SOLO Guide!
This is for completing ALL of Oz's Challenges (plus additional Angie/map challenges) for the Easter Egg on the new DLC Descent.
Below is the video and written guide depending on your learning preference. Enjoy!
This Easter Egg takes time to start because there's some prep work to be done!
Once the game begins activate the generator.
Round 1: shoot zombies 4 times then Knife
Round 2: 7 times then knife
Round 3: 9 times then knife.
I usually stay at the start until the end of round 2! Open up the door to drop down into what I like to call Trident-Land. Grab as many credits off the walls that you can find and turn on the generator in the GREAT HALL. You should have enough points to open up the GALLERIA door, which is where your exo-suit is!
Grab points off the wall and turn on the generator and then turn around and grab your exo-suit! Once you get enough points, open up the door to the TIDAL GENERATOR ROOM (behind the exo-suit up the stairs).
Keep punching the zombies!
Round 3: open tidal generator door, grabbed exo suit, opened Reception Doors.
Round 4: 1st try on the 3D printer.
Once you get enough points, head on over to the RECEPTION DOOR (to the right of you when you drop down into Trident-Land for the first time) and open the two doors. You won't have enough money to do the 3D printer, so punch the dogs during round 4 and you will have enough.
NOTE: During ROUND 5, you will be teleported to OZ. Don't worry, nothing happens this round, so enjoy the sights.
I recommend the BLUNDERBUSS, but any gun right now will do (expect for anything that explodes i.e. Mayhem/crossbow. After doing the 3D printer, head over to the TIDAL GENERATOR Room for the 1st step of the Easter Egg!
Step 1: THREE VALVES.
In the TIDAL GENERATOR Room are three (3) valves that you need to shoot. Your pistol can do one valve before it runs out of ammo and since you completed the dog round, you should have gotten a max ammo. The three valves are located:
a.) ground floor (underneath the staircase to the left of the generator)
b.) 1st floor above the big closed door (right before the staircase leading up to the 2nd floor).
c.) once you reach the last step on the staircase coming up from the 1st floor.
Don't Forget to turn on the Generator on the ground floor, so that you can pick up EXO-HEALTH on the roof. Just keep climbing the stairs until you get outside (across from the teleport machine).
When you shoot a valve until it rotates 360 degress (full circle), a blue light will appear above it. Continue doing this to the remaining two valves until those giant closed doors open!
Once opened, head on inside and activate the computer screen. There will be dialogue and once it stops, activate the computer again and head on out.
STEP 2:
The next step is a two-parter. First we have to go through the RECEPTION area and open the door leading to the ANNEX. Activate the generator and pick up any wall credits. This is the room that has EXO-RELOAD! We now need to open the door leading to the LOUNGE (the door we want is NOT the one across from the exo-reload).
Once you have enough points, open the door and head to the yellowish door that is to the left of the 3D printer. This is the air lock door and the first step. Hold the action button when by the door and when no zombies are near you. This will take a long time, so keep running out of the room and come back when its safe. Your progress is saved, so you don't need to worry about doing this in one swoop. When at last you hear Angie come on the loud speaker that the air lock door step is complete, you need to get to round 8!
During the next few rounds, collect some credits off the walls if you see any, try the 3D printer for the Blunderbuss and distraction drones (they will make this Easter Egg easier) and MAKE SURE to grab the EXO-REVIVE if you haven't already at the top where we started this Easter Egg. In order to get back up there, there is a tube outside the GREAT HALL and outside the RECEPTION area (where we initially dropped down). Enter the tube (IT'S FREE), and you'll be at the top.
When you get to round 8, kill off some zombies until only a few are left. There will be an orbital drop sometime during the round. The drop was a GOLIATH (our final part of this step)! Figure out where it is (whether it's at the top next to Exo-revive or exo-health) and get to it. If you're by the exo-revive and the Goliath is by exo-health, there is a teleport machine by the generator. Hop in it and it will transport you to the other side.
