Bomberman: Act Zero achievements

Bomberman: Act Zero

2.0 from 275 votes

There are 50 Bomberman: Act Zero achievements worth 4,792 (1,000)

3,069 tracked gamers have this game, 13 have completed it (0.42%)

Achievement Details

Secret Achievement in Bomberman: Act Zero

Secret Achievement208 (30)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 64 tracked gamers (2% - TA Ratio = 6.92) 3,073  

Achievement Guide for Secret Achievement

E Lynard 50
324,768 (150,265)
E Lynard 50
Achievement won on 19 Jan 14
TA Score for this game: 2,865
Posted on 20 January 14 at 16:15
This solution has 5 positive votes and 1 negative vote. Please log in to vote.
While going for this achievement and 10,000 matches my boosting partner and I found out that killing yourself and another player does count toward the total kills. As soon as the match starts make your way to the other player and put a bomb down so that you and the other player are in the blast radius, both players will die leading to a draw but will still count because you did kill the other player. This allowed us to set up a game and have one person go for kills while the other just leaves their system on and does something else (watch a movie, go to work, ect). Also, be sure that the game is set up for 5 matches, pressure blocks off, and shuffle on. Having the shuffle on will sometimes spawn both players next to each other, which drastically reduces the amount of time needed for this achievement.

For those wondering on how much time it will take exactly the breakdown is as follows:
Roughly 38 seconds of loading screens
At the most 40 seconds for a kill
78*1000(number of kills)= 78,000
78,000/60(seconds in a minute)= 1,300 minutes
1,300/60(minutes in an hour)= 21 hours and 45 minutes

That means it will take at the most about 22 hours to complete this achievement. But because of shuffle spawning it will actually be a couple hours shorter. Just depends on your luck on spawns.

Sorry for the wall of text but the suicide/kills made this achievement much easier since we did not have to be playing at the same time.

Any questions or suggestions to this are welcome.

Thank you to zxgrey for boosting this with me and testing my theory.
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