MASSIVE CHALICE achievements


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There are 28 MASSIVE CHALICE achievements worth 8,008 (1,000)

45,158 tracked gamers have this game, 113 have completed it (0.25%)

Achievement Details



Complete an IRON game (Brütal Difficulty)

  • Unlocked by 123 tracked gamers (0.3% - TA Ratio = 19.15) 45,158  

Achievement Guide for IRONEST CHALICE

813,160 (350,720)
Achievement won on 07 Jun 15
TA Score for this game: 8,008
Posted on 07 June 15 at 00:12, Edited on 07 June 15 at 00:19
This solution has 30 positive votes and 2 negative votes. Please log in to vote.
RazorPriest has done a great guide as far as preparation, but I have a few more tips that can really help make the playthrough easier.

Right at the start, you definitely want to have 3 keeps, and have each one producing hunters. Not trickshots, not enforcers. Hunters have the follow-up ability which will allow you to one shot bulwarks in a bit.

If you ever get an event that gives someone the Patriotic personality, they are you're MVP, you want to put them in the crucible ASAP. By the year 120 or so I had a person in my crucible with Alert, Patriotic, and Tranquil, and my hunters had no less than 80% chance to hit. This drastically reduces the time spent save scumming.

Definitely research veil armor as soon as it shows up, but also research the steady aimer. An extra 10% chance to hit goes a long way in saving your sanity from all the save scumming. Once you have those researched it pretty safe to make a Sagewrights guild, but dont go overboard on putting people in there. I personally put any alchemist/caberjack class in there because I only wanted hunters in my vanguard. After the Sagewrights guild, go for hunter weapon training research.

You only need 4 relic weapons, as you will get a caberjack variant right before the last battle. It's very important to make sure you get relic weapons as early as possible, as by the end of the game mine were levels 6-8, so not even maxed and I got most of them in the first 60 years.

Around the year 180, you should make a second crucible so that your trainees will get more experience and start at a higher level. It's important to only put people with good personalities as your standard, but don't be afraid to put someone in your vanguard as your standard, even if they have a relic weapon. Ideally, both standards should be giving 250+ xp per year, each.

Around the year 200 you should make a 4th keep and use the research to find new heroes so you can make a caberjack variant in that keep. Also, research the weapons training and Ramcap Caber for caberjacks at this point. If you have a 15 year old caberjack around the year 250, your in good shape to bring him along in every battle and get him to level 10 ASAP. THIS IS CRUCIAL FOR THE FINAL BATTLE.

Ironically, with 4 Hunters with okay relic weapons and 1 Shadowjack with the Ramcap Caber, the final battle was the easiest of the playtrhough for me. I didn't need to save scum a single time on it, and I killed each wave of enemies in 1-2 turns. The hunters focused on Bulwarks, Cradles, Lapses, and Wrinklers in that order. They should be able to one-shot any of those except maybe Cradles with the follow-up skill.

The Caber type person, if they are level 10, can go around killing every seed and most wrinklers in one turn. the Ramcap caber allows you to line up multiple enemies so the knockback stuns them all and deals a lot of extra damage. My Caber was killing a minimum of 5 enemies per turn. I had one turn where I hit a wrinkler into two more and the knockback killed the close and middle one, then I just killed the third with the action point I got from his level 10 ability.

All in all, the last battle is ridiculously difficult if you are not prepared, but if you have 4 good Hunters and 1 level 10 Caberjack variant, it can actually be a cakewalk. I never felt in danger and my chalice took 2 damage from a seed hitting it once. The whole battle took me about
1 hour 30 minutes or so.
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