As noted in the other solution, this must be done in training. It’s not possible to do this anywhere else as the rage bar will fill as soon as you’ve done 8 consecutive passes, and it’s not possible to hit 50k before then. The other nice thing is that you have access to all moves in training, you don’t just have to pick 4.
Something to note is that both buttons don’t have to be pressed immediately before completing a pass. For example, to do a Veronica, you can hold LT, press X once, and wait. You can wait as long as you want as long as you don’t release LT. Then you can just hit X the second time right as the bull comes near you. You also want to keep this in mind if you have a habit of spamming buttons, it will remember some of the extra button presses and throw off your timing by making you execute the pass when you’re thinking you’re pressing the first button.
Pull off the combo by stringing together 6 different moves twice each. I don’t know exactly how many points this is worth because it gets pushed off the bottom of the screen. As for which moves, AY and XY have roughly the same timing, and XX, XA, XB, and AB all have roughly the same timing. Start the combo with either AY or XY just because the timing is more difficult than the XX, XB, XA, and AB timing, so you want to get them out of the way. To pull off those 4, do the first pass, and taunt the bull once as it passes by, press the first button (A or X) before it turns, and the second button (Y) just as it completes its turn and begins to charge you. Any later than this and you’ll get gored. Once you’ve done two of each, move on to doing two each of the XX, XA, XB, and AB passes. The bull has to be closer to you for these, which gives you a bigger window to successfully complete the pass. Once you’ve done all 12, back away to let the combo end. If the bull charges you again on his own, be prepared to use whatever pass you’re most comfortable with to keep the combo alive and try backing away again.
Some things to watch out for:
*If you’re too close to the edge of the ring, the bull will be closer to you after a successful pass, so the difference in distance can throw off your timing.
*Your taunt won’t always register, so the bull will pass you and just stand there. This will let your combo drop and you’ll have to start over. You CAN try taunting twice as the bull passes you, but in my experience this screwed up the timing of my button presses and caused more failed combos than it saved.
*The bull will usually pass you, stop, rotate 180 degrees in place, and charge you again. This is what you want, it makes the timing easiest. But sometimes it will take a wider arc after passing you to charge you again. As with the other things I’ve noted, this can throw off timing. There’s nothing to be done about it, it’s just something that will happen from time to time. You just have to accept it and move on.