Heresy Will Not Stay My Feet achievement in Halo MCC

Heresy Will Not Stay My Feet

Halo 2: Beat the par score on The Arbiter.

Heresy Will Not Stay My Feet0
2 guidesOnline/OfflineSingle PlayerCooperative

How to unlock the Heresy Will Not Stay My Feet achievement

  • OverkillChaosOverkillChaos757,032
    04 Jan 2015 04 Jan 2015 15 Jan 2015
    33 0 7
    Heresy Will Not Stay My Feet Guide

    Par Score-7000

    Difficulty Heroic, or Normal (Iron Skull will be needed for Normal)

    Skulls to use

    Thunderstorm-Heretics have no rank
    Masterblaster-Co-op skull has no effect
    Fog-no motion tracker
    Famine-all weapons half ammo
    Catch-enemies throw grenades more often
    Swarm (You get when you watch Halo Nightfall Episode 3)-Level has no Hunters
    Jacked-no ground vehicles on this level

    You should have no problem getting over 7000 with this set up.

    Guide not helping? View 1 more guide for this achievement.

    Showing most recent comments. View all comments.
    BrutalGuitarI got this while playing the Arbiter playlist. That playlist has no skulls. I got a score of 7,268 with a time of 21:50. That's 6:50 over par time. That playlist is on normal difficulty. I used the sword and combine the whole way. I melee killed the elites with the sword or stick them with plasma grenades and would headshot grunts with the combine. I only died one time. I got a ton of medals which help your score.
    Posted by BrutalGuitar on 04 Apr 15 at 23:47
    bryan dot exeNormal. 12:55 time. 2.75x from 11 easy skulls (iron but no catch). 15,261 pts.
    Posted by bryan dot exe on 12 Dec 15 at 00:20
    guif87Good set up, I've played on normal with all those skulls (but didn't used Swarm).
    21:50 was my time
    2.72x from skulls
    2.09x from time
    Score: 25,456
    Posted by guif87 on 10 Mar 18 at 13:27
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  • Wicked JeiWicked Jei641,380
    25 Nov 2014 25 Nov 2014 26 Nov 2014
    27 4 2
    You can achieve the par score of 25,000 on The Arbiter on Heroic with a number of skulls active. You will also have to be close to par time, which is 15 minutes. Luckily, almost the entire banshee section can be skipped.

    I recommend putting your scoring and HUD setting to competitive score so you can keep track of you time and score (with the time multiplier already applied).
    After 15:00, you will notice your score start to drop. If you kill enemies fast enough you will earn more points than you're losing and can still hit 25k.


    Catch - Grunts will throw more grenades. This got me killed a lot until I learned to play it safe and take these guys out fast.

    Famine - Weapons dropped by AI will have half ammo. If you're precise with your carbine shots, this won't be an issue.

    Fog - No motion tracker.

    Iron - Dying restarts the level. Save and quit as soon as you die and resume the level to keep playing with points intact. Doing this will reset your killstreak, however, meaning you'll get less points per kill until you build it back up again!

    Jacked - Can only enter ground vehicles by boarding. There are no ground vehicles on this level.

    Masterblaster - Co-op skull that won't affect you.

    That's Just...Wrong - Increases enemy awareness of player. Makes the camo basically useless.

    Thunderstorm - Upgrades the rank of enemies. Heretics don't have ranks.


    - Be comfortable with the level. It helps to know where heretic elites spawn so you can charge your plasma pistol before they even see you. Sometimes there will be door that won't open and let you proceed until all enemies are dead. Know where these are.

    - Take your ally's beam rifle at the beginning to take out the heretic elites right way. Your squad should be able to help eliminate the grunts at the beginning.

    - The hardest part of the level is the beginning before you get decent weapons. Acquire a carbine and a plasma pistol ASAP. You'll be running the entire level with these two weapons. Famine is on, so the elites will drop less ammo, but you'll have enough if you headshot all grunts and plasma pistol + headshot the elites. Sentinels take 3 shots to kill. All grunts in this level have needlers, but you can find Plasma pistols with 100 battery scattered on the ground throughout the level (usually next to a needler and some plasma grenades.)

    - There are TONS of plasma grenades in this level, use them to take out heretics easily.

    -Grunts are probably more dangerous in packs than the elites with their needlers and grenades. The reason I didn't use the anger skull was because the needles were relentless. Eliminate grunts first when you can.

    - Have the par score or be very close to it before the banshee part. Skip this section of the level and make it the door that ends the level. It's to the right after you enter the banshee. There will be more enemies on that platform that can boost you to 25k if you just barely have it.

    I was pretty sloppy on my playthrough and had to save and quit multiple times but I was still able to get 25,760 with a time of 16:33.
    You do have to complete the level quickly, but approach each encounter tactically and don't try to rush in.

    Unfortunately, the par score achievements in this game be can stubborn about unlocking. I've had to play through some levels twice. You may want to wait for a patch if you don't feel like repeating levels.
    Showing both comments.
    Melman V2the score has been updated to 7,000 now
    Posted by Melman V2 on 24 Jan 15 at 22:31
    KennyannydennyLike INs3RtNaM3Her3 said, the par score is now only 7k.
    Posted by Kennyannydenny on 14 Jul 17 at 16:56
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