Back to the Future: The Game - 30th Anniversary Edition (Xbox 360) achievements
1,312
(1,000)

Back to the Future: The Game - 30th Anniversary Edition (Xbox 360)

3.5 from 239 votes

There are a maximum of 59 Back to the Future: The Game - 30th Anniversary Edition (Xbox 360) achievements worth 1,312 (1,000)

1,466 tracked gamers have this game, 679 have completed it (46.32%)

Achievement Details

Kid Restraint in Back to the Future: The Game - 30th Anniversary Edition (Xbox 360)

Kid Restraint45 (35)

Defeat the Kid.

  • Unlocked by 897 tracked gamers (61% - TA Ratio = 1.28) 1,466  

Achievement Guide for Kid Restraint

AuthorSolution
Darth Pastor
197,728 (126,550)
Darth Pastor
Achievement won on 17 Sep 16
TA Score for this game: 1,312
Posted on 17 September 16 at 21:57
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
This achievement is story related and cannot be missed. This will unlock upon beating Kid Tannen.

Episode 2 Walkthrough:

DeLorean
Press to interact with the Passenger's Side
Press to interact with the Front Bumper
Press to interact with the Driver's Side
Press to interact with the Rear Bumper
Press to interact with the DeLorean Keys
Press to interact with the Passenger's Side
Press to interact with the Front Bumper
Press to interact with the Driver's Side
Press to interact with the Driver's Seat
Hill Valley 1931 (Earlier that day)
Dialog (Edna) - Any
Dialog (Einstein) - Any
Press to interact with the Stick
Pan right and Press to use the Stick on Edna
Dialog (Emmett) - Any
Dialog (Emmett) - Any
Press to interact with the Courthouse Doors
Move to the Soup Kitchen
Back Alley
Press to interact with Medium Crate
Press to interact with Medium Crate
"Art Lover" unlocks
Inside the Speakeasy
You can pick up the paper on the top of the bar, but if you do, make sure you do not examine the paper in your inventory or you will not be able to get the "Door Prize" achievement. It would be safest to just ignore the paper all together.
Move to the right
Press to interact with the numbers (7-23-30)
Press to interact with Chloroform
Press , select Chloroform and press to equip
Press to use Chloroform on the Ink Bottle
Press to stop using the Chloroform
Press to interact with the Sign Switch
Press to interact with the Panic Button
Press to interact with the Bottle
Press to interact with the Panic Button
Press , select Bottle and press to equip
Press to use the Bottle on Matches
"A Minimum of Panic" unlocks
Hill Valley 1986
Press to interact with the Front Door
Dialog (George) - Any
Dialog (George) - Any
Dialog (Lorraine) - Any
Dialog (George) - Any
Dialog (Tannen Brothers) - Any
Dodge! >
Dialog (Tannen Brothers) - Any
Jump!
Dialog (Tannen Brothers) - Any
Dodge! >
Dialog (Tannen Brothers) - Any
Jump!
Dialog (Tannen Brothers) - Any
Dodge! >
Dialog (Tannen Brothers) - Any
Duck!
"Tannen Tamer" unlocks
Hill Valley 1931
Walk left into the town square park
Press to interact with Edna
Dialog (Edna) - Any
Dialog (Edna) - Any
Walk over to Emmett inside the Gazebo
Dialog (Emmett) - Any
Dialog (Emmett) - Any
Dialog (Emmett) - Any
Walk to the Flophouse
Press to interact with the Flophouse Door
Dialog (Doc) - Where's the DeLorean?
Dialog (Doc) - About the speakeasy arsonist…
Dialog (Doc) - Why 1931?
Dialog (Doc) - Run This Through For Me…
"Demystifier" unlocks
Dialog (Doc) - You're in the park
Dialog (Doc) - Save Einstein!
Press to exit the conversation
Walk into the town square
Press to interact with Edna
Dialog (Edna) - I've got a story for you!
Dialog (Edna) - Would-be Inventor Strands Dog on Courthouse
Walk past the Soup Kitchen and enter the alley behind it
Press to interact with the Door
The guy at the door will ask you three random questions. You must answer all three correctly to gain entry. Here are the possible questions and answers:
Question 1
Who gave you the right to knock on my door?--Doris Day
Who said you were worthy?--The old grey mare
Who is the king of Siam?--Am I
Who told you to come here?--Hieronymous Bosch
Who died and made you boss?--Boss Hogg
Question 2
What will you do if I let you inside?--Sidle up to your boss
What will you do if I break your leg?--Leggo your Eggo
What will you do tomorrow?--Row my boat
What will you do when I send you away?--Wait til Wednesday
What will you do if there's a raid?--Radio for help
Question 3
Where do you hang your hat?--Hattiesburg
Where do you live?--Livermore
Where do you come from?--From Russia, with love
Where you born?--Borneo
Where do you want to be tomorrow?--Rome
Where are you going?--Inglewood
