Hand of Fate achievements

Hand of Fate

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There are 53 Hand of Fate achievements (33 without DLC) worth 7,676 (1,330)

45,950 tracked gamers have this game, 326 have completed it (0.71%)

4.3 from 10 votes

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660 tracked gamers have this dlc pack, 236 have completed it (35.76%)

There are 10 achievements worth 596 (150)

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Achievement Details

Master of the Shadows in Hand of Fate

Master of the Shadows57 (15)

Complete all Shadow Agent encounters.

  • Unlocked by 383 tracked gamers (58% - TA Ratio = 3.79) 660  

Achievement Guide for Master of the Shadows

Hayley Thorn
279,862 (131,900)
Hayley Thorn
Achievement won on 31 Aug 15
TA Score for this game: 7,676
Posted on 31 August 15 at 18:34, Edited on 06 April 16 at 15:49
This solution has 19 positive votes and 0 negative votes. Please log in to vote.
To get this achievement you must unlock all 8 tokens of the Shadow Agent quest chain.

Conditions for beating each encounter:

Shadow Agent 1: Simply land on this card.
Shadow Agent 2: Have the Guild Master's Ring in your inventory when landing on this card. (See tips below)
Shadow Agent 3: Simply land on this card.
Shadow Agent 4: This encounter consists of four cards. Each card you beat, places the next card at a random location of the current floor.
- Part 1: Pay some local children 10 gold to distract the guard (Always successful) OR Throw a poison dart at the guard and pick a Success card (Chance 2/4).
- Part 2: Try to talk the guards into leaving their post and pick a Success card (Chance 2/4) OR Try to sneak past the guards and pick a Success card (Chance 1/4).
- Part 3: Pick a (Huge) Success card (Chance 2/4).
- Part 4: Always successful.
Shadow Agent 5: Simply land on this card.
Shadow Agent 6: Pick a Success card. (Chance 2/4)
Shadow Agent 7: Succeed two tests.
- Sneak onto a wagon as it arrives and pick a Success card (Chance 2/4) OR Swim the river to find another entrance and pick a (Huge) Success card (Chance dependent on armor level, impossible to succeed with Heavy armor).
- Pick a (Huge) Success card (Chance 2/4).
Shadow Agent 8: Simply land on this card.

General tips:

- The Guild Master's Ring is permanently unlocked for your deck upon completing the Angry Guild Master encounter. (Credit to JayD101 for reminding me to mention this)
- Avoid combat and seek out chance encounters (see suggested deck below).
- With the Shadow Agent fate the cards move slow enough that you can easily "track" a Success card, this ensures a successful conclusion to almost any chance encounter.
- Run the Jack of Scales story campaign. It is very quick, easy and (depending on your luck) has a chance approximately between 1/2 and 3/4 of encountering the relevant Shadow Agent card.
- For Shadow Agent 2, run the campaign with only 2 rings (including the Guild Master's Ring) and no artefacts in your Equipment deck. Add any encounter cards that provide gold or equipment as rewards, particularly The Lovers, which can provide two rings when selecting the option Demand payment for your assistence. The Guild Master's Ring can also be bought from the Travelling Tinker, and the Travelling Jeweller shops.
- If you have unlocked the Ring of Hindsight, locate the exit of the current floor as soon as possible, knowledge is power!
- If you have trouble picking a Success card in a Shadow Agent encounter, feel free to use the quit trick (before the current encounter is completed, you can quit the game using the Xbox One Dashboard, this prevents the game autosaving. Upon reloading the game, the game's progress is reset to immediately after the previous encounter).
- If these are the only tokens you're going for: forfeit as soon as the token is unlocked, also forfeit if the Shadow Agent card is not dealt in your current run.

Deck suggestions:

Encounter cards (32):
- "No combat" resource cards (24): Mister Lionel, The Maiden, Metal Ore, Holy Forge, Soul Gem, Twisted Canyon, Food Wagon, Helpful Priest, The Lovers, Stranger in the Shadows, Shop, Noble Trader, Desert of the Damned, Trading Post, Angry Guild Master, Loan, Treasure Chest, The Altar, Holy Patronage, The Tavern, Devil's Carnival, Tavern Wager, Maze of Traps, Sunken Treasure
- Quit-out cards (6): Hero's Remains, A Merchant's Favour, Secret Society, The Lonely Bard, The Cursed Treasure, The Elder Lizard
- Area information cards (2): Local Peasant, Wandering Minstrels

Equipment cards (3):
- Area information cards (2): Innocence, Oracle's Diadem
- "Lucky" cards (1): Clairvoyant Helm
And fill with your favourite weapons, armor and rings. (These don't matter that much with the above encounter cards, since you will rarely battle.)
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