Batman: Arkham Knight achievements
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Batman: Arkham Knight

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There are a maximum of 113 Batman: Arkham Knight achievements (69 without DLC) worth 4,086 (2,000)

78,347 tracked gamers have this game, 2,318 have completed it (2.96%)

Achievement Details

Blunt Trauma in Batman: Arkham Knight

Blunt Trauma19 (5)

This is a rare achievementPerform every type of predator takedown.

  • Unlocked by 5,337 tracked gamers (7% - TA Ratio = 3.82) 78,347  

Achievement Guide for Blunt Trauma

AuthorSolution
The lMlan
609,895 (287,598)
The lMlan
Achievement won on 26 Jun 15
TA Score for this game: 4,086
Posted on 26 June 15 at 03:23, Edited on 14 July 15 at 05:54
This solution has 177 positive votes and 13 negative votes. Please log in to vote.
1. Standard, from behind (Suggest doing the silent AND smash takedown just in case)

2. Popping out of a vent tunnel
(the underground tunnels that can be entered while standing on them)

3. Swinging down from a ledge above (was able to achieve this from a wire walk, had trouble doing this from a ledge cause the enemy needed to be underneath of you a good bit)

4. Jumping down from a ledge above (with an enemy on a level below you it should give you the option)

5. Smashing through a ceiling/glass
(with an enemy directly below you while you stand on the glass ceiling the takedown option should appear)

6. Inverted takedown from a perch (with an enemy directly below you while sitting on a perch the takedown option should appear)

7. Ceiling grate takedown from below (while the enemy is standing on or near the door in the ceiling you are under the takedown option should appear)

8. Ceiling grate takedown from above
(same as number 7 on the list but you need to be above the grate door in the floor and the enemy below you and the option to takedown should appear)

9. Ledge takedown (while hanging off the side of a building/walkway with an enemy nearby the takedown option should appear)

10. Corner takedown (must take cover but crouching with cn_RT and then pressing cn_A on a corner for the takedown option to appear)

11. Takedown through a weak wall (Suggest doing the stone wall takedown with explosive gel while an enemy is on the other side of the wall AND a wooden wall takedown when the option appears with an enemy on the other side of the wall AND a glass window takedown when an unaware enemy is on the other side of the window [thanks for this one Phoenix0689])

12. Grapnel Boost Takedown (with a guy near a ledge use the grapnel hook to head up toward the ledge and while in the air it should give the option to do the takedown if it is possible)

13. Line Launcher Takedown
(must be sliding along the zip line, NOT sitting on the zip line. As you approach an unaware enemy the option should appear once he gets in range to be taken down)

14. Environment Takedown (Can be found as blue items while near them and if an enemy stands near them and can be taken down they will be highlighted in blue and you can then to the takedown with cn_A+cn_X)

15. Takedown through vent cover (when you are in the vents that you have to crouch walk into and send you into first person mode, you get the option to takedown an opponent just outside an exit that is still covered while an enemy is on the otherside) (added this to main list as a few people have stated that the achievement popped for them once doing this takedown, so thanks to those people for the input)


Bonus Takedowns! (These were not listed under my guide as needed for the achievement but it never hurts to try these takedowns if the above takedowns do not pop the achievement)

B1. Ice Smash Takedown
(You need to freeze an unaware enemy with the freeze grenade and then when you are beside him the ice smash takedown option should show up, if you are in conflict this option doesn't appear) (another side note for this is that you can find the ice grenade in the theater after about 80% progression through the main story, they are on a table beside the farthest left holding cell as you enter the theater and are a missable pickup that is required for some of the riddler trophies)

B2. Ground Takedown (knock an enemy down by any means whether that be by batarang, sliding into them, or just punching them to the ground, and while you stand over them the option should appear as cn_RT+cn_Y)


I can confirm that these count if you do them in either story, new game +, AR Challenges, or a mixture there of. Many should come across natural gameplay and seizing the moment during the campaign playthrough.


Many of the required takedowns that are left over can be done on the challenge map "Under the Pale Moonlight" (which is being reported as glitchy to unlock so it may not be an option for you to play in the AR Challenges) there are plenty of enemies to bleed through without the need to keep restarting the challenge. The best tactic to get thugs into the places you want them to be is to use the Voice Synthesizer and just direct them to a position of your liking. Just realize that it can only be used a few times before you get caught onto and it is useless the rest of the predator scenario.
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