Guncraft: Blocked and Loaded achievements

Guncraft: Blocked and Loaded

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There are a maximum of 30 Guncraft: Blocked and Loaded achievements worth 2,918 (1,000)

462 tracked gamers have this game, 27 have completed it (5.84%)

Achievement Details

Robocalypse in Guncraft: Blocked and Loaded

Robocalypse145 (50)

Reach wave 25 in Onslaught.

  • Unlocked by 55 tracked gamers (12% - TA Ratio = 2.89) 466  

Achievement Guide for Robocalypse

Best ln Philly
863,126 (494,377)
Best ln Philly
Achievement won on 26 Jul 15
TA Score for this game: 2,918
Posted on 26 July 15 at 21:50, Edited on 27 July 15 at 09:02
This solution has 4 positive votes and 2 negative votes. Please log in to vote.
Video of map in action.
Tried to go into foundry but my phone ran out if space. If anyone needs another video LMK.

Here's a photo of the inside.

External image

The best way to do this is with a custom map built in foundry.

I would upload mine, but that sadly is not a feature.

The game is programmed so that if an enemy spawns in mid-air it will spawn blocks underneath him so he can make it to land.

However, if the monster spawn is at the very bottom of the map, those blocks never spawn because the game is programmed to not allow blocks below the edge of the world.

This means that all the troops (snipers, machine gunners) and most spiders fall to their death as soon as they spawn.

Assuming you built a roof on the hole the Y-Wing like flying enemies will bottleneck for easy pickings with a bomb.

I made the hole *HUGE*. I used invincible, respawnable steel blocks (Press the B button) to create walls lining the hole. (So that the few spiders/Y-Wings that don't die can't escape). And used the same material to create a roof with plenty of space for me to shoot and throw bombs at the enemies.

You can use prefabs to speed up this process.

Make sure to only place one monster spawner.

Ideally you would have 4 people. But this could theoretically be done solo. Three is wonderful, and two is managable.

There are 5 enemies.

1. Space Ships in the sky:

These things spawn the Y-Wing enemies and shoot rocks at you. These are top priority. These are waaaay up in the sky and take a ton of shots.

2. Snakes

These float around through any surface solid or not. These are second priority after the space ships as they also spawn enemies. Keep and eye when they go down and try to shoot them in the few seconds you have while they are above ground.

3. Grunts (machine gun or rocket launcher)

These are stupid enemies, and you will rarely have to deal with them as most die as soon as they spawn. You only have to fight a few left over from snake spawns.

4. Y-Wing

These guys don't look dangerous but if a group of them attack you at once it's basically instant death. Most of the time you won't have to worry about these as the guy at bomb duty will kill them.

5. Spiders

Stupid, and weak. Not a worry at all.


You can create your own class, but make sure you have Dynamite and a Remote Turret, and a rocket launcher.

The Demolition Man has all 3 so I recommend playing as him.


Make sure infinite ammo is on
Make sure destructible blocks is on
Make sure you are on the custom map


The strategy is fairly straightforward.

First thing first. Everyone presses up on the D-pad and places a turret.

Everyone uses RB to chuck dynamite down the hole at the start of the round to hopefully kill the snakes as they spawn. Afterwards one guy should stay near the hole, to make sure if any enemies spawn the all die. The spiders will sometimes jump and start building upwards. In this case the guy on hole duty will use the rocket launcher (or Dynamite your preference.) to shoot them and destroy the structure. If Y wings spawn they should use dynamite to kill them while they bottleneck towards the roof.

If the hole is cleared the can help kill the Space Ships and snakes. But they need to stay close to the hole because if you have the mid-wave spawn they need to handle that. Pay close attention the the enemy on screen list.

The other people shot focus there energy on space-ships and snakes as one guy at the hole is more than fine. Mop up any stragglers that may have spawned from the spaceship or snake.

At the end of the wave, the people not on guard duty should try to make there way back to the hole. Chuck a dynamite at the 1 second mark on countdown. Trust me, killing those snakes as they spawn in is a god-send.

Hope I helped.
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