Savage Beating achievement in Magic 2015

Savage Beating

Deal 1000 damage to creatures and/or opponents

25 Jun 2015 until 23 Jul 2015

Savage Beating
1 guide

How to unlock the Savage Beating challenge

  • XtowersXtowers529,442
    26 Jun 2015 26 Jun 2015 10 Jul 2015
    9 1 5
    This challenge is fairly easy with one card: Craterhoof Behemoth. This is a free card with a recent update.

    Make a token deck featuring the green color. You might want to sprinkle in white (I used a black/green deck). Add cards like Jade Mage, Mycoloth, Selesnya Evangel, Raise the Alarm, Triplicate Spirits, Doubling Season, and other cards that generate 1/1 creature tokens. Then, when you have 32 creatures ready to attack you can drop Craterhoof Behemoth and chaaaarge! This will deal at least 1000 damage.

    You can get this in any mode, but you can also play against a dummy deck in a practice match to let you build up your forces (instructions for doing this are available in solutions for other achievements in this game). Sorry didn't have a lot of time to write this solution, but if you have any questions or think I need to add something please let me know! Cheers!

    Edit: I should also point out this should be cumulative. You don't need to get 1000 damage in one match or anything. It can be strung out over several matches.
    Showing all 5 comments. Leave a comment.
    AckisDoesn't seem to be working for me. I attack with all the creatures but it only registers a portion of the damage. First round was about 250 damage, second was only 30.

    Going to see if the damage animations being on changes anything.
    Posted by Ackis on 29 Jun 15 at 01:36
    Alcapwn6969CanadaAckis, if some of your creatures have First Strike, and they do enough damage to kill the opponent, then the rest of your creatures' damage will not register.

    My deck operated on the same principle as the solution outlines, but I have a few comments/suggestions. First off, I think that the posted solution meant to say his deck was Green/White, rather than Green/Black, if he was using cards like Raise the Alarm and Triplicate Spirits. Second off, I think that mono-Green is more suited to this challenge. While Craterhoof is an amazing card for this challenge, you won't need to wait to draw it if you get Beastmaster's Ascension and a few other +1/+1 cards out with 100 tokens generated (the game seems to cap your token count at 100 for any given token type). Other +1/+1 options are Paragon of the Eternal Wilds and Hall of Triumph. Additionally, there are other ways to leverage your creature count, like Elder of Laurels and Scion of the Wilds. But I think that my biggest tip would be to make use of Doubling Season, which will have tokens popping out at double speed.

    I think my 1000 damage turn consisted of 100 tokens at 8/8, plus two creatures boosted to well over 200/200 each, and a smattering of non-token creatures. All in all, this should only take one game to get, and if you build your deck with several viable routes to 1000 then that game shouldn't take more than 10, 20 minutes.
    Posted by Alcapwn6969 on 29 Jun 15 at 05:59
    XtowersGreat suggestions Alcapawn6969. Yes I meant Green White was the best deck to build, although I used my Green Black deck with a similar strategy. I used spider spawning to get the necessary creature tokens.
    Posted by Xtowers on 29 Jun 15 at 11:46
    SICK niZZle TiPAnyone knows if this challenge is bugged ?

    It popped yesterday on my One, but TA seems not to register this...
    Posted by SICK niZZle TiP on 03 Jul 15 at 04:09
    AhayzoIf it popped then it obviously isn't bugged wink

    I don't believe TA scans challenges on automatic scans unless your gamerscore for the game has changed. Try a forced scan.
    Posted by Ahayzo on 04 Jul 15 at 05:25
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