"Door Prize" unlocks
Inside Speakeasy
Move over towards Zane
Press to interact with the caricatures (You may have to do this up to 3 times. You need the picture of "Chuckles LeNart" to show up.
"Chucklehead" unlocks
Inside Speakeasy (Continued)
Press to interact with Zane
Dialog (Zane) - About those caricatures on the wall…
Press to exit the conversation
Press , select Photo of George McFly and press to equip
Press to use the Photo of George McFly on Zane
Press then press to stop using the Photo of George McFly
Move over towards Officer Parker
Press to interact with Officer Parker
Dialog (Officer Parker) - So you've got troubles?
Move over towards Cue Ball
Press to interact with Sheet Music
Select "I Don't Care"
Wait for Trixie to finish singing
Press to interact with Sheet Music
Select "Angry Song"
Wait for Trixie to finish singing
Press to interact with Sheet Music
Select "Sad Song"
Move over towards Officer Parker
Press to interact with Officer Parker
Dialog (Officer Parker) - Tell me your troubles...
Press to exit the conversation
Move over towards Cue Ball
Press to interact with Sheet Music
Select "Secret Song"
Move over towards Officer Parker
Press to interact with Officer Parker
Dialog (Officer Parker) - About that secret…
Dialog (Officer Parker) - No
Dialog (Officer Parker) - What about the people Kid killed?
Dialog (Officer Parker) - C'mon pull yourself together!
Press to exit the conversation
Move over towards Cue Ball
Press to interact with Sheet Music
Select "Happy Song"
"Tuned Out" unlocks
Move over towards Trixie
Press to interact with Trixie
Dialog (Trixie) - What's a nice girl like you…
Dialog (Trixie) - Why do you stay with Kid?
Dialog (Trixie) - 'Insurance Policy'?
Press to exit the conversation
Move over towards the Exit
Dialog (Kid) - Any
Dialog (Kid) - Yes
Press , select Lighter and press to equip
Press to use the Lighter on Kid Tannen
Walk to the exit
Walk out of the alley
Walk to the center of town square
Press to interact with Edna
Dialog (Edna) - Nice song
Dialog (Edna) - No
Dialog (Edna) - Can I have a copy of your song?
Press to exit the conversation
Walk through the center of town over to Einstein
Press , select Artie's Pipe and press to equip
Press to use the Artie's Pipe on Einstein
Press then press to stop using Artie's Pipe
Walk to the Flophouse on the north side of town square
Press to interact with the Flophouse Door
Dialog (Doc) - Send Artie to Trixie!
Back Alley
Press to interact with the Door
Inside Speakeasy
Walk over to Trixie
Press to interact with Trixie
Dialog (Trixie) - Arthur's waiting outside!
Press to interact with Trixie
Dialog (Trixie) - What happened out there?
Dialog (Trixie) - Tell me what happened!
Dialog (Trixie) - Don't destroy the evidence!
Press to exit the conversation
Press , select Edna's Lyrics and press to equip
Press to use the Edna's Lyrics on Lyrics for "I Don't Care"
Walk over to the exit and leave
Back Alley
Press to interact with the Puddle of Blood
Press to interact with the Door
Inside Speakeasy
Walk around to the other side of the bar
Press , select Caricature of George and press to equip
Press to use the Caricature of George on Caricatures
Walk over to Trixie
Press to interact with Trixie
Dialog (Trixie) - Look who made the "Wall of Fame"!
"Moll Mender" unlocks
Walk over to the Roulette table
Press to interact with Croupier
Dialog (Croupier) - Bet on 7, 23 & 30
"Escape Artist" unlocks
Walk back towards the Soup Kitchen and into the Alley
Press to interact with the Door
Walk over towards Cue Ball
Press to select the Sheet Music
Select "You Should Care"
"Police Blotter" unlocks
Dialog (Matches) - Any
Dialog (Officer Parker) - Any
Walk left to the trash cans
Press to interact with the Flask
Press , select Flask and press to equip
Press to use the Flask on Einstein
Press then press to stop using Flask
Press to interact with the Button
Press to interact with the Trash Cans
Press to interact with the Barrels
Press to interact with Kid Tannen
Press to interact with Leaky Barrel
Press , select Hooch Barrel and press to equip
Press to use the Hooch Barrel on the Gap
Press to interact with the Trash Cans
Press to interact with the Police Car
Press to interact with Kid Tannen
Press to interact with Kid Tannen
Press to interact with Kid Tannen
Press to interact with the Trash Cans
Press , select Lighter and press to equip
Press to use the Lighter on Hooch Trail
Press to interact with the Harness
"Kid Restraint" unlocks
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