Resident Evil achievements

Resident Evil

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There are a maximum of 44 Resident Evil achievements worth 2,928 (1,000), and 3 challenges

37,705 tracked gamers have this game, 1,596 have completed it (4.23%)

Achievement Details

Every Nook and Cranny in Resident Evil

Every Nook and Cranny68 (20)

Visit all places on all maps.

  • Unlocked by 3,251 tracked gamers (9% - TA Ratio = 3.40) 37,726  

Achievement Guide for Every Nook and Cranny

bobby trippe
258,406 (116,170)
bobby trippe
Achievement won on 25 Jan 15
TA Score for this game: 2,928
Posted on 24 January 15 at 06:48, Edited on 20 April 16 at 21:11
This solution has 63 positive votes and 6 negative votes. Please log in to vote.
SIMPLE DESCRIPTION- Visit all places on all maps; AND collect 100% of the items AND open all doors.

-I strongly suggest creating multiple save files. Particularly when you reach the lab. There will be a point of no return soon.

1. You must take every item from every room. If a room has no items in it you must at least enter the room. All that really matters is that each room has been visited and that it appears green/100% on the map.

2. Check your map. If there is a room in red, there is still an item in that room to find. Also the link to the map below is SO awesome. It shows every room in the game, the items and their specific locations. Depending on your difficulty, there may be some items that are near impossible to see. Keep checking every spot.

3. Doorways appear in 3 colors: red, green and blue. Your goal for the doors is that they are all blue with the exception of a few that are sealed or rusted shut and those will appear red. There are a few areas in the mansion that have multiple entrances that have doors that can sometimes be missed: 1F hallway West Wing, 2F East Wing Small Library(dog whistle location), 2F West Wing Outside Balcony(dog whistle used) and the basement kitchen.

It also must be done in one play-through.

This will be much easier to do on hard or normal or even Survivor because there will be less items. Keep in mind that on hard difficulty, SOME of the items are in different spots than normal difficulty and the link on the bottom is for normal.

-This map is great:

Below are some spots I and others have found to be worth mentioning:

-There are a few doors that are red and there is nothing you can do about it. Once you reach the lab, these are the doors that will remain red:

-Mansion 1F, if you do not use the broken shotgun, the door leading to the shotgun room changes to red.
-Costume room(only if on second playthrough+).
-The door you removed the stone/metal object from will also be red.
-Mansion 2F, the elevator and the main door to the big library(west).
-Mansion B1 elevator.
-Residence 1F, after entering the plant room, the door behind you changes to red.
-Courtyard 1F There are two red doors in the main area that looks like a t-short with a long neck.
-There is the area that you used the two emblems (wolf/eagle) that will have two doors as well.
-Courtyard B1 the big elevator is red. Alter B2 also has a red door.
-There will also be a door in Labratory B3 that will always be red even though you can sneak through the vents to access the room itself.

-The secret costume room does not count if you can not access it like what happens if it is your first playthrough. If this is your second or "once again" play through, you might as well use the closet key just to be safe. I never opened it and others claim not to have either. If you are not sure where it is, it is in the mansion, 1F east wing. It is the room where you push the box to get the map. In the narrow hallway with paintings, go to the back corner with the closet key in your inventory and push cn_A to open the door.

-The west first floor store-room (serum room) in the mansion has a document that is hard to find. It is near the typewriter.

-The east first floor store-room can be tricky on easy difficulties due to a pistol clip that is hard to find. "Barry leaves a handgun magazine that is hard to find because it is on the very lower right edge of the camera view looking at the the item box in the room. (Right side of the room from the entrance.) That eluded me for a long time." -GrandmasterkaThanks

-Hard to find item on easier difficulties; Courtyard B2, room with compactor-it is by the top of the ladder. You are looking for a pistol clip.

Minor spoilers (sorry, but you have had since 1996 to play this gamelaugh)
*** Spoiler - click to reveal ***

"The point of no-return is before : You can consider it is just after
you release Jill/Chris(I mean Barry) ?

Indeed, once you get to the floor where is the fusible thing, the game tells you it's useless to go back, preventing you to do so." -Exeio

thanks for the comments

Biomasterhazard says, "That(this) can be done without entering the secret room where you can change your clothes."-

O Palestrino + WhiterValkyrie discovered the information about opening the doors; many thanks to them.

MRMIdAS2k says "Also, you MUST get all 4 bottles in the V-jolt room when playing as Jill. The room stays red if you leave one, even after the plant 42 fight.

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