Hold the action button once you find the Goliath, so you can climb in and then take the Goliath all the way to the airlock door. Hit the action button when you get to the door and you will be taken underwater. Swat at the zombie that is blocking your way and keep following the path until you get to a machine under the water. Hold the action button again and the light will turn blue and Angie will say something. Head back where you came from and go back inside. I usually like to blow up my Goliath at this point.
Step 3: Drone Challenge
With the Blunderbuss, this step is a breeze. With any other gun, you will want to make sure they are high powered and have ammo! You need to search the map for six (6) drones (the green spaceships that usually carry something inside). Once you find them, open fire on them until they explode. With the blunderbuss it's one hit! Here are your two warnings:
a.) if you kill all of the zombies during the drone challenge round, the challenge will fail and you will have to continue this challenge on the next round. Remember that higher rounds equal more health for the drones and zombies.
b.) If a drone escapes, meaning it flew away before you could blow it up, the challenge will fail and you will have to wait until the next round.
When you find and destroy all six, the logo on the lower-left of your screen will say COMPLETED! It will tell you instantly, so if it hasn't, you haven't found all of the drones!!!
Step 4: Charge the Batteries (recommend you start BEFORE Round 12!!!!!)
My recommended path for this step and future steps:
Galleria to Annex
Annex to Reception
Reception to Great Hall
Great Hall to (either SPA and stay there or Galleria).
In the Galleria on the ground floor by the GREAT HALL door, will be two things that look like batteries. We need to charge these up with some EMP ZOMBIES (the blue zombies that have blue lightning all around them). Get an EMP zombie close to the machine and let it hit you. The zombie will die and charge the battery. This will take awhile so make sure you are being smart! Don't stand next to the battery. Instead, train in the SPA ROOM around the circular bar area (room where the decontamination zone is and it is off of the GREAT HALL). Once you get an EMP zombie to the head of the line by carefully killing off the other zombies, run back to the Galleria and let the zombie shock you by the battery.
The reason why I recommend you start this before round 12 is because round 12 is usually a dog round. The dogs are incredibly easy to kill and there are a ton of emp dogs, which will make your life easier.
Once this step is completed, Angie will again say something over the loud speaker about charging completed.
NOTE: Keep trying the 3D printer when you get a chance. And if you get the DISTRACTION DRONES, make sure you buy the EXO-Stockpile in the GREAT HALL (outside the SPA room). This will make all of your grenades increase by one. So instead of being able to hold 4 grenades and 2 distraction drones, you will now be able to carry 5 grenades and 3 drones.
NOTE: During Round 13, you will be teleported to OZ again. This time, you need to fight. Find out where OZ is, (he's in one of the four glass rooms on the second floor). When the glass shield raises, open fire on him until the room explodes. Rinse and repeat three more times. At the end, there will be point drops, so collect as many as you possible can! You will then be teleported back.
STEP 5: Grenade Challenge
Super easy and super fun. Head over to the SPA area and grab some CONTACT grenades off the wall if you haven't done so already. You can only use grenades this round, so hop like a weirdo and throw those grenades down below you until the round ends.
Side NOTE: It's ok to use power-ups (turrets, backup, drone) during this step. It will not count against you. Just don't use a Goliath.
STEP 6: Jumping Challenge
Super easy and super fun again (it'll be fun because below is the solution to the hardest jumping puzzles #3 and #7).
Head up the tube to the top of Trident-Land where we spawned and on one side of the platform will be floating blue platforms. Jump on it and jump to the next one. Same goes for #2, but this time you will have to dash over to the center one and the last one in order to make it.
SOLUTION FOR #3 AND #7.
Here are the buttons you need to push to beat these jumps.
start at the back of the platform....
SPRINT
SLIDE (running while pressing
)
TAP jump (once at the edge of the platform)
hold jump button (when at the peak of your previous jump)
dash over (hold the left thumbstick in and push forward. You should be able to do this twice).
Same exact steps for jump #7.
The rest of the jumps are straight forward. If there is a platform directly above your head, jump backwards slightly and then hold the jump button and move forward.
