Resident Evil achievements

Resident Evil

4.5 from 1901 votes

There are 44 Resident Evil achievements worth 2,928 (1,000), and 3 challenges

37,922 tracked gamers have this game, 1,607 have completed it (4.24%)

Achievement Details

Starsenal in Resident Evil

Starsenal118 (30)

Obtain all weapons (must load grenade launcher with all shell types).

  • Unlocked by 2,453 tracked gamers (6% - TA Ratio = 3.93) 37,951  

Achievement Guide for Starsenal

bobby trippe
258,333 (116,170)
bobby trippe
Achievement won on 24 Jan 15
TA Score for this game: 2,928
Posted on 24 January 15 at 06:24, Edited on 06 March 15 at 19:27
This solution has 69 positive votes and 9 negative votes. Please log in to vote.
You must be in possession of all types of weapons in the game. The achievement will pop when you take the final one.

All play-throughs after your first should be started using Once Again. If for some reason you beat the game but are not seeing "Once Again," load a cleared game file and it will appear again.

If you have any specific questions about where these can be obtained check this great map out. It is a true marvel for any RE fan. Otherwise, most of these should come pretty easy.

You must save your game at some point after finding them. This is true except for the last one you find. Check progress at: For example, if you find the .44 as Jill but die afterwords, and then you come back and do not pick it up again to complete the game, it will not count.

1.1 Shotgun- Found downstairs mansion east wing.
1.2 Broken shotgun- This is most likely not needed for the achievement but as Chris it is definitely need to get the Shotgun. It is mentioned here only to distinguish between the two different items.
2. Grenade Launcher - Jill only. Found upstairs in the mansion. Combine all three types; grenade acid, flame, grenade. The acid and flame rounds are given to you by Barry or found throughout the campaign.
3. Richard's Combat Shotgun
*** Spoiler - click to reveal ***

4. .357 Magnum
5. 22 Derringer (Self-defense/suicide pistol ) SUPER POWERFUL: worth 5 magnum rounds but only one shot. Found in the residence area inside the room 001 with the hanging man.
6.1 Flame Thrower - Chris only. This is found in the courtyard basement before fighting a certain 8 legged, large boss. Check the walls of the previous cave for one. You can only use it in this area because removing it from the wall also locks the door behind you.
6.2 Broken flamethrower- this is story related and probably not needed for this achievement but it is mentioned only to distinguish the two as different items.
7. .44 Magnum
*** Spoiler - click to reveal ***

8. Mark 1 Rocket Launcher
*** Spoiler - click to reveal ***

1. Samurai Edge (Infinite Ammo) Beat the game in under 5 hours on normal or hard (not needed)
2. Rocket Launcher (Infinite Ammo) Beat the game in under 3 hours on normal or hard (both will unlock)


1. Flash Bang Grenade (Chris only)
2. Dagger
3. Stun Gun (Jill only)

You can check the progress of this by syncing your account with The weird thing about their count is that the Samurai pistol does not count. I guess technically it is only a modification of your pistol. In any case, both of the rocket launchers are listed. The broken items are not listed nor are the defense items. I listed those only for the purpose of completion. They are easy to find and are probably not needed for the achievement but if for some reason it does not unlock, make sure you have the broken shotgun and have collected the defense weapons.
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