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Operation Successful achievement in Battlefield Hardline (Xbox 360)

Operation Successful

Get 10,000 kills with the Operator class

Operation Successful+2.0
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How to unlock the Operation Successful achievement

  • FaintKitten3455FaintKitten3455
    13 Jul 2016 14 Jul 2016
    This is how I am doing this achievement.

    SOLO 4 console boosting(can use up to 6 consoles)

    Required items:

    4 xbox 360's(4-6)
    4 controllers(4-6)
    4 xbox live gold accounts(4-6)
    2+ TV's
    1 Rubber Band
    1 Rented Server($1.49 for a day, $6.99 for a week)


    Server Setup: game mode is conquest on night woods. lower the respawn time % as well as increasing the damage per bullet %. You can adjust the time settings to whichever time length you prefer with a maximum of 1.5 hours per match. make sure the server is set on RANKED in order for the kills to count and minimize randoms joining. Make the ticket % maximum.

    The Method:

    With your main account join your rented server. Then bring all three of your dummy accounts into the match. once the match begins use your main account to move the dummy player on the main accounts team over to the other team. this is done by going to server settings then scrolling over one spot RB and pressing A on the player you want to move. Now it is 1 vs 3 with your main account being solo.

    Next, spawn all dummy accounts into the mobile command vehicle and drive the vehicle over to the 'C' command point and position the vehicle against the wall of the building containing the nail gun. This will allow the players to spawn out of only one side of the vehicle(very important). Spawn your main account into the command vehicle and position it so that it is directly in front of the mobile command center that the dummys will spawn out of. position your main account directly in front of the spot that the dummy accounts will be exiting their command vehicle. Now, RUBBER BAND the right trigger down so that it will constantly be firing. As long as you are close enough to the command post it will constantly replenish your ammo. You may have to adjust the position of the main account player a little bit to make sure it is killing the spawning dummys 100% of the time.

    Now that the main account is set into killing position while constantly firing and being reloaded, you can start spawning in each of the dummy accounts repeatedly. You want to make sure each dummy account is spawning into the mobile command post vehicle. Press A to spawn and then X to exit the vehicle. The dummys will be immediately killed upon exiting the vehicle. Spawn over and over again for the remainder of the match. You can watch movies or TV shows while you press A and then X on your dummy account controllers. However, be on the lookout for randoms because they can try to make things alittle harder for you. Randoms can be booted by simply going to the server settings and pressing x to kick the player.

    Mathematics and Grind Time:
    I am averaging 1,000 kills every 1.5 hour match.

    Thus, it will take about 10 matches at 1.5 hours to achieve the 10,000 kills

    10 matches x 1.5 hrs/match = 15 hours. (probably more like 16 total including setup time)

    Repeat this process for each of the 10,000 kill achievements

    40 matches x 1.5 hours/match = 60 total hours

    Doing this with 2 people and 4 consoles will double the time taking 120 hours total.
    Doing this with 4 people and 4 consoles will quadruple the time taking 240 hours total.
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  • FNSUITE GHOSTFNSUITE GHOST
    06 Aug 2015 17 Jun 2015 14 Oct 2015
    *UPDATED 14/10/15 to Reflect Robbery Expansion DLC #2 and patch 1.0.3*

    This achievement, just like all 3 other "10,000 Kill" achievements may seem like overkill, but they are very doable and the combined completion time of all 4 is not only faster than Gears of War 1 "Seriously...", but also a lot less stressful and easier. They only require 4 people vs. 6, you can rent servers and kick randoms to your hearts's content, and respawn times are insanely faster allowing for higher kills/minute (7-8 vs. 1).

    No Current way to track your overall class kills on battlelog, but if you add the kills with the following weapons/gadgets you will get a rough estimate. It is only a rough estimate as you have no way of knowing which class was used with non-class specific kills totals. (i.e. Frag Grenades, T62 CEW, etc.). You can find these stats on the battlelog website under the stats tab and then by selecting weapons.

    PRIMARY
    M416
    M16A3
    RO933
    G36C
    AKM
    AKS-74U
    ARM
    SG553
    CAR-556
    ACWR
    L85A2
    RPK
    F2000
    MDC
    FAMAS

    GADGETS
    DEFIBRILLATOR
    REVIVE
    M320 CS GAS (Launcher)
    M79 CS GAS (Launcher)

    SECONDARY
    G17
    92FS
    CZ-75
    P226


    THESE 10,000 Kills achievements can be obtained on any map and you are not required to have all 10,000 Kills in new maps only. The tracker for these kills however did not begin until you downloaded the 1.02 patch which was release at the time of the first DLC. Therefore any kills prior to the first DLC release date do not count towards your 10,000 Kills achievements.

