DmC: Devil May Cry: Definitive Edition achievements

DmC: Devil May Cry: Definitive Edition

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There are a maximum of 50 DmC: Devil May Cry: Definitive Edition achievements worth 3,005 (1,000)

13,830 tracked gamers have this game, 467 have completed it (3.38%)

Achievement Details

Devils never cry in DmC: Devil May Cry: Definitive Edition

Devils never cry274 (60)

This is a rare achievementComplete all missions on the Dante Must Die difficulty with Dante

  • Unlocked by 660 tracked gamers (5% - TA Ratio = 4.57) 13,830  

Achievement Guide for Devils never cry

andrew 290000
263,756 (147,700)
andrew 290000
Achievement won on 08 Oct 16
TA Score for this game: 3,005
Posted on 08 October 16 at 20:01
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This achievement seems a lot more difficult than it actually is, there are constant checkpoints throughout each mission and after every major fight, once you die you can simply continue and start the next fight with full health. In addition to this you can stock up on items and use them as you need throughout the game.
Before attempting this difficulty I would recommend going through the game on heaven or hell mode and getting the 10 SSS ratings, this allows you to have more red orbs available to buy items and ensures that all all the upgrades you need you should be able to unlock. It also gets you more familiar with the enemy attacks because one hit can take huge chunks of health so you should play this difficulty as if every hit will kill you.
You should probably upgrade the rebellion, arbiter, aquila, and dante's basic abilities before playing this also, you can upgrade the other two weapons or the guns if you want but I almost never used any of those.
Something new on this difficulty that you probably haven't seen yet is an enraged mode enemies go into. This prevents normal attacks from stunning them and makes all their attacks stronger. It seemed like enemies went into this mode after you killed a majority of the enemies so I tried to do some damage to all the enemies down to one or two hits before killing them so you don't have to do as much damage to them when they are enraged to kill them.
The enemies that gave me the most trouble were the small guys with chainsaws on their hands, the big guys with chainsaws on their hands, the big rage cat enemies, the harpies, and the dreamwalkers. For the harpies, just use the LT+X to go to them and the spam them with the rebellion, once they fly away just rinse and repeat, I generally tried to take them out at the beginning of every fight because they would hit me when I wasn't able to see them if not. For the smaller chainsaw guys the aquila's basic throw attack LT+B will stun them and stop them even when they are doing their attacks so I used that then hit them with the arbiter. For the big chainsaw guys I would just attack them with the arbiter and then dodge, it takes 4 full combos on them to finish them off but stay on your toes when fighting them, their attacks do tons of damage. For the rage cats, use the aquila to occupy one while fighting the other as they usually spawn in pairs, try to damage them both equally because once one dies the other will become enraged and they are deadly once enraged. THe worst enemy on this dificulty is by far the dreamwalker, I generally tried to save my devil mode for when I saw them and if I didn't have enough to activate it I would use an item to activate it, when I didn't use that I fought them with the Arbiter and dodged a lot but you will save yourself a lot of trouble and heartache with the devil mode. For any other enemies I just used the basic arbiter attack as it took care of anything that stood in its way.
For the bosses just use the same techniques that you used on son of Sparda, none of their attacks change, they just do more damage. I tried to save my items for the boss fights that way I wouldn't have to retry at all.
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HVAC Techie
211,048 (108,055)
HVAC Techie
Achievement not yet won
TA Score for this game: 1,295
Posted on 27 November 16 at 02:38
New solutionThis solution has 0 positive votes and 0 negative votes. Please log in to vote.
Having trouble with Dreamrunners? Lemme try to fix that.

I don't know if I'm the only one to think of this, but I've never seen it mentioned or recorded anywhere else.

The idea is, after being hit or blocking hits enough times, he'll parry an attack. Fun fact, that includes bullets. Funner fact, the Revenant lacks the heavy recovery frames that you'd have if he parried any of your other weapons. Funnest fact: he can't do anything about this once you get it going unless you're interrupted. And it's so easy to do, and could potentially be possible with other weapons. I've never bothered to try, personally.

If you're a bit ballsy (I wasn't in this clip) but you can leap into the air to bait his 'get down here' attack that would otherwise send you flying down and do an in-air demon evade. This'll net you a damage bonus if you get the timing right and an easy cheese-combo starting point since he'll be in recovery after missing you. Otherwise, a good start point is to parry (or just hit him out of) his teleport attack, which is hella telegraphed.
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