Pinball FX2 achievements

Pinball FX2

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There are 87 Pinball FX2 achievements (10 without DLC) worth 18,415 (1,770), and 1 challenge

45,827 tracked gamers have this game, 19 have completed it (0.04%)


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Achievement Details

Maximum Carnage in Pinball FX2

Maximum Carnage72 (10)

Complete all main modes and win in Maximum Carnage on the Venom table (Single player only).

  • Unlocked by 17 tracked gamers (100% - TA Ratio = 7.20) 17  

Achievement Guide for Maximum Carnage

358,668 (150,331)
Achievement won on 13 Jan 15
TA Score for this game: 18,415
Posted on 13 January 15 at 17:59, Edited on 15 February 15 at 18:44
This solution has 11 positive votes and 0 negative votes. Please log in to vote.
OK this isn't too hard of an achievement. There are 6 missions you need to complete, then you must complete the wizard mode which isn't any more difficult that the regular missions.
First, a few things about this table, I wouldn't try for the skillshot unless you are really proficient at it. This can result in the ball going down the left out lane.
Also, there are 3 maroonish colored targets that spell WEB at the top of the table. Hitting one of these, then hitting the ball back at them again can result in your ball being saved or locked in a saucer up here. Another ball gets launched and if that ball drains, the ball that's saved in the saucer is then launched. This is a great feature so you aren't losing the ball a lot.

OK, on to the missions. They are written in yellow across the middle of the table and I'll go in order.


All you need to do is shoot the ball up either side of the table to the flippers at the top. Hit the 3 targets that spell out GOO. If the ball returns to the lower table before spelling all the letters, they stay lit for about 30 seconds, then the letters all go out. If you get the ball back to the upper table again the letters will stay lit until either you get all 3 or the ball goes back down to the lower table.
Then hit the sink hole above the single upper left flipper. It will say "GOO BALL" in purple under the sink hole.
You only need to make one shot to complete the mission and you have a 30 second time limit. However the ball physics are now drastically changed. The ball resembles GOO. You can't really nudge the ball and the ball is really hard to capture. You need to just hit the lit lane. Probably will take a few times to get this right, but with practice this isn't too hard.


There are 4 targets right in front of you that spell out SUIT.
You can only knock down a target that is lit up. Every time you hit the ball, the lit target changes relative to which flipper you are using. So for example, say the U is lit and the ball is on the right flipper. Hitting the ball will cause the I to light up. That's the target to shoot for. It it was the left flipper the S would be lit so you would hit that.
You must knock down the targets in this manner to expose the sink holes behind the targets.
If you miss fire and hit a non lit target, all targets pop back up so aim well. Actually this isn't too hard once you get the hang of it.
Knock down the targets to sink your first ball. There are 3 sinks holes back here. It also lights up Kickbacks in the outlanes which is convenient also.
Repeat this 2 more times to start a 3 ball multiball. You only need to drop the targets behind the second 2 targets to lock the balls. So say the first ball you lock is the middle. If you knock down both the S and U, you can sink a ball there and the the same for the I and T.
I always knocked down all of them for 2 reasons. First is the kickbacks, but also if I happen to misfire and hit a non lit target, all targets pop back up.
Anyway all you need to do is start this multiball to complete this part.


For this you need to spell out "Venom VS Spiderman" by hitting the ball around either side of the upper sink hole using the upper 3 flippers. It seems like a lot, but this actually goes pretty quick.
Venom VS Spiderman is spelled out on the back wall of the table.
Once done, hit the sink hole to start the mission, the sink hole will say "battle" under it in red. Also if you spell both GOO and Venom VS Spiderman, and both are lit, Battle always starts first. After the mission, hit the hole again and GOO will start.
You need to either hit the lit lane at the top of the table or the bottom, which ever is lit. Most times if the ball is at the top of the table, the top lane will be lit ( It's lit white and can be hard to see, the ball will go up the blue/green spiral ramp) if the ball is at the bottom, the lower lane usually will be lit. Not always, but most time.
You have to hit 6 lanes I think, something like that. You get 30 seconds, hit the lane and the 30 seconds resets. Hit all 6 and the mission is complete.

The next 3 missions can be a little difficult to understand what to do to start them.


OK there are 5 hurry up missions on this table. I didn't do all of them, however all the ones I did were similar, you need to simply hit the lit lane within a 30 second time limit. It was usually 3 lanes.
To complete this part to light up the mission and progress towards the wizard mode you only need to complete 2 out of 5. To start this, you need to hit the bumpers at least once. Every bumper hit changes which is lit. The bumpers are located by either hitting the far right lane or with a relative weak shot up the CARNAGE ramp. ( which is just to the right of the SUIT targets). The modes are all spelled out under this lane to the bumpers and the one that's lit is the one you will get.
Once you get one or more bumper hits the saucer on the far left is lit for a short time. You must hit that to start the hurry up mode that's lit.
It's not easy to hit this with a direct shot, but a strong hit up the CARNAGE ramp, so the ball goes all the way around, will deposit the ball into this saucer.
Complete 2 to light this one. They must be different missions I believe.


To start this you must spell out CARNAGE by hitting the ball up the CARNAGE ramp 6 times. It must go all the way around for it to count. If it doesn't go all the way around, the ball falls back to the middle of the ramp and gets sent to the bumpers.
Once finished you are taken to a mini playfield. This can be confusing, but you must hit all the targets to spell "JAILBAIT".
Then you must escape.
To escape, you must hit the first escape captured ball on the far left, then hit the second escape target/hole higher up on the left. Finally you must escape up the ramp on the upper right. These must all be very strong shots or they won't count and the ball will come back out.


This is difficult to understand on how to start this. On either side inlane there in a dark purple Triangle that says "Lite Alien" once the ball goes down either side this will light up 2 light purple triangles that say "Alien" on the top of the upper table. They only stay lit for a short time if the ball is on the lower table. However they stay lit as long as the ball is on the upper table. The ball must roll over these lights 5 times to start this. Once started, 10 targets will be lit up. the 4 SUIT targets at the bottom of the table plus the 6 targets at the top of the table spelling WEB and GOO.
You must hit all 10 targets to complete this. I think you have a 30 second countdown. However this resets every time you hit a target.

Once you light up all 6 missions on the playfield you're ready for the wizard mode.
In order to start this, you simply need to hit the Hurry up saucer. I sent the ball up the CARNAGE ramp to get it in there.
I posted a video of someone on PS4 completing it below. It's simply hitting about 10 ramps within a 30 second time limit. The 30 seconds resets after every correct ramp hit
I believe if you hit the saucer the ramp changes, like in the video at 1:10. The same thing happened to me. I completed this on my first try which never happens for me so this can't be too hard.
Anyway good luck to all.
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