Killer Instinct achievements
25,998
(4,935)

Killer Instinct

3.8 from 6483 votes

There are 464 Killer Instinct achievements (94 without DLC) worth 25,998 (4,935), and 27 challenges

145,746 tracked gamers have this game, 163 have completed it (0.11%)

685
(150)
3.7 from 66 votes

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25,562 tracked gamers have this dlc pack, 496 have completed it (1.94%)

There are 14 achievements worth 685 (150)

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Achievement Details

Kan-Ra Apprentice in Killer Instinct

Kan-Ra Apprentice94 (20)

Reach 80 Fight Challenges with Kan-Ra

  • Unlocked by 2,778 tracked gamers (11% - TA Ratio = 4.68) 25,562  

Achievement Guide for Kan-Ra Apprentice

AuthorSolution
Legendary J Man
397,184 (171,661)
Legendary J Man
Achievement won on 01 Feb 16
TA Score for this game: 17,139
Posted on 18 November 18 at 09:47
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
Fight challenges are tracked in the fight challenges menu. I do not recommend grinding for fight challenges until you have completed all the other achievements. You will most likely earn this achievement on the way.

There are 22 different things that are tracked for Fight Challenges. They are leveled 0-10. They are as follows:

Ranked Matches
Counter Breakers
Survival Matches
Versus Matches
Exhibition Matches
Supreme Victory
Aerial Attacks
Special Move 1
Special Move 2
Special Move 3
Auto Double Hits
Manual Hits
Combo Hits
Combo Breakers
Combo Enders
Throws
Overhead Attacks
Juggle Hits
Blocks
Shadow Moves
Instinct Activations
Ultras

When grinding for fight challenges I recommend doing classic survival mode. You can do vs matches but it requires more inputs to retry each match, survival automatically moves on to the next match.

When in a match the best combo I found was starting with a jump in attack. I would then push a button and immedietly counter break. I would then mash out an auto combo. If I had shadow meter I would use it in the combo, and the I would do an ender to end the combo.

What this would do for the fight challenges is: the jumping attack would count as an Aerial attack and an Overhead. The next hit would count as a Manual and if the Counter Break was successful it would count as one of those. Each hit after that would count as an Auto Double, if using a Shadow move it would count, and then the Ender would count as well. The entire combo would count for Combo Hits.

Once the opponent was low enough I would end in an Ultra, and make sure you let the entire Ultra Combo go because each hit of the ultra counts.

This would then add one to Supreme Victory, Survival match, and Ultra use.

For Kan-Ra specifically I would jump in with a Medium Kick and follow up with a Medium Kick to start the combo. For his ender I would use this Clutch to count as a Throw.
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