief overview of how to handle the final boss for this run.

First of all, keep moving until you get your openings to attack which is after the final boss throws its shadow fireballs at you for the first phase. Since you're using your default sword it's going to take more damage before moving to the second phase. When the second phase starts, the final boss will ALWAYS go into the upper left corner before it starts sending out all those spikes. Use your ground pound to get it out and keep whacking it and repeat until the next phase starts.

This is the hardest phase as you're dealing with those green projectiles AND the shadow fireballs. Make sure to have one baggie free and wait until the LAST wave (or the fourth wave) of green projectiles before you capture one. By doing this, there won't be any stray green projectiles to hit you after capturing one and you'll still have a few seconds to start running from the shadow fireballs. Toss the green projectile at the final bosses barrier and attack it. Rinse and repeat until it goes back into the ground like in phase two. Ground pound and attack before the final phase starts.

This is where the invincible Trail Mix comes in handy. If you only have one, save it for now. If you have two or three, you can probably use one right now to get a leg up. Grab a green projectile and toss it back while avoiding the shockwaves and the projectiles. Do this three times to break the barrier for good and use your invincible Trail Mix here to finish off the final boss without worries.

Once the boss dies, the achievement will unlock before the big decision at the end.
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