Call of Duty: Advanced Warfare achievements
4,800
(2,000)

Call of Duty: Advanced Warfare

4.0 from 8104 votes

There are a maximum of 90 Call of Duty: Advanced Warfare achievements (50 without DLC) worth 4,800 (2,000)

130,699 tracked gamers have this game, 3,177 have completed it (2.43%)

850
(250)
3.7 from 33 votes

Buy now from the Microsoft Store

17,689 tracked gamers have this dlc pack, 1,799 have completed it (10.17%)

There are a maximum of 10 achievements worth 850 (250)

There are no reviews | Estimated completion: 8-10 hours

Achievement Details

Secret Achievement in Call of Duty: Advanced Warfare

Secret Achievement216 (50)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 2,585 tracked gamers (15% - TA Ratio = 4.31) 17,689  

Achievement Guide for Flotsam & Jetsam

AuthorSolution
coreymawf
90,313 (48,165)
coreymawf
Achievement won on 04 Jun 15
TA Score for this game: 4,800
Posted on 03 June 15 at 11:09, Edited on 01 July 15 at 12:39
This solution has 77 positive votes and 17 negative votes. Please log in to vote.
Completing this easter egg will END THE GAME you are playing

You must have the Supremacy DLC pack. Load up Exo Zombies > Carrier.

The youtube video at the bottom of this guide is all you should really need,
however I have still included the steps in detail below.

This IS possible solo or in co-op.
There are no variations between the solo and co-op method.

---SOLO & CO-OP METHOD---

In my opinion, this easter egg is easier in co-op.

Remember to keep 2 or 3 zombies alive at the end of the rounds to allow you to more efficiently complete the steps without having to worry about killing.

1. GENERATOR
Open your way to the Armory then Lift then Cargo as soon as possible. Equip your exo suit. Head back to the Armory and buy Teleport Grenades off the wall. Head back to Cargo and activate chompy (the cleansweep robot) by interacting with the panel on the wall then immediately launch a teleport grenade into the room where chompy comes from and immediately activate the generator on the left of the room by interacting with it (if you miss you can try again before chompy goes back in or wait for the cooldown and activate him again).

2. GRENADE DISPOSAL - pad #1
NB: You can now also start working on weapon disposal for step 3 while doing step 2.
Head to the armory. There should now be red lights to the right of the grenade disposal plinko board. Buy contact grenades off the wall as they will make this step easier and can be bought again to refill them. To use the grenade disposal plinko machine you must simply launch a grenade into the hole above the plinko board. Launch one teleport grenade into the hole and the grenade dropper will move to the left and a display cycling through different types of explosive equipment will appear on it. Launching a standard frag grenade or contact grenade into the hole will now drop out a piece of equipment onto the plinko matching what is displayed on the dropper. Launch grenades into the hole at the correct time so that the dropper drops grenades in the following order;

ROW 1
- Distraction Drone
- Frag Grenade
ROW 2
Use a teleport grenade to move the grenade dropper to the left again
- Explosive Drone
- Distraction Drone
- Explosisve Drone
- Frag Grenade
ROW 3
Use a teleport grenade to move the grenade dropper to the left again
- Explosive Drone
- Nano Swarm
- Explosive Drone
- Distraction Drone
- Explosive Drone
- Frag Grenade

KEY
Distraction Drone = Orange X with a red light
Frag Grenade = ball covered in orange lights
Explosive Drone = grey stick with a blue light
Nano Swarm = ball covered with a glowing blue aura

CYCLE
...> distraction > frag > nano > explosive >...

