Achievement Details

Living Legend

Halo CE: Complete every level of the game on Legendary difficulty.

Living Legend0
3 guides

Achievement Guide for Living Legend

  • jshurmjshurm121,885
    04 Dec 2014 23 Nov 2014
    34 5 8
    All credit goes to Nak3d eli and his amazingly helpful videos. Although I currently have not completed the campaign on legendary difficulty I am breezing through it with this guy's help.
    I also first completed the campaign on heroic to help me get a feel for both the game and the enemies.
    This is for those of you who have already completed the game but really want to do it on legendary both quickly and effectively.
    Subscribe to Nak3d Eli's halo channel here:
  • GoGoActionTeamGoGoActionTeam301,972
    25 Feb 2015 26 Feb 2015 22 Oct 2015
    14 5 7
    Be advised this is for the Halo CE campaign only. The other campaigns werent fully tested and its possible those have skulls that will null this 'loophole'.

    This is not as much of a solution as a general tip. If you complete the campaign on any difficulty first, you can get mission/campaign completion achievements on higher difficulties with some of the more helpful skulls activated (mainly Bandana, Boom, and Grunt Funeral) by going back to the mission tab on the main menu. They do not pop as you beat the mission like they do when you do not have those skulls active but after you finish any number of missions and go back to the missions tab, they will start going off at that point.

    This works for all difficulty levels so its suggested that you first complete the campaign on easy then do legendary next. With those skulls on the legendary campaign (which in my opinion is the most frustrating of all four games) is a lot more tolerable.

    [with thanks to evil terrorr and AndrEvil]
  • Grumpy Jedi 3Grumpy Jedi 3110,131
    09 Sep 2017 25 May 2018
    1 1 0
    I was able to complete the game fairly easily using the bandanna skull. I've heard that the completion wouldn't count if it was used, but It worked for me.
    One issue I did run into was mission completion not counting. I solved this by starting and finishing the missions in the same graphics.
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