If you need to go further then slightly, tap the jump button to jump off the platform and then hold the jump button for height and then dash over to the platform you are trying to reach.
SIDE NOTE: I recommend you complete this jumping challenge before the start of ROUND 20, because you will be teleported to OZ again and if you aren't done, that's just one more round that is wasted when you get back to Trident-Land. Your progress will be saved though, so you just need to continue where you left off.
If round 20 happens, here is how you defeat OZ. Run around the outskirts of the room and activate the four power generators. Once done, run to the middle of the room and activate the decontamination area when OZ is next to you. Start firing afterward. When you see him start to recover, you just need to rinse and repeat the previous step.
IMPORTANT NOTE: Not that my other notes aren't important, but I wish I knew this one before! If you activate all four generators and then activate the decontamination area when OZ is NOT there, you will need to activate all generators again! Just beware of this!
Step 7: Move Challenge
This challenge is simple if you have the right power-ups. This challenge requires you to not move as much as you would like to. The more you move, the more points you lose. The less you move, the more points you get to keep. Don't lose all of your points though, because then you will fail (and die). I usually throw down my reinforcements power-up and my drone as well as my distraction drones. I never have to move!!
Step 8: SIMON SAYS
Clear out the next wave of zombies until three crawlers are left. Three is max, two is ok. Head over to the Reception room via the GREAT Hall. To your right as you enter, will be four computer screens. Activate the one that is glowing and start playing simon says. The final pattern as eight (8) numbers, so if you need help, pause the game and write down the order as you go. I recommend you number the computers 1-4 from left to right. Once the crawlers make it into the room, you will need to back up and dash forward to activate those computer screens in the correct order. Once completed, Angie will announce it on the intercom.
NOTE: If you get to the computer too late while playing simon says, it'll start over and with a different pattern!!
Step 9: Friendly Fire Challenge
This is adult duck-duck goose. There will be three random characters trying to catch you. Don't let them. You cannot kill them and they will always go after you. Move from room to room trying your best to complete the round as quickly as possible. Activate your power-ups if you have any. I once activated invisibility, but the characters were still shooting at me, so just be aware of that. Once the round is over, the challenge is complete.
Step 10: The BOARD
We will need the EXO-Slam for the next step. Head over to the TIDAL GENERATOR room (room where we shot the three valves). Just before entering the room, turn around and there will be the exo-slam machine. Purchase it! Climb the first set of stairs once in the tidal generator room and go into the room that was once locked. In the room with the computer that we activated earlier, will be a giant board with numbers. You need to match the BOTTOM numbers with the TOP. The order is as follows:
Far left: Exo "butt" slam (double jump and hold the crouch button while in the air)
Next to the left: Jumps (literally just tapping the jump button will count as one number)
Next: Grenade purchases (you need to purchase grenades off a wall. I recommend going into the SPA room for this)
Far Right: Kills. (how many zombies you need to kill.
Note: If you accidentally go over the number on the top, don't worry and just keep going. The number 9 will revert back to a 0. I recommend going for the slams and grenade purchases first.
Step 11: Rocket Challenge
This is the exact same challenge as the grenade challenge, only this time you have a Mayhem MK 25 in your hands. Jump around in the SPA area and launch rockets at the groups of zombies. Once the round is over, this challenge is complete.
NOTE: The Mayhem will decrease your speed and you won't be able to throw any distraction drones. You still can use power-ups, though!
Step 12: Memories
Head back to the computer in the TIDAL GENERATOR room and activate it. You will hear OZ talk, run to the teleport machine right next to the computer and you will be teleported automatically.
This is the final step. TRAIN. TRAIN. TRAIN. Around the bus. The zombies that spawn will be focused on your teammates, so use that to your advantage. Throw down some distraction drones, activate your power-ups, and unleash your ammo. After two rounds of zombies (don't worry, it's easier than you think), you will be teleported back and the game will end! The 50G Renion achievement is now yours!