Achievement Details

All in the Family

Get every NPC to move into housing.

All in the Family+0.1
2 guides

Achievement Guide for All in the Family

  • StubbornBritStubbornBrit335,541
    27 Nov 2014 29 Nov 2014 04 May 2018
    83 11 9
    For this you need to make sure there is sufficient housing (i always make mine 7 blocks high and 11 wide and dont forget the background walls!) with a table and chair, torch and door for the NPCs to move into.

    Pre-hard NPCs are:

    Guide - He is there upon starting a new world.

    Merchant - When you have more than 50 silver coins in your inventory.

    Nurse - When you have more than 100 health (each heart represents 20) and the merchant is already present.

    Painter - When 3 other NPCs are already present.

    Dye Trader - When you have found an item used to make a dye or an actual dye.

    Demolitionist - When you have an explosive in your inventory.

    Dryad - When you have beaten a boss (not including King Slime or Wall of Flesh)

    Arms Dealer - When you have bullets or a gun that shoots bullets in your inventory.

    Party Girl - Once 8 other NPCs are present she has a 2% chance every day of turning up.

    Goblin Tinkerer - Found underground after defeating a goblin army. He will be tied up and you'll have to speak to him for him to move in.

    Witch Doctor - When you have defeated Queen Bee.

    Clothier (The Old Man) - When you have defeated Skeletron.

    Mechanic - Will be tied up somewhere within the dungeon, again, speak to them and they'll move in.

    Hard Mode NPCs are:

    Pirate - When the pirate invasion has been defeated.

    Truffle - Needs a house built in an above ground mushroom biome. Once he has arrived he will not despawn if you get rid of the biome but may not return if he dies.

    Wizard - Found underground once you've beaten the Wall of Flesh. He's tied up so speak to him and he'll move in.

    Steampunker - When you have defeated one of the mechanical bosses (Destroyer/Twins/Skeletron Prime)

    Cyborg - When you have defeated Plantera.


    If any of them die- as long as their requirements are still met, they will come back.

    **Edited to include: "To get this now you also need the tax collector. Throw purification powder onto a tortured soul in the underworld." Thanks to Bricki for pointing that out! :)
  • DaeryoonDaeryoon403,642
    02 Jan 2015 31 Dec 2014 16 Jul 2016
    35 4 7
    SUITABLE HOUSE
    You need a suitable house for each NPC.

    Each NPC requires a suitable house to live in (10 blocks across and 6 high with a chair and table/workbench, chair, background walls and a suitable light source)

    You can build them on top of each other to save space or spread them out. They can also be in separate locations, such as outposts, but it easiest to keep them all together in case you need to buy something from an NPC. You can assign any NPC to an open, suitable house. Several NPCs sell different items depending on what Biome they occupy.

    Any NPC who dies (for whatever reason) will respawn after a while if the requirements are still met. You need all of them moved in to get the achievement. It will pop when the last NPC moves in, regardless of the final NPC.

    QUICK SOLUTION

    You can also just reassign an NPC to an open room if you have all of them present, such as in a friend/booster's world.

    ALL NPCs as of 1.3 Fishing update (current 12/18/2015)

    The Guide - appears with you at start of the game. Whenever killed, he comes back automatically
    Merchant - appears when you alone or all players combined have wealth of more than 50 silver coins
    Nurse - appears after you have used your first Heart Crystal to increase your max health
    Demolitionist - appears when you find your first Explosive Item (i.e. Bombs, Dynamite, etc.) or have one in your inventory
    Arms Dealer - appears when you have a Gun/Missile Weapon in your inventory.
    Dryad - appears after you have killed ANY Boss
    Old Man/Clothier - appears in front of the Dungeon. You must talk to him at night and offer to lift his curse. This makes Skeletron appear and once that boss is killed (presumably lifting the curse), the NPC will show up at your house. The Dungeon is made of bricks and colored blue, pink, or green near a Desert/Ocean Biome.
    Mechanic - bound somewhere in the Dungeon after Skeletron is killed. You just need to talk to her to unbind her. She will sell her wares right there and move to an open room whenever it is ready.
    Goblin Tinkerer - bound within the Dungeon, the Underground Jungle, or simply Underground after defeating the Goblin Invasion; same as Mechanic
    Wizard - bound in Underground or Dungeon after you have beaten the Wall of Flesh and unlocked Hard Mode; same as Mechanic
    Steampunker - appears after you kill a Mechanical boss (The Twins, Destroyer of Worlds, or Skeletron Prime
    Dye Trader - appears after you obtain any type of dye material, such as Pink berries, red husk, etc.
    Painter - appears after you have 3 NPCs assigned to rooms
    Witch Doctor - appears after you defeat Queen Bee. Queen Bee is found in Jungle Hives after you destroy the baby inside or by using an Abeemination in the Jungle. He sells better stuff if his house is placed in a Jungle Biome.
    Pirate - appears after you defeat the Pirate Invasion, which is an upgraded form of the Goblin Invasion. The Invasion can be started with a Pirate Map item. He sells better stuff if his house is placed in an Ocean Biome.
    Party Girl - has a 9% chance to show up every day once the player has at least 8 NPCs assigned to rooms and there is a open room for her
    Cyborg - appears after you defeat Plantera, which requires you to kill one of the mechanical bosses (The Destroyer, The Twins, and Skeletron Prime). This gives the message "The Jungle grows restless," which means a Plantera bulb has appeared in the Underground Jungle. The more Mechanical Bosses you kill, the more bulbs spawn. You must destroy a bulb to summon Plantera.
    Truffle - He's a tough one to get:
    Basically, you need a mushroom biome above the underground that is not corrupt/crimson. It should look like the ones in the Underground Jungle and has its own music. You can make an "artificial" one by making a row of mud blocks 2 high x 25 long. Repeat these rows three times with space for you to walk through (3 block spaces). You then plant mushroom seeds or you can use jungle grass seeds in the mud and then hit them with the clentaminator and dark blue solution. Add some background (you can use glowing mushroom) walls. Then seal it off on all sides, add a door, a table, chair, and light source to finish your new room/biome. Check to make sure the house is suitable and the Truffle will move in.

    NPCs NOT REQUIRED for achievement
    Travelling Merchant - He only shows up after you have 2 NPCs moved in and has a 20% chance to spawn for 12 hours game time. He sells rare and unique items and WILL NOT MOVE INTO A ROOM. If you exit the game and come back, he will not be there.

    Angler - He spawns by an Ocean biome, where he is sleeping until you wake him up. Then he will move in if you have an empty suitable room. He will give you quests which involve catching him rare fish from different biomes, and he rewards you with various items.

    Santa Claus - He only shows up after you kill the Frost Legion and 'Tis the Season (around Christmas time IRL)

    Stylist - Spawns in Spider areas underground, and you must free her (just like the Mechanic). Once freed, she sells Hair Dyes and will move in.

    If you have any notes, let me know and I will add them with credit before you vote negatively.

    ***Same as 360 version***
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