Guncraft: Blocked and Loaded achievements
2,893
(1,000)

Guncraft: Blocked and Loaded

2.3 from 48 votes

There are a maximum of 30 Guncraft: Blocked and Loaded achievements worth 2,893 (1,000)

491 tracked gamers have this game, 31 have completed it (6.31%)

Achievement Details

Robocalypse in Guncraft: Blocked and Loaded

Robocalypse143 (50)

Reach wave 25 in Onslaught.

  • Unlocked by 60 tracked gamers (12% - TA Ratio = 2.86) 492  

Achievement Guide for Robocalypse

AuthorSolution
Best ln Philly
866,042 (494,712)
Best ln Philly
Achievement won on 26 Jul 15
TA Score for this game: 2,893
Posted on 26 July 15 at 21:50, Edited on 27 July 15 at 09:02
This solution has 4 positive votes and 2 negative votes. Please log in to vote.
Video of map in action.
Tried to go into foundry but my phone ran out if space. If anyone needs another video LMK.



Here's a photo of the inside.

External image


The best way to do this is with a custom map built in foundry.

I would upload mine, but that sadly is not a feature.

The game is programmed so that if an enemy spawns in mid-air it will spawn blocks underneath him so he can make it to land.

However, if the monster spawn is at the very bottom of the map, those blocks never spawn because the game is programmed to not allow blocks below the edge of the world.

This means that all the troops (snipers, machine gunners) and most spiders fall to their death as soon as they spawn.

Assuming you built a roof on the hole the Y-Wing like flying enemies will bottleneck for easy pickings with a bomb.

I made the hole *HUGE*. I used invincible, respawnable steel blocks (Press the B button) to create walls lining the hole. (So that the few spiders/Y-Wings that don't die can't escape). And used the same material to create a roof with plenty of space for me to shoot and throw bombs at the enemies.

You can use prefabs to speed up this process.

Make sure to only place one monster spawner.

Ideally you would have 4 people. But this could theoretically be done solo. Three is wonderful, and two is managable.

There are 5 enemies.

1. Space Ships in the sky:

These things spawn the Y-Wing enemies and shoot rocks at you. These are top priority. These are waaaay up in the sky and take a ton of shots.

2. Snakes

These float around through any surface solid or not. These are second priority after the space ships as they also spawn enemies. Keep and eye when they go down and try to shoot them in the few seconds you have while they are above ground.

3. Grunts (machine gun or rocket launcher)

These are stupid enemies, and you will rarely have to deal with them as most die as soon as they spawn. You only have to fight a few left over from snake spawns.

4. Y-Wing

These guys don't look dangerous but if a group of them attack you at once it's basically instant death. Most of the time you won't have to worry about these as the guy at bomb duty will kill them.

5. Spiders

Stupid, and weak. Not a worry at all.



Characters.

You can create your own class, but make sure you have Dynamite and a Remote Turret, and a rocket launcher.

The Demolition Man has all 3 so I recommend playing as him.


Set-up

Make sure infinite ammo is on
Make sure destructible blocks is on
Make sure you are on the custom map


Strategy.

The strategy is fairly straightforward.

First thing first. Everyone presses up on the D-pad and places a turret.

Everyone uses RB to chuck dynamite down the hole at the start of the round to hopefully kill the snakes as they spawn. Afterwards one guy should stay near the hole, to make sure if any enemies spawn the all die. The spiders will sometimes jump and start building upwards. In this case the guy on hole duty will use the rocket launcher (or Dynamite your preference.) to shoot them and destroy the structure. If Y wings spawn they should use dynamite to kill them while they bottleneck towards the roof.

If the hole is cleared the can help kill the Space Ships and snakes. But they need to stay close to the hole because if you have the mid-wave spawn they need to handle that. Pay close attention the the enemy on screen list.

The other people shot focus there energy on space-ships and snakes as one guy at the hole is more than fine. Mop up any stragglers that may have spawned from the spaceship or snake.

At the end of the wave, the people not on guard duty should try to make there way back to the hole. Chuck a dynamite at the 1 second mark on countdown. Trust me, killing those snakes as they spawn in is a god-send.

Hope I helped.
There are 4 comments relating to this Solution | Please log in to comment on this solution.
Jan 0
528,710 (265,100)
Jan 0
Achievement won on 06 Nov 15
TA Score for this game: 2,893
Posted on 07 November 15 at 11:59, Edited on 13 November 15 at 16:48
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
My Method is for doing it solo. I did was Best In Pilly wrote in his Solution. I built the Monster Spawn at the very Bottom of the Custom Map. Then i made 9 red (3x3) an 9 blue(3x3) spawns on Top Level with a Row of 3 between them. So it was 3x7. Then i deleted the entire Map except for the Monster Spawn and the 21 Blocks on Top. U can create a Custom Character with the Demolitionist bonus plus Jetpack and the "AI SAM Site" which is an Anti Aicraft Turret. Start the Game with unlimited ressources and put the AI Turret on the Platform. Press up on the D-Pad to turn the Jetpack on and use it with LT. It has unlimited Power even though it looks empty. You only have to care about flying enemies. Check the other solution for Details. I did it first Try using this map. It took less than an hour solo. If you don`t have the jetpack you can use the Assault class and keep restarting until you have the Jetpack on the Random Slot. (As long as Nobody is on the Platform the Enemies won`t Attack your Turrets)
Please log in to comment on this solution.
Do you have a question about this achievement? Please post it in the Guncraft: Blocked and Loaded Forum