As this step can be difficult to memorise I recommend you either write this order down or keep this guide open. The machine resets every new round and gets increasingly more difficult every time you launch a grenade into it. When you do a grenade incorrectly simply input a frag grenade to reset it. When you complete a row correctly the frag will bounce over to the holder on the right and the red light will turn green. When all three rows are done correctly all three lights will be green and a data pad will now be ejected from a holder at the bottom right of the grenade disposal plinko board. Interact with it to take the data pad. The data pad should now appear in your inventory shown on the bottom left of your hud near your player security id card. Make your way to the Gun Deck and walk up to the vault door to the right of the teleporter and interact with it. A short audio log will play. Walk up to the vault door and hold x again when the audio log is finished and you will insert your data pad. You will know you have done this correctly when 2 of the 5 lights to the right of the door are green and a short audio log plays.

3. DRUNKEN LAZ0RRZZZ - pad #2
After activating the generator for step 1 you will have powered on the weapon disposal in the Armory (to the left of the contact grenades). This machine can be used by simpling walking up to it and interacting with it with a weapon in hand. The zombie arm will take your weapon and give you either 200 points or a piece for this easter egg. ANY gun can be traded in empty or full of ammo, from the wall or from the 3dprinter however I have had better luck attaining parts from 3dprinted guns. Trade guns into the weapon disposal until you receive a bottle which will then be permanently dropped on the floor to the right of the machine for your current game. If the weapon disposal zombie gives you parts of the fishing rod for the next step take them from the hand by walking up to it and interacting with it then add them to the fishing rod opposite the vault door on the gun deck by walking up to it and interacting with it. The fishing rod parts will be given in this order fishing reel > spool of red fishing line > hook. Once you have received the bottle and see it on the floor to the right of the machine open the door to the left of the machine to the Bio Lab then open the huge doors between the Bio Lab and Cargo then head down to the Moon Pool and open the door from the Moon Pool to the Hangar. You should now have a clear path from the weapon disposal machine through bio lab > cargo > lift > moon pool > hangar. Wait until the end of a round and keep a few zombies (if you're playing this coop have your friends train the remaining zombies for you to keep them away from you). If you're playing cooperatively ensure your teammates are not in any of the following areas while you attempt this step Cargo, Lift, Moon Pool, Hangar as this will cause you to fail the challenge. Walk up to the bottle near the weapon disposal and interact with it - this will make you 'drunk' and your players view will start pivoting making it hard to move - you will also not be able to properly sprint or exo dash and your movement speed is slowed dramatically. Head to the Bio Lab and press the keypad to the right of the cargo doors between the Bio Lab and Cargo - this will activate the laser grid challenge. You must then proceed through the following areas without touching any of the laser grid Cargo > Lift > Moon Pool > Hangar - there will be openings in the grid for you to make it there - the hardest part of this is the Cargo area where you have to double jump from one small opening in the grid to another (I use the path on the left the whole way and can do it first try now) and after that it's simply a matter of crouch walking, walking, mantling and hugging walls to avoid the lasers. The path through the laser field is fairly obvious but I recommend you watch the video below this written guide for reference anyway. Once you make it to the hangar and over or around the crate on the left you will come to the teleporter and on the ground directly in front of it will be the second data pad. walk up to it and interact with it to pick it up. The data pad should now appear in your inventory. The drunken effect will now wear off - proceed back to the vault at the Gun Deck and walk up to it and interact with it to insert the second data pad - 3 of 5 lights will now be green and a short audio log will play.

4. LOST ISLAND - pad #3
NB: You CAN start building the fishing rod while still working on step 3.
Using the weapon disposal machine from step 2 proceed to swap out weapons until you receive all parts for the fishing rod - take them from the hand by walking up to it and interacting with it then add them to the fishing rod opposite the vault door on the gun deck by walking up to it and interacting with it. The fishing rod parts will be given in this order fishing reel > spool of red fishing line > hook. When all parts are added the rod will be built and for 100pts you will be able to fish by walking up to it and interacting with it.

