RISK achievements
2,736
(1,000)

RISK

3.3 from 708 votes

There are 20 RISK achievements worth 2,736 (1,000)

16,485 tracked gamers have this game, 387 have completed it (2.35%)

Achievement Details

Officer's Club in RISK

Officer's Club276 (50)

Get promoted to the Colonel's League

  • Unlocked by 540 tracked gamers (3% - TA Ratio = 5.52) 16,572  

Achievement Guide for Officer's Club

AuthorSolution
Kurt Cobain
205,400 (116,537)
Kurt Cobain
Achievement won on 14 Jul 15
TA Score for this game: 2,736
Posted on 12 July 15 at 14:54
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
Quite simply, you will not be able to boost this achievement as the matchmaking system is incredibly broken.

Your best bet is to use intellect to your advantage. By intellect, I mean that you're going to want to win games by being sly and getting your enemies to attack each other because of one crucial idea: M.A.D. -- Mutually Assured Destruction. Have your computer handy and Xbox.com and send out messages to all your enemies as soon as the session starts.

You're going to want to form secret treaties with anyone who is willing to respond to your messages. The idea here is that you want your enemies to attack each other and not attack you. By them attacking each other, they're going to weaken their troops and help prevent large barrages of troops. Use logic such as "We need to team up on "Blue" player because they will eliminate both of us if we don't team up." Use the fear of being eliminated against them and be a tough dealer. Turn the other players against each other and keep them from attacking you. Under no circumstances should you ever reveal to any player that you're dealing behind their back. Make them believe they're the only player you are associating with out of the goodness of your own hearts.

The only way you should attack anyone is if you don't have a confirmed alliance with you or if you need a territory card (more on that in a minute!) -- if you're going to attack an ally for a territory card, message them afterwards saying "sorry, I just needed a card." Be willing to do the same for them and go out of your way to help them get their card as well to gain their trust.

As a rule of thumb, start your first message off by stating your color and saying what their color is. It may seem redundant and pointless, but I actually got ganged up on as a result of drunkingly giving the command to attack a player to the player which was slated for being attacked. They figured out what I was doing and the shtick was up. Don't make the same mistake I did... Be cunning and sly if needed but don't overdo it as you may just get ganged up on like I did.

Also, you have the choice of when you want to turn on your opponents, if you want to at all. There have been players I have betrayed when they had 9 cards and one territory -- they weren't happy but oh well, it got me the W. Other players I never betrayed because they were willing to be helpful and help me. It's all up to you how loyal you want to be towards other players.
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