The Evil Within (Xbox 360) achievements

The Evil Within (Xbox 360)

4.2 from 514 votes

There are 71 The Evil Within (Xbox 360) achievements (41 without DLC) worth 3,975 (1,710)

7,862 tracked gamers have this game, 337 have completed it (4.29%)

3.4 from 17 votes

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580 tracked gamers have this dlc pack, 255 have completed it (43.97%)

There are 10 achievements worth 569 (235)

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Achievement Details

Cruel and Unusual in The Evil Within (Xbox 360)

Cruel and Unusual109 (40)

Complete all Torments.

  • Unlocked by 288 tracked gamers (50% - TA Ratio = 2.72) 580  

Achievement Guide for Cruel and Unusual

1,096,586 (521,941)
Achievement won on 30 May 15
TA Score for this game: 3,975
Posted on 08 June 15 at 05:11
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This achievement is for completing all of the Torments, which can be viewed in the journal menu. Many are easy, and rather basic, and only require certain kills. For example, most of the torments are getting kills with each weapon, and some require that the enemy be caught in a trap while the weapon kills them. Weapons and traps can be purchased from the upgrade station. However, there are some that require specific attention, which I will now address.

-Killing 2 enemies with one exploding enemy: This one isn't too terrible, I went into the 2nd areas arena room to grind XP and saw that many of the enemies were explosive. Knock one around until you can grab him, do so, then strafe around until you line up two or more enemies close to each other. Throw your victim into them and watch them pop.

-Kill an enemy with a car: Can only be done in the room with the Amagram boss fight. Try your best to line up a Haunted in your sight when the boss flicks a car at you. Use Y to knock the car back, aiming at the Haunted. If the car kills it, Torment completed.

-Complete the final arena: This one is no joke. This can only be completed in New Game+, and is probably the most difficult part of the DLC. This is accessed right before the last boss, before the hallway with the cutscene. Now, keep in mind that when you die, any ammo you expended beforehand will still be missing. However, you also keep your coins for upgrades and ammo replenishing. I had my speed, defense, health, hammer, rocket launcher, sword, and dynamite capacity all fully upgraded by the time I finished, and it will most likely take a few attempts.

You start off with 2 waves of regular enemies. These can be easily dispatched through hammer hits and executions, so take them out with ease. The next wave brings out a SWAT and dynamite Haunted, always from the elevators. Wait for them to the side, follow them, then knock them back before they can use their weapons. Either the dynamite Haunted will drop a stick, or the SWAT Haunted will drop a health kit, The latter would be better for you.

Next up, we have the boss waves. During these waves, regular Haunted will spawn in unlimited numbers, so pay them as little mind as possible. The grabbers will annoy the hell out of you, but taking the time to fight them is usually a waste. Focus on the bosses. You have a Sadist step up first, who can be easily dispatched with the hammer. Keep swinging at him, disrupting his chainsaw attacks before he can follow through with them.

His death brings the Giant from the opposite side of the parking lot, without the harpoons here to help you. Use dynamite to knock him down, then X to swing his own club for a powerful attack. If you use up all of your dynamite, turn to the sword to chop him up quickly.

Immediately after the Giant, you get the RPG Sadist to deal with. Use your own RPG against him, making sure you only fire while he is stationary and reloading. Otherwise, just avoid his shots until he has to reload. 3 rockets should result him in dropping his RPG, pulling out a chainsaw, and attacking you. He will be followed by another Sadist, both wielding chainsaws and attacking you at once. Use your hammer on this duo. Keep in mind that some people prefer to save their RPG ammo for what comes next, and if that is the path you feel you should take, use the sword on the RPG Sadist until he switches his launcher for a chainsaw.

Now, at this point, every boss you've killed has dropped a health pack. Unless you're exceptionally good, you've had to use some. Remember where they are, and know the best way to get to them. From the elevators, Sebastian and Joseph will spawn, both with equal amounts of health. Issue is, Sebastian can take out about a third of your health with one bullet, so focusing on him is the best idea. Unload your rocket launcher into Seb, making him fall and continuing to hit him while he's down. If you can aim your blasts to also keep Joseph down, that'll save you some trouble. When the rockets run dry, turn to whatever dynamite you have left to keep them on the ground. After this, rush in with your sword, focusing on Seb. Make sure to dodge whenever he winds up a punch, because somehow the absolutely useless melee in the base campaign is able to take away half of the Keepers health in this DLC. Once he's dead, focus on Joseph with the sword, switching to the hammer if it breaks. He will try to roll away to shoot or throw a molotov, but as long as you stay in close combat with him, there isn't much he can do. Once they both die, congratulations! The achievement is yours and the unlimited ammo is unlocked in the shop for "Maybe I Should Close Early"
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