Dying Light achievements

Dying Light

4.3 from 5184 votes

There are 68 Dying Light achievements (50 without DLC) worth 3,203 (1,490)

109,682 tracked gamers have this game, 1,983 have completed it (1.81%)

2.6 from 92 votes

21,720 tracked gamers have this dlc pack, 1,588 have completed it (7.31%)

There are 3 achievements worth 425 (60)

There are no reviews | Estimated completion: 2-3 hours

Achievement Details

The Boy Who Could Run in Dying Light

The Boy Who Could Run195 (25)

Complete all Parkour Fever Challenges

  • Unlocked by 1,808 tracked gamers (8% - TA Ratio = 7.80) 21,720  

Achievement Guide for The Boy Who Could Run

217,998 (126,991)
Achievement won on 31 Aug 16
TA Score for this game: 1,887
Posted on 01 September 16 at 02:11
This solution has 11 positive votes and 3 negative votes. Please log in to vote.
Noticed there was no true guide on here for this so here is my best advice on how to clear on this.

The night solution includes many videos and etcetera that should help but basically clearing the areas at night will take clearing them during the day so that you know where to go. On your first couple tries, you will likely fail but you will see where you need to go. Please note, some locations actually do not penalized you as hard for taking that extra second or two to make sure that jump you're about to take is correct. I found the best way to do this is to get your agility high enough to have the two speed boosts and etcetera. Do the Old Town ones first, they are easier in my opinion and will get you more into the free running mechanics of the game. The Slums will typically be more windy and make you do sudden turns so you will have to pay attention to your map at all times (hence the benefit of replaying the challenges). This achievement is more manageable than the ratio indicates. Just save it for later in the game and it will be so so much easier.

As far as what agility skills are best to get, my suggestions are:
dodge, slide, vault, free running adept, light drop, free running expert, tic tac. You can add in the reversals and forward roll for added insurance. Tic Tac will be the highest level requirement (13) so feel free to add in health regens and etcetera.
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