After completing step 3 when you kill a teleporting zombie OR teleporting dog it will ALWAYS drop a teleport fragment where they die (looks like a pyramid / half of a teleport grenade) which you can pick up by simply walking over it and it will then appear in your inventory. More than one player can pick up a teleport fragment at a time. Once you have a teleport fragment in your inventory head to the NOT lit up teleporter in the Bio Lab on the bottom floor to the left of the large zombie dog box. Walk up to this teleporter and interact with it to place your fragment in it - it will light up for a second and make a sound. You must repeat this with 20 total teleport fragments (as such this will take quite a few rounds so remember to keep upgrading weapons and buying all perks - see tips to survive at the bottom of this guide). You should be able to complete this step before round 20. Once you have filled the teleporter the blue light will stay constantly on indicating that it is ready for use. Head back to the fishing rod at the Gun Deck and 'Fish' until you receive a shovel. More than one player can have a shovel however only one is needed (but the more shovels the better for the next part). As many people as you'd like can go through the teleporter however you will NEED the person with the shovel to come through. When you use the teleporter you will be teleported to a small island and the person / people with the shovel(s) must then immediately dig up the sand all around the entire island as quickly as possible by spamming interact while looking at the ground until you hear a clink sound and a briefcase is uncovered which you then interact with to open and interact with again to collect the data pad from inside. If you fail to find the case you can simply wait for the teleporter to cooldown (takes about 30 seconds) however it will get increasingly more expensive for consecutive uses that round. The island is THE SAME ISLAND EVERY TIME you teleport to it that game so if you've definitely checked one area proceed to the next etc. or if you uncover the box but don't have time to open it when you go back it will still be there for you to open. Try to cover the ENTIRE island while digging (even the very edges of it) don't just dig in one area. The box has a pretty big hitbox so don't worry about digging every few centimetres - SPACE OUT WHERE YOU DIG AS MUCH AS POSSIBLE! The data pad should now appear in your inventory. Proceed back to the vault at the Gun Deck and walk up to it and interact with it to insert the third data pad - 4 of 5 lights will now be green and a short audio log will play.

Completing this step will also unlock a level 25 weapon upgrade machine on the gun deck to the right of the fishing rod which could be useful for having a high DPS gun to take down the drones in the next step.

5. CAPTAIN DJ - pad #4
Make your way to the Hangar area. Head to the lockers within the hangar, walk up to Captain DJ's locker and interact with it (have your volume up for this bit) - you'll know this has registered when your character says something about it being locked with a retina / eye scanner.

NB: If you are doing this cooperatively have AT LEAST TWO players now use the fishing rod until they BOTH have a fish in their inventory - if you are doing this solo ignore this.

THIS IS THE HARDEST PART OF THE EASTER EGG
After trying to open the locker you activate a random spawn for a drone carrying a lever. These drones are white and red and look like small UFOs - you may have seen them spawn in before carrying a power up which you could pick up if you destroy the drone before it flys away. Now though, this step will spawn in TWO drones onto the map eventually beside each other one with a standard power up which you need to ignore and one with the blue lever which you want. You can see the power up glowing green inside the drone with the power up the other one will appear empty so chase and destroy the one which looks empty. Waiting for the drones to spawn in can take MANY MANY ROUNDS (in my experience after activating the locker they will appear somewhere in the next 5 rounds and if you miss them they will appear again about once every 5 rounds after that (and seeing as you'll be in the high 20s for rounds by now do NOT miss them or things will get VERY hard).
The drones in my experience spawn either in the;
- Med Bay (near the generator)
- Bio Lab (near the bottom of the stairs on the ground level)
- Armory (in the middle near the 3dprinter)
- Moon Pool (right in the centre of the room)

I have never had the drones spawn anywhere other than this (let me know if you have) however I still believe it's worth checking the ENTIRE map (all areas) every round just in case. You can check the map at the end of the rounds by keeping a few zombies which will be easier however I believe checking at the start of the rounds is better due to the bombs (if you have to defuse a bomb and while doing so find the drones you're gonna have a bad time).