    This achievement, just as the other Criminal Activity achievements, will unlock mid round instantly as soon as the requirements are met and you do not have to wait until the end of a match for it to unlock.

    Some rumors have suggested the achievements will be nerfed in the future and made easier, but I have not seen any official visceral announcement of this.
    *UPDATED* - As of 13/08/15, Visceral has stated on twitter that they are not able to nerf the 10,000 kill achievements.
    https://twitter.com/zachulon/status/631962147120025600

    BOOSTING This achievement will take many hours. 4 players / boosters are required to start a match. Solo boosting with 4 boxes should net completion of each achievement in about 10 - 12 hours or 40 - 48 hours for the combined 4 achievements. Solo 4 box boosting I was able to average approximately 900 kills per hour. Boosting with 3 partners should take less than 4 times as long as solo 4 box boosting. The discrepancy ratio between solo and having partners is due to solo boosting would be on Team DeathMatch (slower respawns) unless you purchase additional DLCs for your secondary accounts in order to have access to Bounty Hunter (faster respawns).
    *UPDATED 14/10/15 for Patch 1.0.3* One of the patch contents is a nerfing of the Spawn Beacon "Satellite Phone" which now has a "cool down" timer implemented. This effectively makes solo 4-box boosting nigh impossible unless you have 4 tvs set up with the xboxes in order to spawn the bots on actual squad members rather than waiting for the cool down timer on the beacon. 4 Player boosting is still viable , just make sure to keep 1 player on the dying team alive to allow for other players to spawn in quickly. As long as this rule is followed 4 player boosting I would still estimate to take 40-50 Hours per achievement for all 4 boosters, but solo 4 box boosting I would estimate is easily doubled in time to 20 hours per achievement unless you have 4 TVs.

    Finding an empty server is not a problem , but randoms will generally join after a short while. Quickest would be to rent a server and play on bounty hunter game mode with lowest possible respawn times and player health set at 75% (lowest and allows for 1-hit knife kill slash), max time. Have at least 2 players have a respawn beacon ("Satellite Phone" found under mechanic class) unlocked. At least 2 with this beacon so that there will always be one regardless of whose turn it is to do the killing. Move 3 players to 1 team and have the 4th player constantly kill respawning enemies with knife slashes (quickest) or whatever they choose. As long as the bounty coin that is dropped by the killed enemy is not picked up the score will remain 0 - 0 and you can kill like this until the time ends for match. Switch it up every few hundred kills to another killer. 4 Players should be able to boost 400-500 kills / player in 2 hours time as long as everyone is present and respawning as quickly as possible or have their turbo controller set to rapid fire 'A' when it is not their turn to kill. So solely going for this achievement will take roughly 40-50 hours of boosting.

    BOOSTING SIDE-NOTE - There is such a thing as "Killing too fast". Sometimes if you kill too soon after the spawning player has not "settled" down or fully spawned you will appear to get the kill (including the top right kill feed) but the kill will NOT appear in the middle kill feed. These kills appear to count towards the assignments BUT are NOT logged by battlelog. So you may have a discrepancy in your stats (i.e. completing an assignment that required 100 kills with a particular weapon, but battlelog only saying you have 90 with that weapon). It has been confirmed on the XBOX One version of hardline that these kills will NOT count towards the achievement. As they are not logged by battlelog, the odds are they do not for the XBOX 360 version as well. Therefore, it is a good idea to slow your killing down if you are experiencing this often. On TDM, I was able to 4-box boost and kill the 3 bots 6 times per min each before I would encounter the kill-glitch if I attempted to speed up to 7 times per min each. Personally I theorize that the game does not like a duplicate kill in the kill feed simultaneously. I.e. FNSUITE GHOST [SCAR-H] BOT 1. So I would not be able to have a kill against BOT 1 count again until the kill feed entry for BOT 1 disappears.

    LEGIT Playing completion time I would estimate at 100 hours + per achievement for the average skilled player or 400 hours for all four achievements.
Do you have a question about this achievement? Please post it in the Battlefield Hardline (Xbox 360) Forum