Dragon Age: Inquisition achievements
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Dragon Age: Inquisition

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There are a maximum of 69 Dragon Age: Inquisition achievements (50 without DLC) worth 3,571 (1,570)

89,312 tracked gamers have this game, 2,221 have completed it (2.49%)

Achievement Details

Invincible in Dragon Age: Inquisition

Invincible27 (15)

Defeat 2,500 enemies in single-player mode.

  • Unlocked by 26,635 tracked gamers (30% - TA Ratio = 1.82) 89,312  

Achievement Guide for Invincible

AuthorSolution
PBreezey
112,912 (74,795)
PBreezey
Achievement not yet won
TA Score for this game: 1,408
Posted on 19 January 15 at 18:12, Edited on 29 May 15 at 16:57
This solution has 12 positive votes and 1 negative vote. Please log in to vote.
Invincible - 15 gs
Defeat 2,500 enemies in single-player mode.

This achievement requires you to slay 2,500 enemies in single-player mode. This is a cumulative achievement, and can be done across multiple playthroughs. You do not have to do it all at once.

Use the achievement tracker to track your progress, at the time of writing this solution I am just over half way there on only one playthrough. Hopefully while earning this achievement, a lot of your slain enemies are demons so that you can also unlock:
Dragon Age: InquisitionDemonslayerThe Demonslayer achievement in Dragon Age: Inquisition worth 30 pointsDefeat 1,000 demons in single-player mode.


If you want to really try to grind this out, I have found one of the best areas to be the Exalted Plains region. There are a number of undead in this region that continuously respawn and give you a lot of enemies from just venturing to one area. This is especially true when you travel to Citadelle du Corbeau, where there are a TON of undead enemies.

I will continue to update this solution as I find new and better areas to farm mass numbers of enemies at once.

Please comment before downvoting, I cannot correct my solution without knowing the issue! Thanks and happy hunting!

*UPDATE* 05/29/15: Thanks to UnsungGhost for a good tip. You can go to a Fade Rift, kill all the enemies and then rather than closing it just leave and come back later. This would be particularly effective with Rifts that are very weak, or spawn a lot of enemies.
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