Achievement Details

Corps Blimey, Guvnor!

Blast Corps: Over time, find all the CPs on every stage.

Corps Blimey, Guvnor!0
1 guide

How to unlock the Corps Blimey, Guvnor! achievement

  • CreepyB4byCreepyB4by156,543
    12 Sep 2015 12 Sep 2015 20 Sep 2015
    20 0 5
    OK, here is everything you need to know to get this Achievement.

    A CP is a communication point. It looks like an orange generator with a red flashing light, a four footed base and a satellite dish that will spin and ping a blue cone of rings into the air when it activates by your touch. The CPs are hidden and some levels have more that one. You can identify a level with an inactive CP by the green ring around its border on the level select screen. When a CP becomes active, it will open a new side mission. This game contains 26 CPs.

    Here's a walkthrough.


    ######## MAIN MISSIONS ########

    ARGENT TOWERS

    This mission has 2 CPs. The first one is just to your left as you begin the level. The second one is on a platform that requires the Cyclone Suit. Go to the left part of the map, as you came in, on it's edge, there should be a pit, if you don't see it, move up or down the edge until you do. There will be 2 pits. One will have a Ballista vehicle and 3 crates of rockets, the other will have a door. Go to this pit, get out of your vehicle, walk down the ramp on the side of the pit and go into the door. You are now in a train, pull the train forward and exit the train.
    Enter the Ballista. Pick up the Rockets. Go up the ramp and head straight until you see another pit with a double door. Shoot the door with the Ballista and when the doors are blown off the hinges, exit the vehicle, proceed down the ramp, into the pit, through the door, into a secret passage. Guide your shadow up, along the passage and to the Cyclone Suit. Use the Cyclone suit to activate the CP.
    If you return to the tunnel where you orignally grabbed the train, not where you parked it, you can follow another secret path to a car in a maze with a scientist in its lowermost corner.

    BEETON TRACKS

    This level has 1 CP. It's to the left of the tracks just a little ways after you spawn in.

    BLACKRIDGE WORKS

    There are 2 CPs on this level. The first one is directly to the right of the building straight ahead of you when you spawn. To the left of the area where you spawn, there will be a gigantic parking lot full of RDUs. The CP is on the rights side of them.

    CARRICK POINT

    There are 2 CPs on this stage. The first one in on a concrete island, between two wooden bridges, clearly visible during the mission. The second CP is inside the Black Castle near the J-Bomb robot.

    CRYSTAL RIFT

    This level is occupied by 2 CPs. To get the first one, exit the train and run towards the caboose. There will be a CP near the track. For the second, at the first fork in the road, go right, the lower path. Take it around to a grassy area with a concrete jump wall, go up the wall and there will be a trail of RDUs. They will lead to the second CP.

    EBONY COAST

    This level has one CP in it. As soon as the level begins, turn around and move the TNT into the stone slab. Beyond the stone slab is an Easter Island Head that needs another TNT. Get aboard the train with the Ramdozer. Take the train to the stain and destroy the Station. It must be done in a particular order. Take out the blue pole nearest the stairs, then the other pole, then hit the double doors of the cafe, after that, ram the right side of the back of the bubble window that remains. After the building is down, there will be a crate of TNT there. Using the Ramdozer, put the TNT on the train and take the train back to the beginning. Park the train so the TNT is right next to the Easter Island Head. Wait for the TNT to explode. This will Expose the Cyclone Suit.
    Take the Cyclone Suit. Follow the train tracks to the water. Fly up and follow the cliffside. Soon the cliff will narrow into a bridge and you will see a concrete slab next to the water on the left side of the land bridge. The CP is there. After you get the CP, Go left and follow the cliffside once more, it will curve around and you will see another land bridge, standing on it, you can see another stone slab near water, this one with a Trailer containing a Scientist.

    ECHO MARCHES

    This stage contains two CPs. Go through or fly over the road tunnel to the left and you will see a canal, follow it down to a red explosive vat and some shipping containers. Destroy the vat to reveal the first CP. The next CP is on top of a tall stone pylon just to the lower left of the exit truck. Approach the pylon, stomp the ground, then hold boost for the tallest jump.

    HAVOC DISTRICT

    There are two CPs on this map. For the first one, head across the water and grab the Cyclone suit, next head out into the water on the left, there should be two islands, one has RDUs, the other has a CP. For the 2nd, head over to the finish the level truck, then follow the road next to it down, it will curve next to a steep rock cliff, on the cliff is a shelf that has a CP on it.

    OUTLAND FARM

    There are two CPs aboard this ship. Turn left up the mountain at the first curve in the ditch from the start area. There will be a space in the rock with a CP and RDUs. For the second, head across the bridge to a secret area with a CP and more RDUs.

    OYSTER HARBOR

    This level has one CP. Take the Ballista to the left on the grass ledge all the way around and shoot the buildings on the platform. Go back to the beginning, Shoot any shipping containers that are blocking the Ramdozer. Get out of the ballista, run to the Ramdozer and take it across the bride. Drive left to the platform, get out and run up the ramp to the CP.

    SHUTTLE GULLY

    This area harbors a single CP. Follow the trench, the CP is under the small stone bridge.

    TEMPEST CITY

    This area is home to 1 CP. If you head to the right, you will encounter a stone wall with a conspicuous slab next to 3 rocket crates. Using a number of rockets, you will bring the wall down revealing a ramp leading to the CP. There is also a trailer here housing a scientist.

    ######## SIDE MISSIONS ########

    COOTER CREEK

    Take the road all the way north, there will be a fake wall, drive past it for the CP.

    CORVINE BLUFF

    Follow the river all the way to the left as the stage begins and you will find this CP.

    DAGGER PASS

    The CP here is inside the Black Castle.

    GEODE SQUARE

    This CP is inside the only building in the level.

    LIZARD ISLAND

    The CP on this Island is to the "northern" part of the island, there will be a shelf on the mountain with the CP on it.

    MAGMA PEAK

    Fly out of the Volcano to the Lower Right side of the mountain, there will be a grassy area with a CP.

    SALINE WATCH

    Past the pylons will be a concrete island with a CP on it.

    That should be the last of them. Thanks for checking out my guide.
    Showing all 5 comments. Leave a comment.
    WarrnI got this early, immediately after completing Dagger Pass. Maybe due to failing a few missions after hitting the CPs? I have not yet even played Crystal Rift, Oyster Harbor, Cooter Creek, Corvine Bluff, or Magma Peak.
    Posted by Warrn on 15 Feb 16 at 11:01
    VegaDark541I also popped this achievement before unlocking the hard missions.
    Posted by VegaDark541 on 08 Mar 16 at 17:46
    M1ght33 J03As did I!
    Posted by M1ght33 J03 on 06 Apr 16 at 22:02
    CodeRedAddictMDAlso popped this before unlocking them all. Not complaining though!
    Posted by CodeRedAddictMD on 05 Jun 16 at 19:40
    kiomx5th comment coming to say the same... unlocked early... right after playing one hard mission (Crystal Rift) -- given we're unlocking around the same time but different missions (either right before hard, right after starting hard) my best guess is that achievement has a counter of how many required which is less than the total (rather than a specific CP triggering completion)
    Posted by kiomx on 15 Apr 18 at 15:01
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