The Pinball Arcade achievements
5,103
(1,000)

The Pinball Arcade

4.4 from 65 votes

There are a maximum of 10 The Pinball Arcade achievements worth 5,103 (1,000), and 1 challenge

446 tracked gamers have this game, 4 have completed it (0.90%)

Achievement Details

Season Two Wizard Apprentice in The Pinball Arcade

Season Two Wizard Apprentice184 (50)

This is a rare achievementAll Regular Goals Completed in Season Two

  • Unlocked by 33 tracked gamers (7% - TA Ratio = 3.67) 446  

Achievement Guide for Season Two Wizard Apprentice

AuthorSolution
GibGirl
211,339 (132,615)
GibGirl
Achievement won on 18 Mar 15
TA Score for this game: 5,103
Posted on 10 December 14 at 17:40, Edited on 23 March 15 at 15:46
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
Thanks to the new patch, this achievement is now finally working.

The following are all of the season 2 tables, and goals you'll need to complete:

Cactus Canyon

* Collect a Bounty Reward
* Win a Quick Draw
* Win a Gun Fight
* Complete the Combo Task
* Score a Mother Lode

Centaur

* Complete the Guardian Rollovers
* Complete O-R-B-S in order
* Complete 1-2-3-4 in order
* Hit all Drop Targets in the Chamber
* Score a 200,000+ point Bonus

Central Park

* Light a Yellow and Green Pop Bumper
* Score at least 500 points on one ball
* Increase Yellow Target to 30 points
* Increase Green Target to 30 points
* Score at least 1,000 points

The Champion Pub

* Earn the Training Complete Jewel
* Score a Jab Combo
* Win a Fight
* Earn an Extra Ball
* Complete the Spittin Gallery

Class of 1812

* Score a Crypt Million
* Earn an Extra Ball
* Score a Zom.B’s Bonus
* Score Grover's Millions
* Score a Million Point Shot

Cue Ball Wizard

* Complete a Skill Shot
* Earn an Extra Ball
* Score a Scratch Award
* Score a Clean Bank Shot
* Score a Sweet Spot

Dr. Dude & HIs Excellent Ray

* Score a "Way Cool" Award
* Collect a Bag of Tricks Reward
* Score a Molecular Million
* Score a Big Shot Value
* Earn an Extra Ball

El Dorado: City Of Gold

* Light Hold Bonus
* Advance the Bonus Multiplier
* Earn an Extra Ball
* Score a 285,000+ Point Bonus
* Score at least 1,000,000 Points

Firepower

* Light the Inlanes
* Light the Kickback
* Advance the Bonus Multiplier to 5x
* Light 2 Jet Bumpers
* Score at least 550,000 points

Flight 2000

* Sweep the Right Drop Targets
* Light B-L-A-S-T O-F-F
* Score a 75,000 Point Bonus
* Activate Multi-Ball
* Score at least 750,000 Points

Goin' Nuts

* Earn an Extra Squirrel
* Increase the Timer to 180 seconds
* Re-Launch 1 ball from Roll-Unders
* Earn a 250,000 Point Bonus
* Score at least 1,000,000 points

Haunted House

* Earn an Extra Ball
* Advance the Bonus Multiplier to 5X
* Light Double Scoring on the Main Floor
* Score a 100,000+ point Monster Bonus
* Score at least 500,000 Points

PIN•BOT

* Score 100K on the Skill Shot
* Activate Multi-Ball
* Score the Energy Value
* Earn an Extra Ball
* Advance to Jupiter

Space Shuttle

* Score a Stop & Score
* Collect a Shuttle Value
* Light the Inlanes
* Activate 3-Ball Multi-Ball
* Light all three Jet Bumpers

Tee'd Off

* Complete a Cheap Shot
* Score a Multi-Ball Jackpot
* Find the Gopher
* Activate Go Fore Par-Tee
* Earn an Extra Ball

Terminator 2: Judgment Day

* Collect a Database Award
* Activate Multi-Ball
* Score a Million Point Shot
* Earn an Extra Ball
* Collect the 10M Escape Route Award

Victory

* Complete the Race
* Complete the F-U-E-L Targets
* Score a Checkpoint Bonus
* Complete the F-I-N-I-S-H Targets
* Score at least 10,000,000 Points

White Water

* Complete a Skill Shot
* Activate Gold Rush Multi-Ball
* Collect a Whirlpool Award
* Score a Multi Million
* Collect a Disaster Drop Reward

Whirlwind

* Complete a Super Skill Shot
* Earn an Extra Ball
* Activate Feel the Power Multi-Ball
* Score a Drop Award
* Score a Quick Multi-Ball Million

The table most likely to be the sticking point is Goin' Nuts, and the "180 seconds" goal. The best advice here is to make sure you understand the rules on how to restart multiball after draining two of the balls, and practice those shots until you can make them reliably. You need to minimize the amount of time you lose when trying to return to multiball, and ignore the drop targets completely until that's completed. Note that the mid right flipper has a great shot to hit the captive ball, which restarts 3 ball multiball.
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