When you see a drone it wont activate and start flying away until you are in that area so if you can see the drones but they haven't taken off from the ground yet if you're playing coop you can call your teammates over to help take it down. The drone takes a LOT of damage to take down so make sure you have a high damage upgraded gun with a lot of ammo to take it down. When you destroy the drone walk over the ground below where it exploded and look for a blue lever then walk up to it and press x to pick it up (if you can't see it just spam x to try pick it up anyway) - the blue lever should now appear in your inventory. Head to the Moon Pool. On the wall to the right of the 3dprinter will be a power box walk up to it and interact with it to add the lever to it. The switch is now active however do not use it yet.

If you are doing this coop and had got the two fish as recommended at least one person should now still have a fish in their inventory. If not or if you're doing this solo fish until at least one person has a fish in their inventory. Head back to the Moon pool and kill zombies on the glass panels with long holes in them so that their blood flows down into the water and attracts the shark. The glass in question are the three square panels. You can apparently kill zombies only on one of these grates to attract the shark however in my experience killing as many zombies as possible on all three grates worked much quicker and more reliably in attracting the shark (of course throwing a distraction drone on top of the grating works very well for this step but is not necessary). Once you see the shark under the glass (it's fairly obvious) quickly go back to the switch near the 3d printer, interact with it to pull down the lever and lower the shark cage and open the moon pool doors. Quickly have the person with the fish jump into the shark cage from the side with the opening on the top of it (NOT the Lift room exit side but the OPPOSITE side to that) then press a to mantle the cage and get on top of it then drop into the hole in the top and you will be then lowered into the water. Quickly spin around while underwater to find the shark which should now be knawing at the cage and press interact on it and the fish will be exchanged for Captain DJ's eye. The severed eye should now appear in your inventory and you will be able to exit the shark cage. Head back to Captain DJ's locker in the hangar and use the eye to unlock it then look inside it and on the bottom shelf will be the data pad pick it up by walking up to it and interacting with it. The data pad should now appear in your inventory. Proceed back to the vault at the Gun Deck and walk up to it and interact with it to insert the fourth data pad - 5 of 5 lights will now be green and a short audio log will play.

You now need to use the weapon exchange repeatedly until the zombie arm from the weapon exchange gives you some C4. Pick it up from him by walking up to it and interacting with it. The C4 should now appear in your inventory. Head back to the vault door at the Gun Deck and interact with the door to end the game, complete the easter egg, get your achievement and play the ending cutscene.

Well done!
You completed the hardest easter egg in Exo Zombies to date!

1 like = 1 cry for Oz


ADDITIONAL INFO
Tips to survive are:
-Start the low rounds shooting in the legs and knifing for more points
-Get your Exo Suit ASAP
-Attain Exo Health / Juggernog ASAP (2500pts)
-Attain two good weapons from the 3dPrinter/MysteryBox or the wall ASAP
-Train zombies behind you (gather them up behind you and run in circles around the room or map) once you reach approximately round 7 and upwards
-Upgrade your weapons using the upgrade machine whenever you can (2500pts)
-Pick up all care packages! Why not they're free and they help you out!
-Gain free points from green security consoles by walking up to them and pressing x (randomly change around the map).
-Purchase all other perks in order of personal preference
-Prioritise killing zombies: try pick off the EMP zombies from your trains

Good areas for training are Cargo & Moon Pool.

Some additional useful info is contained in my map below!

External image


Pop goes the cheevo!

Hope this helps
Happy Gaming!

-coreymawf

Check out my video guide below!
CARRIER ZOMBIES COMPLETE EASTER EGG (FLOTSAM & JETSAM) + HIGH ROUND + Mk25 + SONG
There are 53 comments relating to this Solution | Please log in to comment on this solution.
There are 5 other Solutions for this achievement
Do you have a question about this achievement? Please post it in the Call of Duty: Advanced Warfare Forum

Related Achievements and Trophies